Renderer: Add prepareForDraw callback

This commit is contained in:
wheremyfoodat 2024-07-24 23:23:24 +03:00
parent 156c3031a2
commit 90f411889b
7 changed files with 81 additions and 71 deletions

View file

@ -30,7 +30,6 @@ class RendererGL final : public Renderer {
OpenGL::VertexArray vao;
OpenGL::VertexBuffer vbo;
bool enableUbershader = true;
// Data
struct {
@ -110,8 +109,7 @@ class RendererGL final : public Renderer {
virtual bool supportsShaderReload() override { return true; }
virtual std::string getUbershader() override;
virtual void setUbershader(const std::string& shader) override;
virtual void setUbershaderSetting(bool value) override { enableUbershader = value; }
virtual void prepareForDraw(ShaderUnit& shaderUnit, bool isImmediateMode) override;
std::optional<ColourBuffer> getColourBuffer(u32 addr, PICA::ColorFmt format, u32 width, u32 height, bool createIfnotFound = true);