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https://github.com/wheremyfoodat/Panda3DS.git
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[Qt] Initial Imgui integration
This commit is contained in:
parent
8ff2d7f9b2
commit
918645479a
211 changed files with 49460 additions and 21918 deletions
487
third_party/imgui-lua-bindings/generate_imgui_bindings.pl
vendored
Normal file
487
third_party/imgui-lua-bindings/generate_imgui_bindings.pl
vendored
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@ -0,0 +1,487 @@
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#!/usr/bin/perl
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use strict;
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use warnings;
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use diagnostics;
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# This works for IMGUI 1.60 and does not get all functions
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#
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# to use ./generate_imgui_bindings.pl <../imgui/imgui.h >imgui_iterator.inl
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# and define macros properly as in example imgui_lua_bindings.cpp
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#
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# check imgui_iterator for explanations of why some functions are not supported yet
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require "./parse_blocks.pl";
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sub generateNamespaceImgui {
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my ($imguiCodeBlock) = @_;
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my $lineCaptureRegex = qr" *(IMGUI_API) *((const char\*)|([^ ]+)) *([^\(]+)\(([^\;]*)\);";
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my $doEndStackOptions = 1;
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my $terminator = "} \/\/ namespace ImGui";
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my $callPrefix = "";
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my $functionSuffix = "";
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#define bannedNames with keys of functions to exclude them
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# EXAMPLE:
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my %bannedNames = (
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"NewFrame" => "banned",
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"Render" => "banned",
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"Shutdown" => "banned" );
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#
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# This is only useful for ENABLE_IM_LUA_END_STACK
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# We hold a list of differnet 'things' that can be pushed to the stack
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# i.e. Group for BeginGroup
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# It usually works like this BeginBlah EndBlah
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# We have to redefine stuff when it doesn't work so cleanly
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my %beginN = (
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"TreeNode" => "Tree",
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"TreePush" => "Tree",
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"PushStyleVar" => "StyleVar"
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);
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my %changeN = (
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"Tree" => "TreePop",
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"StyleVar"=> "PopStyleVar"
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);
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my %endN = (
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"TreePop" => "Tree",
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"PopStyleVar" => "StyleVar"
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);
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my %endOverride = (
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"PopupModal" => "Popup",
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"PopupContextItem" => "Popup",
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"PopupContextWindow" => "Popup",
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"PopupContextVoid" => "Popup" );
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generateImguiGeneric(
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$lineCaptureRegex,
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$doEndStackOptions,
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$terminator,
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$callPrefix,
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$functionSuffix,
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\%bannedNames,
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\%beginN,
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\%changeN,
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\%endN,
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\%endOverride,
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$imguiCodeBlock)
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}
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sub generateDrawListFunctions {
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my ($imguiCodeBlock) = @_;
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my $lineCaptureRegex = qr" *(IMGUI_API|inline) *((const char\*)|([^ ]+)) *([^\(]+)\(([^\;]*)\);";
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my $doEndStackOptions = 0;
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my $terminator = 0;
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my $callPrefix = "DRAW_LIST_";
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my $functionSuffix = "_DRAW_LIST";
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#define bannedNames with keys of functions to exclude them
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# EXAMPLE:
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my %bannedNames = (
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);
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#
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# This is only useful for ENABLE_IM_LUA_END_STACK
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# We hold a list of differnet 'things' that can be pushed to the stack
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# i.e. Group for BeginGroup
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# It usually works like this BeginBlah EndBlah
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# We have to redefine stuff when it doesn't work so cleanly
