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Renderer: Add prepareForDraw callback
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156c3031a2
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7 changed files with 81 additions and 71 deletions
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@ -30,7 +30,6 @@ class RendererGL final : public Renderer {
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OpenGL::VertexArray vao;
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OpenGL::VertexBuffer vbo;
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bool enableUbershader = true;
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// Data
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struct {
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@ -110,8 +109,7 @@ class RendererGL final : public Renderer {
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virtual bool supportsShaderReload() override { return true; }
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virtual std::string getUbershader() override;
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virtual void setUbershader(const std::string& shader) override;
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virtual void setUbershaderSetting(bool value) override { enableUbershader = value; }
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virtual void prepareForDraw(ShaderUnit& shaderUnit, bool isImmediateMode) override;
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std::optional<ColourBuffer> getColourBuffer(u32 addr, PICA::ColorFmt format, u32 width, u32 height, bool createIfnotFound = true);
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