Merge pull request #8 from wheremyfoodat/meow

Better DSP HLE, add DLP:SRVR service
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wheremyfoodat 2023-06-03 01:36:11 +03:00 committed by GitHub
commit 8d777d9cc3
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10 changed files with 233 additions and 24 deletions

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@ -82,7 +82,7 @@ set(SERVICE_SOURCE_FILES src/core/services/service_manager.cpp src/core/services
src/core/services/ac.cpp src/core/services/am.cpp src/core/services/boss.cpp
src/core/services/frd.cpp src/core/services/nim.cpp src/core/services/shared_font.cpp
src/core/services/y2r.cpp src/core/services/cam.cpp src/core/services/ldr_ro.cpp
src/core/services/act.cpp src/core/services/nfc.cpp
src/core/services/act.cpp src/core/services/nfc.cpp src/core/services/dlp_srvr.cpp
)
set(PICA_SOURCE_FILES src/core/PICA/gpu.cpp src/core/PICA/regs.cpp src/core/PICA/shader_unit.cpp
src/core/PICA/shader_interpreter.cpp
@ -112,7 +112,7 @@ set(HEADER_FILES include/emulator.hpp include/helpers.hpp include/opengl.hpp inc
include/fs/archive_ext_save_data.hpp include/services/shared_font.hpp include/fs/archive_ncch.hpp
include/renderer_gl/textures.hpp include/colour.hpp include/services/y2r.hpp include/services/cam.hpp
include/services/ldr_ro.hpp include/ipc.hpp include/services/act.hpp include/services/nfc.hpp
include/system_models.hpp
include/system_models.hpp include/services/dlp_srvr.hpp
)
set(THIRD_PARTY_SOURCE_FILES third_party/imgui/imgui.cpp

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@ -18,11 +18,12 @@ namespace KernelHandles {
CAM, // Camera service
CECD, // More Streetpass stuff?
CFG, // CFG service (Console & region info)
DLP_SRVR, // Download Play: Server. Used for network play.
DSP, // DSP service (Used for audio decoding and output)
HID, // HID service (Handles everything input-related including gyro)
FRD, // Friend service (Miiverse friend service)
FS, // Filesystem service
GPU, // GPU service
DSP, // DSP service (Used for audio decoding and output)
LCD, // LCD service (Used for configuring the displays)
LDR_RO, // Loader service. Used for loading CROs.
MIC, // MIC service (Controls the microphone)
@ -64,10 +65,11 @@ namespace KernelHandles {
case CAM: return "CAM";
case CECD: return "CECD";
case CFG: return "CFG";
case DSP: return "DSP";
case DLP_SRVR: return "DLP::SRVR";
case HID: return "HID";
case FRD: return "FRD";
case FS: return "FS";
case DSP: return "DSP";
case GPU: return "GSP::GPU";
case LCD: return "GSP::LCD";
case LDR_RO: return "LDR:RO";

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@ -38,6 +38,7 @@ namespace Log {
static Logger<false> cecdLogger;
static Logger<false> cfgLogger;
static Logger<false> dspServiceLogger;
static Logger<false> dlpSrvrLogger;
static Logger<false> frdLogger;
static Logger<false> fsLogger;
static Logger<false> hidLogger;

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@ -0,0 +1,21 @@
#pragma once
#include "helpers.hpp"
#include "kernel_types.hpp"
#include "logger.hpp"
#include "memory.hpp"
// Please forgive me for how everything in this file is named
// "dlp:SRVR" is not a nice name to work with
class DlpSrvrService {
Handle handle = KernelHandles::DLP_SRVR;
Memory& mem;
MAKE_LOG_FUNCTION(log, dlpSrvrLogger)
// Service commands
void isChild(u32 messagePointer);
public:
DlpSrvrService(Memory& mem) : mem(mem) {}
void reset();
void handleSyncRequest(u32 messagePointer);
};

