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[PICA] Rework how external registers work, format
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13 changed files with 54 additions and 38 deletions
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@ -14,8 +14,11 @@
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class GPU {
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static constexpr u32 regNum = 0x300;
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static constexpr u32 extRegNum = 0x1000;
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using vec4f = std::array<Floats::f24, 4>;
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using Registers = std::array<u32, regNum>;
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using Registers = std::array<u32, regNum>; // Internal registers (named registers in short since they're the main ones)
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using ExternalRegisters = std::array<u32, extRegNum>;
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Memory& mem;
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EmulatorConfig& config;
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@ -29,7 +32,6 @@ class GPU {
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static constexpr u32 vramSize = u32(6_MB);
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Registers regs; // GPU internal registers
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std::array<vec4f, 16> currentAttributes; // Vertex attributes before being passed to the shader
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std::array<u32, 0x1000> external_regs; // GPU external registers
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std::array<vec4f, 16> immediateModeAttributes; // Vertex attributes uploaded via immediate mode submission
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std::array<PICA::Vertex, 3> immediateModeVertices;
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@ -144,4 +146,10 @@ class GPU {
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Helpers::panic("[GPU] Tried to access unknown physical address: %08X", paddr);
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}
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}
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private:
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// GPU external registers
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// We have them in the end of the struct for cache locality reasons. Tl;dr we want the more commonly used things to be packed in the start
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// Of the struct, instead of externalRegs being in the middle
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ExternalRegisters externalRegs;
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};
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