Enable shadergen by default for now

This commit is contained in:
wheremyfoodat 2024-07-19 18:02:42 +03:00
parent e4550b3e4f
commit 9415cee59a
3 changed files with 4 additions and 3 deletions

View file

@ -13,7 +13,8 @@ struct EmulatorConfig {
static constexpr bool shaderJitDefault = false;
#endif
static constexpr bool ubershaderDefault = true;
// For now, use specialized shaders by default
static constexpr bool ubershaderDefault = false;
bool shaderJitEnabled = shaderJitDefault;
bool discordRpcEnabled = false;

View file

@ -165,7 +165,7 @@ std::string FragmentGenerator::generate(const PICARegs& regs, const FragmentConf
vec4 tevNextPreviousBuffer = tevBufferColor;
vec4 primaryColor = vec4(0.0);
vec4 secondaryColor = vec4(0.0);
vec4 secondaryColor = vec4(0.0);
)";
compileLights(ret, config, regs);

View file

@ -147,7 +147,7 @@ static void configInit() {
static const retro_variable values[] = {
{"panda3ds_use_shader_jit", "Enable shader JIT; enabled|disabled"},
{"panda3ds_accurate_shader_mul", "Enable accurate shader multiplication; disabled|enabled"},
{"panda3ds_use_ubershader", "Use ubershaders (No stutter, maybe slower); enabled|disabled"},
{"panda3ds_use_ubershader", "Use ubershaders (No stutter, maybe slower); disabled|enabled"},
{"panda3ds_use_vsync", "Enable VSync; enabled|disabled"},
{"panda3ds_dsp_emulation", "DSP emulation; Null|HLE|LLE"},
{"panda3ds_use_audio", "Enable audio; disabled|enabled"},