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@ -8,23 +8,25 @@
// Stub for DSP audio pipe
class DSPPipe {
// Hardcoded responses for now
// These are DSP DRAM offsets for various variables
// https://www.3dbrew.org/wiki/DSP_Memory_Region
static constexpr std::array<u16, 16> pipeData = {
0x000F, //Number of responses
0xBFFF,
0x9E8E,
0x8680,
0xA78E,
0x9430,
0x8400,
0x8540,
0x948E,
0x8710,
0x8410,
0xA90E,
0xAA0E,
0xAACE,
0xAC4E,
0xAC58
0x000F, // Number of responses
0xBFFF, // Frame counter
0x9E92, // Source configs
0x8680, // Source statuses
0xA792, // ADPCM coefficients
0x9430, // DSP configs
0x8400, // DSP status
0x8540, // Final samples
0x9492, // Intermediate mix samples
0x8710, // Compressor
0x8410, // Debug
0xA912, // ??
0xAA12, // ??
0xAAD2, // ??
0xAC52, // Surround sound biquad filter 1
0xAC5C // Surround sound biquad filter 2
};
uint index = 0;
@ -43,6 +45,12 @@ public:
}
};
namespace DSPPipeType {
enum : u32 {
Debug = 0, DMA = 1, Audio = 2, Binary = 3
};
}
// Circular dependencies!
class Kernel;
@ -52,9 +60,14 @@ class DSPService {
Kernel& kernel;
MAKE_LOG_FUNCTION(log, dspServiceLogger)
enum class DSPState : u32 {
Off, On, Slep
};
// Number of DSP pipes
static constexpr size_t pipeCount = 8;
DSPPipe audioPipe;
DSPState dspState;
// DSP service event handles
using DSPEvent = std::optional<Handle>;
@ -78,9 +91,12 @@ class DSPService {
void invalidateDCache(u32 messagePointer);
void loadComponent(u32 messagePointer);
void readPipeIfPossible(u32 messagePointer);
void recvData(u32 messagePointer);
void recvDataIsReady(u32 messagePointer);
void registerInterruptEvents(u32 messagePointer);
void setSemaphore(u32 messagePointer);
void setSemaphoreMask(u32 messagePointer);
void unloadComponent(u32 messagePointer);
void writeProcessPipe(u32 messagePointer);
public:

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@ -12,6 +12,7 @@
#include "services/cam.hpp"
#include "services/cecd.hpp"
#include "services/cfg.hpp"
#include "services/dlp_srvr.hpp"
#include "services/dsp.hpp"
#include "services/hid.hpp"
#include "services/frd.hpp"
@ -46,6 +47,7 @@ class ServiceManager {
CAMService cam;
CECDService cecd;
CFGService cfg;
DlpSrvrService dlp_srvr;
DSPService dsp;
HIDService hid;
FRDService frd;

