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metal: add all the files
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18 changed files with 3041 additions and 12 deletions
174
include/renderer_mtl/mtl_draw_pipeline_cache.hpp
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174
include/renderer_mtl/mtl_draw_pipeline_cache.hpp
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#pragma once
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#include <map>
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#include "pica_to_mtl.hpp"
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using namespace PICA;
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namespace Metal {
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struct DrawFragmentFunctionHash {
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bool lightingEnabled; // 1 bit
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u8 lightingNumLights; // 3 bits
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u32 lightingConfig1; // 32 bits (TODO: check this)
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// | ref | func | on |
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u16 alphaControl; // 12 bits (mask: 11111111 0111 0001)
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};
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//bool operator==(const DrawFragmentFunctionHash& l, const DrawFragmentFunctionHash& r) {
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// return ((l.lightingEnabled == r.lightingEnabled) && (l.lightingNumLights == r.lightingNumLights) &&
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// (l.lightingConfig1 == r.lightingConfig1) && (l.alphaControl == r.alphaControl));
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//}
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inline bool operator<(const DrawFragmentFunctionHash& l, const DrawFragmentFunctionHash& r) {
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if (!l.lightingEnabled && r.lightingEnabled) return true;
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if (l.lightingNumLights < r.lightingNumLights) return true;
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if (l.lightingConfig1 < r.lightingConfig1) return true;
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if (l.alphaControl < r.alphaControl) return true;
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return false;
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}
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struct DrawPipelineHash { // 56 bits
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// Formats
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ColorFmt colorFmt; // 3 bits
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DepthFmt depthFmt; // 3 bits
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// Blending
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bool blendEnabled; // 1 bit
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// | functions | aeq | ceq |
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u32 blendControl; // 22 bits (mask: 1111111111111111 00000111 00000111)
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u8 colorWriteMask; // 4 bits
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DrawFragmentFunctionHash fragHash;
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};
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//bool operator==(const DrawPipelineHash& l, const DrawPipelineHash& r) {
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// return (((u32)l.colorFmt == (u32)r.colorFmt) && ((u32)l.depthFmt == (u32)r.depthFmt) &&
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// (l.blendEnabled == r.blendEnabled) && (l.blendControl == r.blendControl) &&
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// (l.colorWriteMask == r.colorWriteMask) && (l.fragHash == r.fragHash));
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//}
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inline bool operator<(const DrawPipelineHash& l, const DrawPipelineHash& r) {
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if ((u32)l.colorFmt < (u32)r.colorFmt) return true;
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if ((u32)l.depthFmt < (u32)r.depthFmt) return true;
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if (!l.blendEnabled && r.blendEnabled) return true;
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if (l.blendControl < r.blendControl) return true;
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if (l.colorWriteMask < r.colorWriteMask) return true;
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if (l.fragHash < r.fragHash) return true;
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return false;
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}
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// Bind the vertex buffer to binding 30 so that it doesn't occupy the lower indices
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#define VERTEX_BUFFER_BINDING_INDEX 30
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// This pipeline only caches the pipeline with all of its color and depth attachment variations
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class DrawPipelineCache {
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public:
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DrawPipelineCache() = default;
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~DrawPipelineCache() {
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reset();
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vertexDescriptor->release();
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vertexFunction->release();
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}
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void set(MTL::Device* dev, MTL::Library* lib, MTL::Function* vert, MTL::VertexDescriptor* vertDesc) {
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device = dev;
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library = lib;
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vertexFunction = vert;
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vertexDescriptor = vertDesc;
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}
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MTL::RenderPipelineState* get(DrawPipelineHash hash) {
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//u32 fragmentFunctionHash = ((u32)hash.lightingEnabled << 22) | ((u32)hash.lightingNumLights << 19) | ((u32)hash.lightingConfig1 << 12) | ((((u32)hash.alphaControl & 0b1111111100000000) >> 8) << 4) | ((((u32)hash.alphaControl & 0b01110000) >> 4) << 1) | ((u32)hash.alphaControl & 0b0001);
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//u64 pipelineHash = ((u64)hash.colorFmt << 53) | ((u64)hash.depthFmt << 50) | ((u64)hash.blendEnabled << 49) | ((u64)hash.colorWriteMask << 45) | ((((u64)hash.blendControl & 0b11111111111111110000000000000000) >> 16) << 29) | ((((u64)hash.blendControl & 0b0000011100000000) >> 8) << 26) | (((u64)hash.blendControl & 0b00000111) << 23) | fragmentFunctionHash;
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auto& pipeline = pipelineCache[hash];
