Thread bonk part 1: Better rescheduling maybe

This commit is contained in:
wheremyfoodat 2023-07-28 19:49:11 +03:00
parent 0ab1d6a0cc
commit 8dd5b990be
4 changed files with 48 additions and 42 deletions

View file

@ -82,32 +82,34 @@ std::optional<int> Kernel::getNextThread() {
return std::nullopt;
}
void Kernel::switchToNextThread() {
std::optional<int> newThreadIndex = getNextThread();
if (!newThreadIndex.has_value()) {
log("Kernel tried to switch to the next thread but none found. Switching to random thread\n");
assert(aliveThreadCount != 0);
Helpers::panic("rpog");
int index;
do {
index = rand() % threadCount;
} while (threads[index].status == ThreadStatus::Dead); // TODO: Pray this doesn't hang
switchThread(index);
} else {
switchThread(newThreadIndex.value());
}
}
// See if there;s a higher priority, ready thread and switch to that
// See if there is a higher priority, ready thread and switch to that
void Kernel::rescheduleThreads() {
std::optional<int> newThreadIndex = getNextThread();
Thread& current = threads[currentThreadIndex]; // Current running thread
ThreadStatus currentStatus = current.status; // Its status
if (newThreadIndex.has_value() && newThreadIndex.value() != currentThreadIndex) {
threads[currentThreadIndex].status = ThreadStatus::Ready;
// If the current thread is running and hasn't gone to sleep or whatever, set it to Ready instead of Running
// Since rescheduleThreads will put it to wait and run another thread in the meantime
if (currentStatus == ThreadStatus::Running) {
currentStatus = ThreadStatus::Ready;
}
current.status = ThreadStatus::Dead; // Temporarily mark it as dead so getNextThread will ignore it
std::optional<int> newThreadIndex = getNextThread();
current.status = currentStatus; // Restore old status
// Case 1: Another thread can run (that is not the idle thread)
if (newThreadIndex.has_value() && newThreadIndex.value() != idleThreadIndex) {
switchThread(newThreadIndex.value());
}
// Case 2: No other thread can run but this one can
else if (currentStatus == ThreadStatus::Running) {
switchThread(currentThreadIndex);
}
// Case 3: No thread can run other than the idle thread
else {
switchThread(idleThreadIndex);
}
}
@ -194,7 +196,7 @@ void Kernel::releaseMutex(Mutex* moo) {
moo->ownerThread = index;
}
rescheduleThreads();
requireReschedule();
}
}
@ -210,7 +212,7 @@ void Kernel::sleepThreadOnArbiter(u32 waitingAddress) {
t.status = ThreadStatus::WaitArbiter;
t.waitingAddress = waitingAddress;
switchToNextThread();
requireReschedule();
}
// Acquires an object that is **ready to be acquired** without waiting on it
@ -339,19 +341,14 @@ void Kernel::sleepThread(s64 ns) {
if (ns < 0) {
Helpers::panic("Sleeping a thread for a negative amount of ns");
} else if (ns == 0) { // Used when we want to force a thread switch
std::optional<int> newThreadIndex = getNextThread();
// If there's no other thread waiting, don't bother yielding
if (newThreadIndex.has_value()) {
threads[currentThreadIndex].status = ThreadStatus::Ready;
switchThread(newThreadIndex.value());
}
requireReschedule();
} else { // If we're sleeping for > 0 ns
Thread& t = threads[currentThreadIndex];
t.status = ThreadStatus::WaitSleep;
t.waitingNanoseconds = ns;
t.sleepTick = cpu.getTicks();
switchToNextThread();
requireReschedule();
}
}
@ -374,7 +371,7 @@ void Kernel::createThread() {
regs[0] = Result::Success;
regs[1] = makeThread(entrypoint, initialSP, priority, id, arg, ThreadStatus::Ready);
rescheduleThreads();
requireReschedule();
}
// void SleepThread(s64 nanoseconds)
@ -448,7 +445,7 @@ void Kernel::setThreadPriority() {
}
}
sortThreads();
rescheduleThreads();
requireReschedule();
}
void Kernel::exitThread() {
@ -472,7 +469,7 @@ void Kernel::exitThread() {
t.threadsWaitingForTermination = 0; // No other threads waiting
}
switchToNextThread();
requireReschedule();
}
void Kernel::svcCreateMutex() {