[DSP] Add event stubs to fix games locking up

This commit is contained in:
wheremyfoodat 2023-04-22 20:59:34 +03:00
parent 2ebbb08766
commit 908e1fc4fd
7 changed files with 94 additions and 27 deletions

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@ -182,10 +182,10 @@ struct Mutex {
struct Semaphore { struct Semaphore {
u64 waitlist; // Refer to the getWaitlist function below for documentation u64 waitlist; // Refer to the getWaitlist function below for documentation
u32 initialCount; s32 availableCount;
u32 maximumCount; s32 maximumCount;
Semaphore(u32 initialCount, u32 maximumCount) : initialCount(initialCount), maximumCount(maximumCount), waitlist(0) {} Semaphore(s32 initialCount, s32 maximumCount) : availableCount(initialCount), maximumCount(maximumCount), waitlist(0) {}
}; };
struct MemoryBlock { struct MemoryBlock {

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@ -1,4 +1,6 @@
#pragma once #pragma once
#include <array>
#include <optional>
#include "helpers.hpp" #include "helpers.hpp"
#include "logger.hpp" #include "logger.hpp"
#include "memory.hpp" #include "memory.hpp"
@ -41,18 +43,38 @@ public:
} }
}; };
// Circular dependencies!
class Kernel;
class DSPService { class DSPService {
Handle handle = KernelHandles::DSP; Handle handle = KernelHandles::DSP;
Memory& mem; Memory& mem;
Kernel& kernel;
MAKE_LOG_FUNCTION(log, dspServiceLogger) MAKE_LOG_FUNCTION(log, dspServiceLogger)
// Number of DSP pipes
static constexpr size_t pipeCount = 8;
DSPPipe audioPipe; DSPPipe audioPipe;
// DSP service event handles
using DSPEvent = std::optional<Handle>;
DSPEvent semaphoreEvent;
DSPEvent interrupt0;
DSPEvent interrupt1;
std::array<DSPEvent, pipeCount> pipeEvents;
DSPEvent& getEventRef(u32 type, u32 pipe);
static constexpr size_t maxEventCount = 6;
// Total number of DSP service events registered with registerInterruptEvents
size_t totalEventCount;
// Service functions // Service functions
void convertProcessAddressFromDspDram(u32 messagePointer); // Nice function name void convertProcessAddressFromDspDram(u32 messagePointer); // Nice function name
void flushDataCache(u32 messagePointer); void flushDataCache(u32 messagePointer);
void getHeadphoneStatus(u32 messagePointer); void getHeadphoneStatus(u32 messagePointer);
void getSemaphoreHandle(u32 messagePointer); void getSemaphoreEventHandle(u32 messagePointer);
void invalidateDCache(u32 messagePointer); void invalidateDCache(u32 messagePointer);
void loadComponent(u32 messagePointer); void loadComponent(u32 messagePointer);
void readPipeIfPossible(u32 messagePointer); void readPipeIfPossible(u32 messagePointer);
@ -62,7 +84,7 @@ class DSPService {
void writeProcessPipe(u32 messagePointer); void writeProcessPipe(u32 messagePointer);
public: public:
DSPService(Memory& mem) : mem(mem) {} DSPService(Memory& mem, Kernel& kernel) : mem(mem), kernel(kernel) {}
void reset(); void reset();
void handleSyncRequest(u32 messagePointer); void handleSyncRequest(u32 messagePointer);

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@ -25,6 +25,7 @@ Handle Kernel::makeArbiter() {
// Result CreateAddressArbiter(Handle* arbiter) // Result CreateAddressArbiter(Handle* arbiter)
void Kernel::createAddressArbiter() { void Kernel::createAddressArbiter() {
logSVC("CreateAddressArbiter\n");
regs[0] = SVCResult::Success; regs[0] = SVCResult::Success;
regs[1] = makeArbiter(); regs[1] = makeArbiter();
} }

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@ -28,8 +28,8 @@ bool Kernel::signalEvent(Handle handle) {
Event* event = object->getData<Event>(); Event* event = object->getData<Event>();
event->fired = true; event->fired = true;
// One shot events go back to being not fired once they wake up one or more thread // One shot events go back to being not fired once they are signaled
if (event->waitlist != 0 && event->resetType == ResetType::OneShot) { if (event->resetType == ResetType::Pulse) {
event->fired = false; event->fired = false;
} }
@ -165,9 +165,6 @@ void Kernel::waitSynchronizationN() {
logSVC("WaitSynchronizationN (handle pointer: %08X, count: %d, timeout = %lld)\n", handles, handleCount, ns); logSVC("WaitSynchronizationN (handle pointer: %08X, count: %d, timeout = %lld)\n", handles, handleCount, ns);
if (waitAll && handleCount > 1)
Helpers::panic("Trying to wait on more than 1 object");
if (handleCount < 0) if (handleCount < 0)
Helpers::panic("WaitSyncN: Invalid handle count"); Helpers::panic("WaitSyncN: Invalid handle count");

