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ios: Pass CAMetalLayer instead of void* to Obj-C++ bridging header
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4 changed files with 14 additions and 6 deletions
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@ -57,7 +57,6 @@ void RendererMTL::reset() {
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void RendererMTL::setMTKLayer(void* layer) {
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metalLayer = (CA::MetalLayer*)layer;
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// metalLayer->retain();
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}
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void RendererMTL::display() {
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@ -127,8 +126,9 @@ void RendererMTL::display() {
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// Inform the vertex buffer cache that the frame ended
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vertexBufferCache.endFrame();
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drawable->release();
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#ifdef PANDA3DS_IOS
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// metalLayer->release();
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// metalLayer->autorelease();
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#endif
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}
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