[DSP] Add event stubs to fix games locking up

This commit is contained in:
wheremyfoodat 2023-04-22 20:59:34 +03:00
parent 2ebbb08766
commit 908e1fc4fd
7 changed files with 94 additions and 27 deletions

View file

@ -1,5 +1,6 @@
#include "services/dsp.hpp"
#include "ipc.hpp"
#include "kernel.hpp"
namespace DSPCommands {
enum : u32 {
@ -11,7 +12,7 @@ namespace DSPCommands {
FlushDataCache = 0x00130082,
InvalidateDataCache = 0x00140082,
RegisterInterruptEvents = 0x00150082,
GetSemaphoreHandle = 0x00160000,
GetSemaphoreEventHandle = 0x00160000,
SetSemaphoreMask = 0x00170040,
GetHeadphoneStatus = 0x001F0000
};
@ -27,6 +28,15 @@ namespace Result {
void DSPService::reset() {
audioPipe.reset();
totalEventCount = 0;
semaphoreEvent = std::nullopt;
interrupt0 = std::nullopt;
interrupt1 = std::nullopt;
for (DSPEvent& e : pipeEvents) {
e = std::nullopt;
}
}
void DSPService::handleSyncRequest(u32 messagePointer) {
@ -36,7 +46,7 @@ void DSPService::handleSyncRequest(u32 messagePointer) {
case DSPCommands::FlushDataCache: flushDataCache(messagePointer); break;
case DSPCommands::InvalidateDataCache: invalidateDCache(messagePointer); break;
case DSPCommands::GetHeadphoneStatus: getHeadphoneStatus(messagePointer); break;
case DSPCommands::GetSemaphoreHandle: getSemaphoreHandle(messagePointer); break;
case DSPCommands::GetSemaphoreEventHandle: getSemaphoreEventHandle(messagePointer); break;
case DSPCommands::LoadComponent: loadComponent(messagePointer); break;
case DSPCommands::ReadPipeIfPossible: readPipeIfPossible(messagePointer); break;
case DSPCommands::RegisterInterruptEvents: registerInterruptEvents(messagePointer); break;
@ -97,14 +107,47 @@ void DSPService::readPipeIfPossible(u32 messagePointer) {
mem.write16(messagePointer + 8, i); // Number of bytes read
}
void DSPService::registerInterruptEvents(u32 messagePointer) {
u32 interrupt = mem.read32(messagePointer + 4);
u32 channel = mem.read32(messagePointer + 8);
u32 event = mem.read32(messagePointer + 16);
DSPService::DSPEvent& DSPService::getEventRef(u32 type, u32 pipe) {
switch (type) {
case 0: return interrupt0;
case 1: return interrupt1;
log("DSP::RegisterInterruptEvents (interrupt = %d, channel = %d, event = %d)\n", interrupt, channel, event);
mem.write32(messagePointer, IPC::responseHeader(0x15, 1, 0));
mem.write32(messagePointer + 4, Result::Success);
case 2:
if (pipe >= pipeCount)
Helpers::panic("Tried to access the event of an invalid pipe");
return pipeEvents[pipe];
default:
Helpers::panic("Unknown type for DSP::getEventRef");
}
}
void DSPService::registerInterruptEvents(u32 messagePointer) {
const u32 interrupt = mem.read32(messagePointer + 4);
const u32 channel = mem.read32(messagePointer + 8);
const u32 eventHandle = mem.read32(messagePointer + 16);
log("DSP::RegisterInterruptEvents (interrupt = %d, channel = %d, event = %d)\n", interrupt, channel, eventHandle);
// The event handle being 0 means we're removing an event
if (eventHandle == 0) {
Helpers::panic("DSP::DSP::RegisterinterruptEvents Trying to remove a registered interrupt");
} else {
const KernelObject* object = kernel.getObject(eventHandle, KernelObjectType::Event);
if (!object) {
Helpers::panic("DSP::DSP::RegisterInterruptEvents with invalid event handle");
}
if (totalEventCount >= maxEventCount)
Helpers::panic("DSP::RegisterInterruptEvents overflowed total number of allowed events");
else {
getEventRef(interrupt, channel) = eventHandle;
mem.write32(messagePointer, IPC::responseHeader(0x15, 1, 0));
mem.write32(messagePointer + 4, Result::Success);
totalEventCount++;
kernel.signalEvent(eventHandle);
}
}
}
void DSPService::getHeadphoneStatus(u32 messagePointer) {
@ -115,13 +158,17 @@ void DSPService::getHeadphoneStatus(u32 messagePointer) {
mem.write32(messagePointer + 8, Result::HeadphonesInserted); // This should be toggleable for shits and giggles
}
void DSPService::getSemaphoreHandle(u32 messagePointer) {
log("DSP::GetSemaphoreHandle\n");
void DSPService::getSemaphoreEventHandle(u32 messagePointer) {
log("DSP::GetSemaphoreEventHandle\n");
if (!semaphoreEvent.has_value()) {
semaphoreEvent = kernel.makeEvent(ResetType::OneShot);
}
mem.write32(messagePointer, IPC::responseHeader(0x16, 1, 2));
mem.write32(messagePointer + 4, Result::Success);
// TODO: Translation descriptor here?
mem.write32(messagePointer + 12, 0xF9991234); // Semaphore handle (stubbed with random, obvious number)
mem.write32(messagePointer + 12, semaphoreEvent.value()); // Semaphore event handle
}
void DSPService::setSemaphore(u32 messagePointer) {

View file

@ -5,8 +5,8 @@
ServiceManager::ServiceManager(std::array<u32, 16>& regs, Memory& mem, GPU& gpu, u32& currentPID, Kernel& kernel)
: regs(regs), mem(mem), kernel(kernel), ac(mem), am(mem), boss(mem), apt(mem, kernel), cam(mem), cecd(mem), cfg(mem),
dsp(mem), hid(mem), frd(mem), fs(mem, kernel), gsp_gpu(mem, gpu, kernel, currentPID), gsp_lcd(mem), ldr(mem), mic(mem),
nim(mem), ndm(mem), ptm(mem), y2r(mem, kernel) {}
dsp(mem, kernel), hid(mem), frd(mem), fs(mem, kernel), gsp_gpu(mem, gpu, kernel, currentPID), gsp_lcd(mem), ldr(mem),
mic(mem), nim(mem), ndm(mem), ptm(mem), y2r(mem, kernel) {}
static constexpr int MAX_NOTIFICATION_COUNT = 16;