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if (!pipeline) {
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auto& fragmentFunction = fragmentFunctionCache[hash.fragHash];
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if (!fragmentFunction) {
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MTL::FunctionConstantValues* constants = MTL::FunctionConstantValues::alloc()->init();
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constants->setConstantValue(&hash.fragHash.lightingEnabled, MTL::DataTypeBool, NS::UInteger(0));
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constants->setConstantValue(&hash.fragHash.lightingNumLights, MTL::DataTypeUChar, NS::UInteger(1));
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constants->setConstantValue(&hash.fragHash.lightingConfig1, MTL::DataTypeUInt, NS::UInteger(2));
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constants->setConstantValue(&hash.fragHash.alphaControl, MTL::DataTypeUShort, NS::UInteger(3));
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NS::Error* error = nullptr;
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fragmentFunction = library->newFunction(NS::String::string("fragmentDraw", NS::ASCIIStringEncoding), constants, &error);
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if (error) {
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Helpers::panic("Error creating draw fragment function: %s", error->description()->cString(NS::ASCIIStringEncoding));
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}
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constants->release();
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}
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MTL::RenderPipelineDescriptor* desc = MTL::RenderPipelineDescriptor::alloc()->init();
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desc->setVertexFunction(vertexFunction);
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desc->setFragmentFunction(fragmentFunction);
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desc->setVertexDescriptor(vertexDescriptor);
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auto colorAttachment = desc->colorAttachments()->object(0);
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colorAttachment->setPixelFormat(toMTLPixelFormatColor(hash.colorFmt));
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MTL::ColorWriteMask writeMask = 0;
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if (hash.colorWriteMask & 0x1) writeMask |= MTL::ColorWriteMaskRed;
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if (hash.colorWriteMask & 0x2) writeMask |= MTL::ColorWriteMaskGreen;
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if (hash.colorWriteMask & 0x4) writeMask |= MTL::ColorWriteMaskBlue;
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if (hash.colorWriteMask & 0x8) writeMask |= MTL::ColorWriteMaskAlpha;
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colorAttachment->setWriteMask(writeMask);
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if (hash.blendEnabled) {
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const u8 rgbEquation = hash.blendControl & 0x7;
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const u8 alphaEquation = Helpers::getBits<8, 3>(hash.blendControl);
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// Get blending functions
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const u8 rgbSourceFunc = Helpers::getBits<16, 4>(hash.blendControl);
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const u8 rgbDestFunc = Helpers::getBits<20, 4>(hash.blendControl);
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const u8 alphaSourceFunc = Helpers::getBits<24, 4>(hash.blendControl);
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const u8 alphaDestFunc = Helpers::getBits<28, 4>(hash.blendControl);
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colorAttachment->setBlendingEnabled(true);
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colorAttachment->setRgbBlendOperation(toMTLBlendOperation(rgbEquation));
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colorAttachment->setAlphaBlendOperation(toMTLBlendOperation(alphaEquation));
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colorAttachment->setSourceRGBBlendFactor(toMTLBlendFactor(rgbSourceFunc));
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colorAttachment->setDestinationRGBBlendFactor(toMTLBlendFactor(rgbDestFunc));
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colorAttachment->setSourceAlphaBlendFactor(toMTLBlendFactor(alphaSourceFunc));
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colorAttachment->setDestinationAlphaBlendFactor(toMTLBlendFactor(alphaDestFunc));
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}
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desc->setDepthAttachmentPixelFormat(toMTLPixelFormatDepth(hash.depthFmt));
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NS::Error* error = nullptr;
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desc->setLabel(toNSString("Draw pipeline"));
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pipeline = device->newRenderPipelineState(desc, &error);
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if (error) {
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Helpers::panic("Error creating draw pipeline state: %s", error->description()->cString(NS::ASCIIStringEncoding));
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}
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desc->release();
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}
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return pipeline;
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}
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void reset() {
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for (auto& pair : pipelineCache) {
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pair.second->release();
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}
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pipelineCache.clear();
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for (auto& pair : fragmentFunctionCache) {
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pair.second->release();
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}
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fragmentFunctionCache.clear();
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}
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private:
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std::map<DrawPipelineHash, MTL::RenderPipelineState*> pipelineCache;
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std::map<DrawFragmentFunctionHash, MTL::Function*> fragmentFunctionCache;
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MTL::Device* device;
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MTL::Library* library;
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MTL::Function* vertexFunction;
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MTL::VertexDescriptor* vertexDescriptor;
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};
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} // namespace Metal
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