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my %beginN = (
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);
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my %changeN = (
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);
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my %endN = (
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);
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my %endOverride = (
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);
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generateImguiGeneric(
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$lineCaptureRegex,
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$doEndStackOptions,
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$terminator,
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$callPrefix,
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$functionSuffix,
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\%bannedNames,
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\%beginN,
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\%changeN,
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\%endN,
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\%endOverride,
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$imguiCodeBlock)
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}
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sub generateImguiGeneric {
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my $lineCaptureRegex = shift;
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my $doEndStackOptions = shift;
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my $terminator = shift;
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my $callPrefix = shift;
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my $functionSuffix = shift;
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#define bannedNames with keys of functions to exclude them
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# EXAMPLE:
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my $bannedNamesRef = shift;
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my %bannedNames = %{$bannedNamesRef};
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#
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# This is only useful for ENABLE_IM_LUA_END_STACK
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# We hold a list of differnet 'things' that can be pushed to the stack
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# i.e. Group for BeginGroup
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# It usually works like this BeginBlah EndBlah
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# We have to redefine stuff when it doesn't work so cleanly
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my $beginNRef = shift;
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my %beginN = %{$beginNRef};
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my $changeNRef = shift;
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my %changeN = %{$changeNRef};
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my $endNRef = shift;
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my %endN = %{$endNRef};
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my $endOverrideRef = shift;
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my %endOverride = %{$endOverrideRef};
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my ($imguiCodeBlock) = @_;
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my $numSupported = 0;
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my $numUnsupported = 0;
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my $line;
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my %funcNames;
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my %endTypeToInt;
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my @endTypes;
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my @functionsAlreadyAdded;
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foreach $line (split /\n/, $imguiCodeBlock) {
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#replace ImVec2(x, y) with ImVec2 x, y so it's easier for regex (and ImVec4)
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$line =~ s/ImVec2\(([^,]*),([^\)]*)\)/ImVec2 $1 $2/g;
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$line =~ s/ImVec4\(([^,]*),([^\)]*),([^\)]*),([^\)]*)\)/ImVec4 $1 $2 $3 $4/g;
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#delete this so it's eaiser for regexes
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$line =~ s/ IM_PRINTFARGS\(.\);/;/g;
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if ($line =~ m/$lineCaptureRegex/) {
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print "//" . $line . "\n";
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# this will be set to 0 if something is not supported yet
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my $shouldPrint = 1;
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my @args = split(',', $6);
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# things to do before calling real c++ function
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my @before;
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# arguments to real c++ function
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my @funcArgs;
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# things to do after callign real c++ function
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my @after;
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# real c++ function name
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my $funcName = $5;
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#say STDERR "Parsing function: " . $funcName;
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if (grep(/^$funcName$/, @functionsAlreadyAdded)) {
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#say STDERR $funcName;
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}
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push @functionsAlreadyAdded, $funcName;
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if (defined($bannedNames{$funcName})) {
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print "//Not allowed to use this function\n";
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$shouldPrint = 0;
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}
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# c++ type of return value
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my $retType = $2;
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# macro used for calling function
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my $callMacro;
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# if it has a return value (yes I know this is not the cleanest code)
