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[DSP] Add event stubs to fix games locking up
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7 changed files with 94 additions and 27 deletions
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@ -5,8 +5,8 @@
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ServiceManager::ServiceManager(std::array<u32, 16>& regs, Memory& mem, GPU& gpu, u32& currentPID, Kernel& kernel)
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: regs(regs), mem(mem), kernel(kernel), ac(mem), am(mem), boss(mem), apt(mem, kernel), cam(mem), cecd(mem), cfg(mem),
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dsp(mem), hid(mem), frd(mem), fs(mem, kernel), gsp_gpu(mem, gpu, kernel, currentPID), gsp_lcd(mem), ldr(mem), mic(mem),
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nim(mem), ndm(mem), ptm(mem), y2r(mem, kernel) {}
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dsp(mem, kernel), hid(mem), frd(mem), fs(mem, kernel), gsp_gpu(mem, gpu, kernel, currentPID), gsp_lcd(mem), ldr(mem),
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mic(mem), nim(mem), ndm(mem), ptm(mem), y2r(mem, kernel) {}
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static constexpr int MAX_NOTIFICATION_COUNT = 16;
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