51
readme.md Normal file
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@ -0,0 +1,51 @@
# Panda3DS
Panda3DS is an HLE, red-panda-themed Nintendo 3DS emulator written in C++ which started out as a fun project out of curiosity, but evolved into something that can sort of play games!
# Compatibility
Panda3DS is still in the early stages of development. Many games boot, many don't. Most games have at least some hilariously broken graphics, audio is not supported, performance leaves a bit to be desired mainly thanks to lack of shader acceleration, and most QoL features (including input, or a GUI!) are missing.
In fact, the screenshots in the repo were created after I hooked the input state to rand() locally.
In addition, some games don't quiiite work with the upstream code. A lot of them might need some panics in the source code to be commented out before they work, etc. However, just the fact things can work as well as they do now is promising in itself.
# Why?
The 3DS emulation scene is already pretty mature, with offerings such as [Citra](https://github.com/citra-emu/citra) which can offer a great playing experience for most games in the library, [Corgi3DS](https://github.com/PSI-Rockin/Corgi3DS), an innovative LLE emulator, or [Mikage](https://mikage.app/). However, there's always room for more emulators! While Panda3DS was initially a mere curiosity, there's many different concepts I would like to explore with it in the future, such as:
- Virtualization. What motivated the creation of this emulator was actually a discussion on whether it is possible to get fast 3DS emulation on low-end hardware such as the Raspberry Pi 4, using the KVM API. At the moment, Panda3DS is powered by dynarmic rather than using virtualization, but this is definitely a concept I want to explore in the future.
- Debugging, reverse engineering and modding tools. While contributing to [PCSX-Redux](https://github.com/grumpycoders/pcsx-redux) and collaborating with the other developers, I had the chance to find out how useful tools like these can be. They can serve as indispensable tools for the homebrew devs, modders, reverse engineers, as well as emulator developers themselves. Some tools can even become fun toys the casual user can mess around with. As such, I think they can really improve the experience in a project like this. Of course, I'd like to thank @nicolasnoble and the entire Redux team for helping me learn the value of these tools, as well as making me improve as a programmer.
- Trying out various other unique features, such as different graphics or audio enhancements, or supporting other niche things such as amiibo.
- Fun. Writing code is fun and I strongly encourage anyone to do it.
Keep in mind, these are all long-term plans. Until then, the main focus is just improving compatibility
# How to build
Panda3DS compiles on Windows, Linux and MacOS (if you use a compiler other than AppleClang), without needing to download any system dependencies.
All you need is CMake and a generator of your choice (Make, Visual Studio, Ninja, etc). Simply clone the repo recursively and build it like your average CMake project.
```sh
git clone https://github.com/wheremyfoodat/Panda3DS --recursive
cd Panda3DS && mkdir build && cd build
cmake . -DCMAKE_BUILD_TYPE=Release # Set up compilers etc here if you'd like
<Invoke Make, Visual Studio, or whatever you would like to use>
```
# How to use
Simply drag and drop a ROM to the executable if supported, or invoke the executable from the command line with the path to the ROM as the first argument.
# Acknowledgements
- [3DBrew](https://www.3dbrew.org/wiki/Main_Page), a wiki full of 3DS information and the main source of documentation used.
- [GBATek](https://www.problemkaputt.de/gbatek.htm#3dsreference), a GBA, DS and 3DS reference which provided insights on some pieces of hardware as well as neatly documenting things like certain file formats used in games.
- [Libctru](https://github.com/devkitPro/libctru), the most well-known 3DS homebrew SDK. Used for developing test ROMs, as well as a source of documentation thanks to its doxygen wiki.
- [Citra](https://github.com/citra-emu/citra), an HLE 3DS emulator. Very useful as a reference, with some code snippets inspired or adapted from it.
- [3dmoo](https://github.com/plutooo/3dmoo), an HLE 3DS emulator which helped similarly to Citra
- [Corgi3DS](https://github.com/PSI-Rockin/Corgi3DS), an LLE 3DS emulator which both served as an inspiration, as well as a nice source of documentation for some PICA200-related things
Nintendo 3DS is a registered trademark of Nintendo Co., Ltd.

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@ -0,0 +1,32 @@
#include "services/dlp_srvr.hpp"
#include "ipc.hpp"
namespace DlpSrvrCommands {
enum : u32 {
IsChild = 0x000E0040
};
}
namespace Result {
enum : u32 {
Success = 0,
};
}
void DlpSrvrService::reset() {}
void DlpSrvrService::handleSyncRequest(u32 messagePointer) {
const u32 command = mem.read32(messagePointer);
switch (command) {
case DlpSrvrCommands::IsChild: isChild(messagePointer); break;
default: Helpers::panic("DLP::SRVR service requested. Command: %08X\n", command);
}
}
void DlpSrvrService::isChild(u32 messagePointer) {
log("DLP::SRVR: IsChild\n");
mem.write32(messagePointer, IPC::responseHeader(0x0E, 2, 0));
mem.write32(messagePointer + 4, Result::Success);
mem.write32(messagePointer + 8, 0); // We are responsible adults
}