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my $hasRet = 1;
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if ($retType =~ /^void$/) {
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$callMacro = "${callPrefix}CALL_FUNCTION_NO_RET";
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$hasRet = 0;
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} elsif ($retType =~ /^const char\*$/) {
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$callMacro = "${callPrefix}CALL_FUNCTION";
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push(@funcArgs, "const char*");
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push(@after, "PUSH_STRING(ret)");
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} elsif ($retType =~ /^bool$/) {
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$callMacro = "${callPrefix}CALL_FUNCTION";
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push(@funcArgs, "bool");
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push(@after, "PUSH_BOOL(ret)");
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} elsif ($retType =~ /^float$/) {
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$callMacro = "${callPrefix}CALL_FUNCTION";
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push(@funcArgs, "float");
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push(@after, "PUSH_NUMBER(ret)");
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} elsif ($retType =~ /^ImVec2$/) {
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$callMacro = "${callPrefix}CALL_FUNCTION";
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push(@funcArgs, "ImVec2");
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push(@after, "PUSH_NUMBER(ret.x)");
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push(@after, "PUSH_NUMBER(ret.y)");
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} elsif ($retType =~ /^(unsigned int|ImGuiID|ImU32)$/) {
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$callMacro = "${callPrefix}CALL_FUNCTION";
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push(@funcArgs, "unsigned int");
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push(@after, "PUSH_NUMBER(ret)");
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} else {
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print "// Unsupported return type $retType\n";
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$shouldPrint = 0;
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}
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for (my $i = 0; $i < @args; $i++) {
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# bool * x = NULL or bool * x
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if ($args[$i] =~ m/^ *bool *\* *([^ =\[]*)( = NULL|) *$/) {
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my $name = $1;
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if ($2 =~ m/^ = NULL$/) {
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push(@before, "OPTIONAL_BOOL_POINTER_ARG($name)");
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} else {
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push(@before, "BOOL_POINTER_ARG($name)");
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}
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push(@funcArgs, $name);
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push(@after, "END_BOOL_POINTER($name)");
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# float * x
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} elsif ($args[$i] =~ m/^ *float *\* *([^ =\[]*)$/) {
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my $name = $1;
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push(@before, "FLOAT_POINTER_ARG($name)");
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push(@funcArgs, $name);
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push(@after, "END_FLOAT_POINTER($name)");
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# const float *, int count
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} elsif ($args[$i] =~ m/^ *const float *\* *([^ =\[]*)$/ && $args[$i + 1] =~ m/^ *int *([^ =\[]*)_count$/) {
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my $name = $1;
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push(@before, "FLOAT_ARRAY_ARG($name)");
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push(@funcArgs, $name);
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push(@funcArgs, "${name}_count");
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push(@after, "END_FLOAT_ARRAY($name)");
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$i++;
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# float a or float a = number
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} elsif ($args[$i] =~ m/^ *float *([^ =\[]*)( *= *[^ ]*|)$/) {
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my $name = $1;
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if ($2 =~ m/^ *= *([^ ]*)$/) {
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push(@before, "OPTIONAL_NUMBER_ARG($name, $1)");
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} else {
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push(@before, "NUMBER_ARG($name)");
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}
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push(@funcArgs, $name);
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# const char* a or const char* a = NULL or "blah"
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} elsif ($args[$i] =~ m/^ *const char\* *([^ =\[]*)( *= *(NULL|".*")|) *$/) {
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my $name = $1;
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if ($2 =~ m/^ *= *([^ ]*)$/) {
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push(@before, "OPTIONAL_LABEL_ARG($name, $1)");
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} else {
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push(@before, "LABEL_ARG($name)");
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}
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push(@funcArgs, $name);
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#const ImVec2& with default or not
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} elsif ($args[$i] =~ m/^ *(const)? ImVec2&? +([^ ]*) *(= * ImVec2 [^ ]* +[^ ]*|) *$/) {
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my $name = $2;
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if ($3 =~ m/^= * ImVec2 ([^ ]*) +([^ ]*)$/) {
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push(@before, "OPTIONAL_IM_VEC_2_ARG($name, $1, $2)");
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} else {
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push(@before, "IM_VEC_2_ARG($name)");
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}
