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https://github.com/wheremyfoodat/Panda3DS.git
synced 2025-04-19 20:19:13 +12:00
[PICA] Rework how external registers work, format
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parent
a8a76ab64d
commit
9695b57bf5
13 changed files with 54 additions and 38 deletions
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@ -16,11 +16,11 @@
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#include "renderer_vk/renderer_vk.hpp"
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#endif
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constexpr u32 top_screen_width = 240;
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constexpr u32 top_screen_height = 400;
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constexpr u32 topScreenWidth = 240;
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constexpr u32 topScreenHeight = 400;
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constexpr u32 bottom_screen_width = 240;
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constexpr u32 bottom_screen_height = 300;
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constexpr u32 bottomScreenWidth = 240;
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constexpr u32 bottomScreenHeight = 300;
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using namespace Floats;
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@ -32,24 +32,24 @@ GPU::GPU(Memory& mem, EmulatorConfig& config) : mem(mem), config(config) {
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switch (config.rendererType) {
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case RendererType::Null: {
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renderer.reset(new RendererNull(*this, regs));
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renderer.reset(new RendererNull(*this, regs, externalRegs));
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break;
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}
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case RendererType::Software: {
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renderer.reset(new RendererSw(*this, regs));
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renderer.reset(new RendererSw(*this, regs, externalRegs));
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break;
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}
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#ifdef PANDA3DS_ENABLE_OPENGL
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case RendererType::OpenGL: {
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renderer.reset(new RendererGL(*this, regs));
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renderer.reset(new RendererGL(*this, regs, externalRegs));
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break;
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}
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#endif
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#ifdef PANDA3DS_ENABLE_VULKAN
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case RendererType::Vulkan: {
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renderer.reset(new RendererVK(*this, regs));
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renderer.reset(new RendererVK(*this, regs, externalRegs));
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break;
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}
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#endif
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@ -88,22 +88,22 @@ void GPU::reset() {
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using namespace PICA::ExternalRegs;
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// Top screen addresses and dimentions.
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external_regs[Framebuffer0AFirstAddr] = 0x181E6000;
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external_regs[Framebuffer0ASecondAddr] = 0x1822C800;
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external_regs[Framebuffer0BFirstAddr] = 0x18273000;
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external_regs[Framebuffer0BSecondAddr] = 0x182B9800;
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external_regs[Framebuffer0Size] = (top_screen_height << 16) | top_screen_width;
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external_regs[Framebuffer0Stride] = 720;
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external_regs[Framebuffer0Config] = static_cast<u32>(PICA::ColorFmt::RGB8);
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external_regs[Framebuffer0Select] = 0;
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externalRegs[Framebuffer0AFirstAddr] = 0x181E6000;
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externalRegs[Framebuffer0ASecondAddr] = 0x1822C800;
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externalRegs[Framebuffer0BFirstAddr] = 0x18273000;
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externalRegs[Framebuffer0BSecondAddr] = 0x182B9800;
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externalRegs[Framebuffer0Size] = (topScreenHeight << 16) | topScreenWidth;
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externalRegs[Framebuffer0Stride] = 720;
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externalRegs[Framebuffer0Config] = static_cast<u32>(PICA::ColorFmt::RGB8);
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externalRegs[Framebuffer0Select] = 0;
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// Bottom screen addresses and dimentions.