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@ -4,11 +4,14 @@
namespace DSPCommands {
enum : u32 {
RecvData = 0x00010040,
RecvDataIsReady = 0x00020040,
SetSemaphore = 0x00070040,
ConvertProcessAddressFromDspDram = 0x000C0040,
WriteProcessPipe = 0x000D0082,
ReadPipeIfPossible = 0x001000C0,
LoadComponent = 0x001100C2,
UnloadComponent = 0x00120000,
FlushDataCache = 0x00130082,
InvalidateDataCache = 0x00140082,
RegisterInterruptEvents = 0x00150082,
@ -29,6 +32,7 @@ namespace Result {
void DSPService::reset() {
audioPipe.reset();
totalEventCount = 0;
dspState = DSPState::Off;
semaphoreEvent = std::nullopt;
interrupt0 = std::nullopt;
@ -49,9 +53,12 @@ void DSPService::handleSyncRequest(u32 messagePointer) {
case DSPCommands::GetSemaphoreEventHandle: getSemaphoreEventHandle(messagePointer); break;
case DSPCommands::LoadComponent: loadComponent(messagePointer); break;
case DSPCommands::ReadPipeIfPossible: readPipeIfPossible(messagePointer); break;
case DSPCommands::RecvData: [[likely]] recvData(messagePointer); break;
case DSPCommands::RecvDataIsReady: [[likely]] recvDataIsReady(messagePointer); break;
case DSPCommands::RegisterInterruptEvents: registerInterruptEvents(messagePointer); break;
case DSPCommands::SetSemaphore: setSemaphore(messagePointer); break;
case DSPCommands::SetSemaphoreMask: setSemaphoreMask(messagePointer); break;
case DSPCommands::UnloadComponent: unloadComponent(messagePointer); break;
case DSPCommands::WriteProcessPipe: [[likely]] writeProcessPipe(messagePointer); break;
default: Helpers::panic("DSP service requested. Command: %08X\n", command);
}
@ -80,6 +87,12 @@ void DSPService::loadComponent(u32 messagePointer) {
mem.write32(messagePointer + 16, mem.read32(messagePointer + 20)); // Component buffer
}
void DSPService::unloadComponent(u32 messagePointer) {
log("DSP::UnloadComponent\n");
mem.write32(messagePointer, IPC::responseHeader(0x12, 1, 0));
mem.write32(messagePointer + 4, Result::Success);
}
void DSPService::readPipeIfPossible(u32 messagePointer) {
u32 channel = mem.read32(messagePointer + 4);
u32 peer = mem.read32(messagePointer + 8);
@ -107,6 +120,29 @@ void DSPService::readPipeIfPossible(u32 messagePointer) {
mem.write16(messagePointer + 8, i); // Number of bytes read
}
void DSPService::recvData(u32 messagePointer) {
const u32 registerIndex = mem.read32(messagePointer + 4);
log("DSP::RecvData (register = %d)\n", registerIndex);
if (registerIndex != 0) Helpers::panic("Unknown register in DSP::RecvData");
// Return 0 if the DSP is running, otherwise 1
const u16 ret = dspState == DSPState::On ? 0 : 1;
mem.write32(messagePointer, IPC::responseHeader(0x01, 2, 0));
mem.write32(messagePointer + 4, Result::Success);
mem.write16(messagePointer + 8, ret); // Always return that the DSP is on
}
void DSPService::recvDataIsReady(u32 messagePointer) {
const u32 registerIndex = mem.read32(messagePointer + 4);
log("DSP::RecvDataIsReady (register = %d)\n", registerIndex);
if (registerIndex != 0) Helpers::panic("Unknown register in DSP::RecvDataIsReady");
mem.write32(messagePointer, IPC::responseHeader(0x02, 2, 0));
mem.write32(messagePointer + 4, Result::Success);
mem.write32(messagePointer + 8, 1); // Always return that the register is ready for now
}
DSPService::DSPEvent& DSPService::getEventRef(u32 type, u32 pipe) {
switch (type) {
case 0: return interrupt0;
@ -130,7 +166,11 @@ void DSPService::registerInterruptEvents(u32 messagePointer) {
// The event handle being 0 means we're removing an event
if (eventHandle == 0) {
Helpers::panic("DSP::DSP::RegisterinterruptEvents Trying to remove a registered interrupt");
DSPEvent& e = getEventRef(interrupt, channel); // Get event
if (e.has_value()) { // Remove if it exists
totalEventCount--;
e = std::nullopt;
}
} else {
const KernelObject* object = kernel.getObject(eventHandle, KernelObjectType::Event);
if (!object) {
@ -192,8 +232,49 @@ void DSPService::writeProcessPipe(u32 messagePointer) {
const u32 channel = mem.read32(messagePointer + 4);
const u32 size = mem.read32(messagePointer + 8);
const u32 buffer = mem.read32(messagePointer + 16);
log("DSP::writeProcessPipe (channel = %d, size = %X, buffer = %08X)\n", channel, size, buffer);
enum class StateChange : u8 {
Initialize = 0,
Shutdown = 1,
Wakeup = 2,
Sleep = 3,
};
switch (channel) {
case DSPPipeType::Audio: {
if (size != 4) {
printf("Invalid size written to DSP Audio Pipe\n");
break;
}
// Get new state
const u8 state = mem.read8(buffer);
if (state > 3) {
log("WriteProcessPipe::Audio: Unknown state change type");
} else {
switch (static_cast<StateChange>(state)) {
case StateChange::Initialize:
// TODO: Other initialization stuff here
dspState = DSPState::On;
audioPipe.reset();
break;
case StateChange::Shutdown:
dspState = DSPState::Off;
break;
default: Helpers::panic("Unimplemented DSP audio pipe state change %d", state);
}
}
break;
}
default:
log("DSP: Wrote to unimplemented pipe %d\n", channel);
break;
}
mem.write32(messagePointer, IPC::responseHeader(0xD, 1, 0));
mem.write32(messagePointer + 4, Result::Success);
}