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@ -272,7 +272,7 @@ void Kernel::createThread() {
// void SleepThread(s64 nanoseconds) // void SleepThread(s64 nanoseconds)
void Kernel::svcSleepThread() { void Kernel::svcSleepThread() {
const s64 ns = s64(u64(regs[0]) | (u64(regs[1]) << 32)); const s64 ns = s64(u64(regs[0]) | (u64(regs[1]) << 32));
logSVC("SleepThread(ns = %lld)\n", ns); //logSVC("SleepThread(ns = %lld)\n", ns);
regs[0] = SVCResult::Success; regs[0] = SVCResult::Success;
sleepThread(ns); sleepThread(ns);
@ -417,8 +417,8 @@ bool Kernel::shouldWaitOnObject(KernelObject* object) {
case KernelObjectType::Thread: // Waiting on a thread waits until it's dead. If it's dead then no need to wait case KernelObjectType::Thread: // Waiting on a thread waits until it's dead. If it's dead then no need to wait
return object->getData<Thread>()->status != ThreadStatus::Dead; return object->getData<Thread>()->status != ThreadStatus::Dead;
case KernelObjectType::Semaphore: case KernelObjectType::Semaphore: // Wait if the semaphore count <= 0
Helpers::panic("No semaphore :("); return object->getData<Semaphore>()->availableCount <= 0;
default: default:
Helpers::panic("Not sure whether to wait on object (type: %s)", object->getTypeName()); Helpers::panic("Not sure whether to wait on object (type: %s)", object->getTypeName());