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push(@funcArgs, $name);
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# ImVec2
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} elsif ($args[$i] =~ m/^ *ImVec2 ([^ ]*) *$/) {
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my $name = $1;
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push(@before, "IM_VEC_2_ARG($name)");
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push(@funcArgs, $name);
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#const ImVec4& with default or not
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} elsif ($args[$i] =~ m/^ *const ImVec4& +([^ ]*) *(= * ImVec4 [^ ]* +[^ ]* +[^ ]* +[^ ]*|) *$/) {
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my $name = $1;
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if ($2 =~ m/^= * ImVec4 +([^ ]*) +([^ ]*) +([^ ]*) +([^ ]*)$/) {
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push(@before, "OPTIONAL_IM_VEC_4_ARG($name, $1, $2, $3, $4)");
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} else {
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push(@before, "IM_VEC_4_ARG($name)");
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}
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push(@funcArgs, $name);
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# one of the various enums
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# we are handling these as ints
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} elsif ($args[$i] =~ m/^ *(ImGuiMouseButton|ImGuiTableBgTarget|ImGuiPopupFlags|ImGuiDataType|ImGuiDir|ImGuiCond|ImGuiFocusedFlags|ImGuiHoveredFlags|ImGuiWindowFlags|ImGuiCol|ImGuiStyleVar|ImGuiAlign|ImGuiColorEditMode|ImGuiMouseCursor|ImGuiSetCond|ImGuiInputTextFlags|ImGuiSelectableFlags|ImGuiSliderFlags|ImDrawFlags|ImGuiButtonFlags|ImGuiColorEditFlags|ImGuiComboFlags|ImGuiDockNodeFlags|ImGuiDragDropFlags|ImGuiPopupFlags|ImGuiTabBarFlags|ImGuiTabItemFlags|ImGuiTableColumnFlags|ImGuiTableFlags|ImGuiTableRowFlags|ImGuiTreeNodeFlags) ([^ =]*)( *= *[0-9]*|) *$/) {
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#These are ints
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my $name = $2;
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if ($3 =~ m/^ *= *([0-9]+)$/) {
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push(@before, "OPTIONAL_INT_ARG($name, $1)");
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} else {
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push(@before, "INT_ARG($name)");
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}
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push(@funcArgs, $name);
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#int with default value or not
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} elsif ($args[$i] =~ m/^ *int ([^ =\[]*)( = [^ ]*|) *$/) {
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my $name = $1;
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if ($2 =~ m/^ = ([^ ]*)$/) {
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push(@before, "OPTIONAL_INT_ARG($name, $1)");
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} else {
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push(@before, "INT_ARG($name)");
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}
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push(@funcArgs, $name);
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#unsigned int with default value or not
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} elsif ($args[$i] =~ m/^ *(unsigned +int|ImGuiID|ImU32) ([^ =\[]*)( = [^ ]*|) *$/) {
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my $name = $2;
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if ($3 =~ m/^ = ([^ ]*)$/) {
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push(@before, "OPTIONAL_UINT_ARG($name, $1)");
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} else {
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push(@before, "UINT_ARG($name)");
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}
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push(@funcArgs, $name);
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#ImTextureID or const ImTextureID&
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# const ImTextureID& is the same thing as var
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# as lua is concerned
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} elsif ($args[$i] =~ m/^ *(ImTextureID|const ImTextureID&) ([^ =\[]*) *$/) {
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my $name = $2;
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push(@before, "IM_TEXTURE_ID_ARG($name)");
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push(@funcArgs, $name);
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# bool with default value or not
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} elsif ($args[$i] =~ m/^ *bool ([^ =\[]*)( *= *true| *= *false|) *$/) {
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my $name = $1;
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if ($2 =~ m/^ *= *([^ ]*)$/) {
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push(@before, "OPTIONAL_BOOL_ARG($name, $1)");
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} else {
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push(@before, "BOOL_ARG($name)");
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}
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push(@funcArgs, $name);
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# int * x
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} elsif ($args[$i] =~ m/^ *int *\* *([^ =\[]*)$/) {
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my $name = $1;
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push(@before, "INT_POINTER_ARG($name)");
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push(@funcArgs, $name);
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push(@after, "END_INT_POINTER($name)");
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# unsigned int * x
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} elsif ($args[$i] =~ m/^ *unsigned +int *\* *([^ =\[]*)$/) {
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my $name = $1;
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push(@before, "UINT_POINTER_ARG($name)");
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push(@funcArgs, $name);
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push(@after, "END_UINT_POINTER($name)");
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# we don't support variadic functions yet but we let you use it without extra variables
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} elsif ($args[$i] =~ m/^ *\.\.\. *$/) {
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print "// Variadic functions aren't suppported but here it is anyway\n";