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external_regs[Framebuffer1AFirstAddr] = 0x1848F000;
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external_regs[Framebuffer1ASecondAddr] = 0x184C7800;
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external_regs[Framebuffer1Size] = (bottom_screen_height << 16) | bottom_screen_width;
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external_regs[Framebuffer1Stride] = 720;
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external_regs[Framebuffer1Config] = static_cast<u32>(PICA::ColorFmt::RGB8);
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external_regs[Framebuffer1Select] = 0;
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externalRegs[Framebuffer1AFirstAddr] = 0x1848F000;
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externalRegs[Framebuffer1ASecondAddr] = 0x184C7800;
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externalRegs[Framebuffer1Size] = (bottomScreenHeight << 16) | bottomScreenWidth;
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externalRegs[Framebuffer1Stride] = 720;
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externalRegs[Framebuffer1Config] = static_cast<u32>(PICA::ColorFmt::RGB8);
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externalRegs[Framebuffer1Select] = 0;
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renderer->reset();
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}
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@ -35,7 +35,7 @@ u32 GPU::readExternalReg(u32 index) {
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return -1;
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}
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return external_regs[index];
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return externalRegs[index];
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}
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void GPU::writeExternalReg(u32 index, u32 value) {
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@ -46,7 +46,7 @@ void GPU::writeExternalReg(u32 index, u32 value) {
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return;
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}
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external_regs[index] = value;
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externalRegs[index] = value;
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}
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u32 GPU::readInternalReg(u32 index) {
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@ -461,8 +461,8 @@ void RendererGL::display() {
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OpenGL::disableClipPlane(1);
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using namespace PICA::ExternalRegs;
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const u32 topScreenAddr = gpu.readExternalReg(Framebuffer0AFirstAddr);
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const u32 bottomScreenAddr = gpu.readExternalReg(Framebuffer1AFirstAddr);
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const u32 topScreenAddr = externalRegs[Framebuffer0AFirstAddr];
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const u32 bottomScreenAddr = externalRegs[Framebuffer1AFirstAddr];
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auto topScreen = colourBufferCache.findFromAddress(topScreenAddr);
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auto bottomScreen = colourBufferCache.findFromAddress(bottomScreenAddr);
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@ -1,6 +1,7 @@
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#include "renderer_null/renderer_null.hpp"
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RendererNull::RendererNull(GPU& gpu, const std::array<u32, regNum>& internalRegs) : Renderer(gpu, internalRegs) {}
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RendererNull::RendererNull(GPU& gpu, const std::array<u32, regNum>& internalRegs, const std::array<u32, extRegNum>& externalRegs)
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: Renderer(gpu, internalRegs, externalRegs) {}
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RendererNull::~RendererNull() {}
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void RendererNull::reset() {}
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@ -1,6 +1,7 @@
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#include "renderer_sw/renderer_sw.hpp"
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RendererSw::RendererSw(GPU& gpu, const std::array<u32, regNum>& internalRegs) : Renderer(gpu, internalRegs) {}
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RendererSw::RendererSw(GPU& gpu, const std::array<u32, regNum>& internalRegs, const std::array<u32, extRegNum>& externalRegs)
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: Renderer(gpu, internalRegs, externalRegs) {}
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RendererSw::~RendererSw() {}
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void RendererSw::reset() { printf("RendererSW: Unimplemented reset call\n"); }
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@ -200,7 +200,8 @@ vk::Result RendererVK::recreateSwapchain(vk::SurfaceKHR surface, vk::Extent2D sw
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return vk::Result::eSuccess;
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}
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RendererVK::RendererVK(GPU& gpu, const std::array<u32, regNum>& internalRegs) : Renderer(gpu, internalRegs) {}
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RendererVK::RendererVK(GPU& gpu, const std::array<u32, regNum>& internalRegs, const std::array<u32, extRegNum>& externalRegs)
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: Renderer(gpu, internalRegs, externalRegs) {}
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RendererVK::~RendererVK() {}
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@ -3,7 +3,8 @@
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#include <algorithm>
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#include <unordered_map>
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Renderer::Renderer(GPU& gpu, const std::array<u32, regNum>& internalRegs) : gpu(gpu), regs(internalRegs) {}
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Renderer::Renderer(GPU& gpu, const std::array<u32, regNum>& internalRegs, const std::array<u32, extRegNum>& externalRegs)
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: gpu(gpu), regs(internalRegs), externalRegs(externalRegs) {}
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Renderer::~Renderer() {}
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std::optional<RendererType> Renderer::typeFromString(std::string inString) {
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