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Enable shadergen by default for now
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parent
e4550b3e4f
commit
9415cee59a
3 changed files with 4 additions and 3 deletions
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@ -13,7 +13,8 @@ struct EmulatorConfig {
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static constexpr bool shaderJitDefault = false;
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#endif
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static constexpr bool ubershaderDefault = true;
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// For now, use specialized shaders by default
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static constexpr bool ubershaderDefault = false;
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bool shaderJitEnabled = shaderJitDefault;
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bool discordRpcEnabled = false;
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@ -165,7 +165,7 @@ std::string FragmentGenerator::generate(const PICARegs& regs, const FragmentConf
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vec4 tevNextPreviousBuffer = tevBufferColor;
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vec4 primaryColor = vec4(0.0);
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vec4 secondaryColor = vec4(0.0);
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vec4 secondaryColor = vec4(0.0);
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)";
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compileLights(ret, config, regs);
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@ -147,7 +147,7 @@ static void configInit() {
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static const retro_variable values[] = {
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{"panda3ds_use_shader_jit", "Enable shader JIT; enabled|disabled"},
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{"panda3ds_accurate_shader_mul", "Enable accurate shader multiplication; disabled|enabled"},
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{"panda3ds_use_ubershader", "Use ubershaders (No stutter, maybe slower); enabled|disabled"},
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{"panda3ds_use_ubershader", "Use ubershaders (No stutter, maybe slower); disabled|enabled"},
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{"panda3ds_use_vsync", "Enable VSync; enabled|disabled"},
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{"panda3ds_dsp_emulation", "DSP emulation; Null|HLE|LLE"},
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{"panda3ds_use_audio", "Enable audio; disabled|enabled"},
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