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} else {
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print "// Unsupported arg type " . $args[$i] . "\n";
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$shouldPrint = 0;
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}
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}
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if ($shouldPrint != 0) {
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my $luaFunc = $funcName;
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# Stupid way of implementing overriding
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while($funcNames{$luaFunc}) {
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$luaFunc .= "_" . scalar(@args);
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}
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$funcNames{$luaFunc} = 1;
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print "IMGUI_FUNCTION${functionSuffix}($luaFunc)\n";
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for (my $i = 0; $i < @before; $i++) {
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print $before[$i] . "\n";
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}
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print $callMacro . "($funcName";
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for (my $i = 0; $i < @funcArgs; $i++) {
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print ", " . $funcArgs[$i];
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}
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print ")\n";
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#for begin and end stack stuff
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if ($funcName =~ m/^Begin(.*)$/ || defined($beginN{$funcName})) {
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my $curEndType;
|
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if (defined($beginN{$funcName})) {
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$curEndType = $beginN{$funcName};
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} else {
|
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$curEndType = $1;
|
||||
}
|
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if (defined($endOverride{$curEndType})) {
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$curEndType = $endOverride{$curEndType};
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}
|
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if (!defined($endTypeToInt{$curEndType})) {
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$endTypeToInt{$curEndType} = scalar(@endTypes);
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push(@endTypes, $curEndType);
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}
|
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my $curEndTypeInt = $endTypeToInt{$curEndType};
|
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if ($hasRet) {
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print "IF_RET_ADD_END_STACK($curEndTypeInt)\n";
|
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} else {
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print "ADD_END_STACK($curEndTypeInt)\n";
|
||||
}
|
||||
} elsif ($funcName =~ m/^End(.*)$/ || defined($endN{$funcName})) {
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my $curEndType;
|
||||
if (defined($endN{$funcName})) {
|
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$curEndType = $endN{$funcName};
|
||||
} else {
|
||||
$curEndType = $1;
|
||||
}
|
||||
if (defined($endOverride{$curEndType})) {
|
||||
$curEndType = $endOverride{$curEndType};
|
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}
|
||||
if (!defined($endTypeToInt{$curEndType})) {
|
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$endTypeToInt{$curEndType} = scalar(@endTypes);
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push(@endTypes, $curEndType);
|
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}
|
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my $curEndTypeInt = $endTypeToInt{$curEndType};
|
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print "POP_END_STACK($curEndTypeInt)\n"
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}
|
||||
|
||||
for (my $i = 0; $i < @after; $i++) {
|
||||
print $after[$i] . "\n";
|
||||
}
|
||||
print "END_IMGUI_FUNC\n";
|
||||
$numSupported += 1;
|
||||
} else {
|
||||
$numUnsupported += 1;
|
||||
}
|
||||
} elsif ($terminator) {
|
||||
if ($line =~ m/^${terminator}$/) {
|
||||
last;
|
||||
}
|
||||
}
|
||||
}
|
||||
#for end stack stuff
|
||||
if ($doEndStackOptions)
|
||||
{
|
||||
print "END_STACK_START\n";
|
||||
for (my $i = 0; $i < @endTypes; $i++) {
|
||||
my $endFunc;
|
||||
if (defined($changeN{$endTypes[$i]})) {
|
||||
$endFunc = $changeN{$endTypes[$i]};
|
||||
} else {
|
||||
$endFunc = "End" . $endTypes[$i];
|
||||
}
|
||||
print "END_STACK_OPTION($i, " . $endFunc .")\n";
|
||||
}
|
||||
print "END_STACK_END\n";
|
||||
}
|
||||
|
||||
#debug info
|
||||
print STDERR "Supported: $numSupported Unsupported: $numUnsupported\n";
|
||||
|
||||
}
|
||||
|
||||
sub generateEnums {
|
||||
my $enumName = shift;
|
||||
my ($imguiCodeBlock) = @_;
|
||||
|
||||
my $lineCaptureRegex = qr"^ *(ImGui)([^, _]+)_([a-zA-Z0-9]+)\b";
|
||||
|
||||
print "START_ENUM($enumName)\n";
|
||||
my $line;
|
||||
foreach $line (split /\n/, $imguiCodeBlock) {
|
||||
if ($line =~ m/$lineCaptureRegex/) {
|
||||
die "Malformed enum at $enumName" unless ($2 eq $enumName);
|
||||
|
||||
print "//" . $line . "\n";
|
||||
print "MAKE_ENUM($1$2_$3,$3)\n";
|
||||
}
|
||||
}
|
||||
print "END_ENUM($enumName)\n";
|
||||
}
|
||||
|
||||
|
||||
my ($blocksref, $blocknamesref) = parse_blocks();
|
||||
|
||||
my @blocks = @$blocksref;
|
||||
my @blocknames = @$blocknamesref;
|
||||
|
||||
# @spaderthomas 3/1/2020: ImGui also puts its deprecated functions in namespace ImGui,
|
||||
# so we'll end up parsing a couple functions twice and causing compiler errors.
|
||||
#
|
||||
# This flag just means that we've parsed the main one, so don't parse the next one. If ImGui
|
||||
# splits up its header to multiple instances of namespace ImGui, this would break.
|
||||
my $alreadyParsedMainImguiNamespace = 0;
|
||||
|
||||
for (my $i=0; $i < scalar @blocks; $i++) {
|
||||
print "//" . $blocknames[$i] . "\n";
|
||||
if (($blocknames[$i] eq "namespace ImGui\n") and not $alreadyParsedMainImguiNamespace) {
|
||||
$alreadyParsedMainImguiNamespace = 1;
|
||||
generateNamespaceImgui($blocks[$i]);
|
||||
}
|
||||
if ($blocknames[$i] =~ m/enum ImGui(.*)_\n/) {
|
||||
generateEnums($1, $blocks[$i]);
|
||||
}
|
||||
if ($blocknames[$i] eq "struct ImDrawList\n") {
|
||||
generateDrawListFunctions($blocks[$i]);
|
||||
}
|
||||
}
|
||||
|
||||
|
Loading…
Add table
Add a link
Reference in a new issue