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@ -5,7 +5,7 @@
ServiceManager::ServiceManager(std::array<u32, 16>& regs, Memory& mem, GPU& gpu, u32& currentPID, Kernel& kernel)
: regs(regs), mem(mem), kernel(kernel), ac(mem), am(mem), boss(mem), act(mem), apt(mem, kernel), cam(mem),
cecd(mem, kernel), cfg(mem), dsp(mem, kernel), hid(mem, kernel), frd(mem), fs(mem, kernel),
cecd(mem, kernel), cfg(mem), dlp_srvr(mem), dsp(mem, kernel), hid(mem, kernel), frd(mem), fs(mem, kernel),
gsp_gpu(mem, gpu, kernel, currentPID), gsp_lcd(mem), ldr(mem), mic(mem), nfc(mem, kernel), nim(mem), ndm(mem),
ptm(mem), y2r(mem, kernel) {}
@ -21,6 +21,7 @@ void ServiceManager::reset() {
cam.reset();
cecd.reset();
cfg.reset();
dlp_srvr.reset();
dsp.reset();
hid.reset();
frd.reset();
@ -97,6 +98,7 @@ static std::map<std::string, Handle> serviceMap = {
{ "cam:u", KernelHandles::CAM },
{ "cecd:u", KernelHandles::CECD },
{ "cfg:u", KernelHandles::CFG },
{ "dlp:SRVR", KernelHandles::DLP_SRVR },
{ "dsp::DSP", KernelHandles::DSP },
{ "hid:USER", KernelHandles::HID },
{ "frd:u", KernelHandles::FRD },
@ -170,6 +172,7 @@ void ServiceManager::sendCommandToService(u32 messagePointer, Handle handle) {
case KernelHandles::GPU: [[likely]] gsp_gpu.handleSyncRequest(messagePointer); break;
case KernelHandles::FS: [[likely]] fs.handleSyncRequest(messagePointer); break;
case KernelHandles::APT: [[likely]] apt.handleSyncRequest(messagePointer); break;
case KernelHandles::DSP: [[likely]] dsp.handleSyncRequest(messagePointer); break;
case KernelHandles::AC: ac.handleSyncRequest(messagePointer); break;
case KernelHandles::ACT: act.handleSyncRequest(messagePointer); break;
@ -178,7 +181,7 @@ void ServiceManager::sendCommandToService(u32 messagePointer, Handle handle) {
case KernelHandles::CAM: cam.handleSyncRequest(messagePointer); break;
case KernelHandles::CECD: cecd.handleSyncRequest(messagePointer); break;
case KernelHandles::CFG: cfg.handleSyncRequest(messagePointer); break;
case KernelHandles::DSP: dsp.handleSyncRequest(messagePointer); break;
case KernelHandles::DLP_SRVR: dlp_srvr.handleSyncRequest(messagePointer); break;
case KernelHandles::HID: hid.handleSyncRequest(messagePointer); break;
case KernelHandles::FRD: frd.handleSyncRequest(messagePointer); break;
case KernelHandles::LCD: gsp_lcd.handleSyncRequest(messagePointer); break;