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@ -1,5 +1,6 @@
#include "services/dsp.hpp" #include "services/dsp.hpp"
#include "ipc.hpp" #include "ipc.hpp"
#include "kernel.hpp"
namespace DSPCommands { namespace DSPCommands {
enum : u32 { enum : u32 {
@ -11,7 +12,7 @@ namespace DSPCommands {
FlushDataCache = 0x00130082, FlushDataCache = 0x00130082,
InvalidateDataCache = 0x00140082, InvalidateDataCache = 0x00140082,
RegisterInterruptEvents = 0x00150082, RegisterInterruptEvents = 0x00150082,
GetSemaphoreHandle = 0x00160000, GetSemaphoreEventHandle = 0x00160000,
SetSemaphoreMask = 0x00170040, SetSemaphoreMask = 0x00170040,
GetHeadphoneStatus = 0x001F0000 GetHeadphoneStatus = 0x001F0000
}; };
@ -27,6 +28,15 @@ namespace Result {
void DSPService::reset() { void DSPService::reset() {
audioPipe.reset(); audioPipe.reset();
totalEventCount = 0;
semaphoreEvent = std::nullopt;
interrupt0 = std::nullopt;
interrupt1 = std::nullopt;
for (DSPEvent& e : pipeEvents) {
e = std::nullopt;
}
} }
void DSPService::handleSyncRequest(u32 messagePointer) { void DSPService::handleSyncRequest(u32 messagePointer) {
@ -36,7 +46,7 @@ void DSPService::handleSyncRequest(u32 messagePointer) {
case DSPCommands::FlushDataCache: flushDataCache(messagePointer); break; case DSPCommands::FlushDataCache: flushDataCache(messagePointer); break;
case DSPCommands::InvalidateDataCache: invalidateDCache(messagePointer); break; case DSPCommands::InvalidateDataCache: invalidateDCache(messagePointer); break;
case DSPCommands::GetHeadphoneStatus: getHeadphoneStatus(messagePointer); break; case DSPCommands::GetHeadphoneStatus: getHeadphoneStatus(messagePointer); break;
case DSPCommands::GetSemaphoreHandle: getSemaphoreHandle(messagePointer); break; case DSPCommands::GetSemaphoreEventHandle: getSemaphoreEventHandle(messagePointer); break;
case DSPCommands::LoadComponent: loadComponent(messagePointer); break; case DSPCommands::LoadComponent: loadComponent(messagePointer); break;
case DSPCommands::ReadPipeIfPossible: readPipeIfPossible(messagePointer); break; case DSPCommands::ReadPipeIfPossible: readPipeIfPossible(messagePointer); break;
case DSPCommands::RegisterInterruptEvents: registerInterruptEvents(messagePointer); break; case DSPCommands::RegisterInterruptEvents: registerInterruptEvents(messagePointer); break;
@ -97,14 +107,47 @@ void DSPService::readPipeIfPossible(u32 messagePointer) {
mem.write16(messagePointer + 8, i); // Number of bytes read mem.write16(messagePointer + 8, i); // Number of bytes read
} }
void DSPService::registerInterruptEvents(u32 messagePointer) { DSPService::DSPEvent& DSPService::getEventRef(u32 type, u32 pipe) {
u32 interrupt = mem.read32(messagePointer + 4); switch (type) {
u32 channel = mem.read32(messagePointer + 8); case 0: return interrupt0;
u32 event = mem.read32(messagePointer + 16); case 1: return interrupt1;
log("DSP::RegisterInterruptEvents (interrupt = %d, channel = %d, event = %d)\n", interrupt, channel, event); case 2:
mem.write32(messagePointer, IPC::responseHeader(0x15, 1, 0)); if (pipe >= pipeCount)
mem.write32(messagePointer + 4, Result::Success); Helpers::panic("Tried to access the event of an invalid pipe");
return pipeEvents[pipe];
default:
Helpers::panic("Unknown type for DSP::getEventRef");
}
}
void DSPService::registerInterruptEvents(u32 messagePointer) {
const u32 interrupt = mem.read32(messagePointer + 4);
const u32 channel = mem.read32(messagePointer + 8);
const u32 eventHandle = mem.read32(messagePointer + 16);
log("DSP::RegisterInterruptEvents (interrupt = %d, channel = %d, event = %d)\n", interrupt, channel, eventHandle);
// The event handle being 0 means we're removing an event
if (eventHandle == 0) {
Helpers::panic("DSP::DSP::RegisterinterruptEvents Trying to remove a registered interrupt");
} else {
const KernelObject* object = kernel.getObject(eventHandle, KernelObjectType::Event);
if (!object) {
Helpers::panic("DSP::DSP::RegisterInterruptEvents with invalid event handle");
}
if (totalEventCount >= maxEventCount)
Helpers::panic("DSP::RegisterInterruptEvents overflowed total number of allowed events");
else {
getEventRef(interrupt, channel) = eventHandle;
mem.write32(messagePointer, IPC::responseHeader(0x15, 1, 0));
mem.write32(messagePointer + 4, Result::Success);
totalEventCount++;
kernel.signalEvent(eventHandle);
}
}
} }
void DSPService::getHeadphoneStatus(u32 messagePointer) { void DSPService::getHeadphoneStatus(u32 messagePointer) {
@ -115,13 +158,17 @@ void DSPService::getHeadphoneStatus(u32 messagePointer) {
mem.write32(messagePointer + 8, Result::HeadphonesInserted); // This should be toggleable for shits and giggles mem.write32(messagePointer + 8, Result::HeadphonesInserted); // This should be toggleable for shits and giggles
} }
void DSPService::getSemaphoreHandle(u32 messagePointer) { void DSPService::getSemaphoreEventHandle(u32 messagePointer) {
log("DSP::GetSemaphoreHandle\n"); log("DSP::GetSemaphoreEventHandle\n");
if (!semaphoreEvent.has_value()) {
semaphoreEvent = kernel.makeEvent(ResetType::OneShot);
}
mem.write32(messagePointer, IPC::responseHeader(0x16, 1, 2)); mem.write32(messagePointer, IPC::responseHeader(0x16, 1, 2));
mem.write32(messagePointer + 4, Result::Success); mem.write32(messagePointer + 4, Result::Success);
// TODO: Translation descriptor here? // TODO: Translation descriptor here?
mem.write32(messagePointer + 12, 0xF9991234); // Semaphore handle (stubbed with random, obvious number) mem.write32(messagePointer + 12, semaphoreEvent.value()); // Semaphore event handle
} }
void DSPService::setSemaphore(u32 messagePointer) { void DSPService::setSemaphore(u32 messagePointer) {

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@ -5,8 +5,8 @@
ServiceManager::ServiceManager(std::array<u32, 16>& regs, Memory& mem, GPU& gpu, u32& currentPID, Kernel& kernel) ServiceManager::ServiceManager(std::array<u32, 16>& regs, Memory& mem, GPU& gpu, u32& currentPID, Kernel& kernel)
: regs(regs), mem(mem), kernel(kernel), ac(mem), am(mem), boss(mem), apt(mem, kernel), cam(mem), cecd(mem), cfg(mem), : regs(regs), mem(mem), kernel(kernel), ac(mem), am(mem), boss(mem), apt(mem, kernel), cam(mem), cecd(mem), cfg(mem),
dsp(mem), hid(mem), frd(mem), fs(mem, kernel), gsp_gpu(mem, gpu, kernel, currentPID), gsp_lcd(mem), ldr(mem), mic(mem), dsp(mem, kernel), hid(mem), frd(mem), fs(mem, kernel), gsp_gpu(mem, gpu, kernel, currentPID), gsp_lcd(mem), ldr(mem),
nim(mem), ndm(mem), ptm(mem), y2r(mem, kernel) {} mic(mem), nim(mem), ndm(mem), ptm(mem), y2r(mem, kernel) {}
static constexpr int MAX_NOTIFICATION_COUNT = 16; static constexpr int MAX_NOTIFICATION_COUNT = 16;