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[DSP] Add event stubs to fix games locking up
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7 changed files with 94 additions and 27 deletions
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@ -182,10 +182,10 @@ struct Mutex {
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struct Semaphore {
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u64 waitlist; // Refer to the getWaitlist function below for documentation
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u32 initialCount;
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u32 maximumCount;
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s32 availableCount;
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s32 maximumCount;
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Semaphore(u32 initialCount, u32 maximumCount) : initialCount(initialCount), maximumCount(maximumCount), waitlist(0) {}
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Semaphore(s32 initialCount, s32 maximumCount) : availableCount(initialCount), maximumCount(maximumCount), waitlist(0) {}
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};
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struct MemoryBlock {
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