remove useless code

This commit is contained in:
Samuliak 2024-07-02 15:09:12 +02:00
parent 19d87445b5
commit 96041e9d29

View file

@ -197,8 +197,6 @@ void RendererMTL::textureCopy(u32 inputAddr, u32 outputAddr, u32 totalBytes, u32
void RendererMTL::drawVertices(PICA::PrimType primType, std::span<const PICA::Vertex> vertices) { void RendererMTL::drawVertices(PICA::PrimType primType, std::span<const PICA::Vertex> vertices) {
createCommandBufferIfNeeded(); createCommandBufferIfNeeded();
std::cout << "DRAWING " << vertices.size() << " VERTICES" << std::endl;
// TODO: don't begin a new render pass every time // TODO: don't begin a new render pass every time
MTL::RenderPassDescriptor* renderPassDescriptor = MTL::RenderPassDescriptor::alloc()->init(); MTL::RenderPassDescriptor* renderPassDescriptor = MTL::RenderPassDescriptor::alloc()->init();
MTL::RenderPassColorAttachmentDescriptor* colorAttachment = renderPassDescriptor->colorAttachments()->object(0); MTL::RenderPassColorAttachmentDescriptor* colorAttachment = renderPassDescriptor->colorAttachments()->object(0);
@ -272,21 +270,6 @@ void RendererMTL::setupTextureEnvState(MTL::RenderCommandEncoder* encoder) {
envState.textureEnvScaleRegs[i] = regs[ioBase + 4]; envState.textureEnvScaleRegs[i] = regs[ioBase + 4];
} }
/*
for (int i = 0; i < 6; i++) {
std::cout << "textureEnvSourceRegs[" << i << "] = " << envState.textureEnvSourceRegs[i] << std::endl;
}
for (int i = 0; i < 6; i++) {
std::cout << "textureEnvOperandRegs[" << i << "] = " << envState.textureEnvOperandRegs[i] << std::endl;
}
for (int i = 0; i < 6; i++) {
std::cout << "textureEnvCombinerRegs[" << i << "] = " << envState.textureEnvCombinerRegs[i] << std::endl;
}
for (int i = 0; i < 6; i++) {
std::cout << "textureEnvScaleRegs[" << i << "] = " << envState.textureEnvScaleRegs[i] << std::endl;
}
*/
encoder->setVertexBytes(&textureEnvColourRegs, sizeof(textureEnvColourRegs), 1); encoder->setVertexBytes(&textureEnvColourRegs, sizeof(textureEnvColourRegs), 1);
encoder->setFragmentBytes(&envState, sizeof(envState), 1); encoder->setFragmentBytes(&envState, sizeof(envState), 1);
} }