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ios: Pass CAMetalLayer instead of void* to Obj-C++ bridging header
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4 changed files with 14 additions and 6 deletions
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@ -30,9 +30,15 @@ IOS_EXPORT void iosCreateEmulator() {
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printf("Created emulator\n");
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}
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IOS_EXPORT void iosRunFrame(void* layer) {
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IOS_EXPORT void iosRunFrame(CAMetalLayer* layer) {
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printf("Running a frame\n");
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emulator->getRenderer()->setMTKLayer(layer);
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// void* layerBridged = (void*)CFBridgingRetain(layer);
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void* layerBridged = (__bridge void*)layer;
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emulator->getRenderer()->setMTKLayer(layerBridged);
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emulator->runFrame();
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CFRelease(layerBridged);
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// CFBridgingAutorelease(layerBridged);
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printf("Ran a frame\n");
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}
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