Add thread debugger

This commit is contained in:
wheremyfoodat 2025-07-03 16:58:56 +03:00
parent 228068901b
commit 9932e58bf0
10 changed files with 172 additions and 14 deletions

View file

@ -127,6 +127,7 @@ class Emulator {
Scheduler& getScheduler() { return scheduler; }
Memory& getMemory() { return memory; }
AudioDeviceInterface& getAudioDevice() { return audioDevice; }
Kernel& getKernel() { return kernel; }
RendererType getRendererType() const { return config.rendererType; }
Renderer* getRenderer() { return gpu.getRenderer(); }

View file

@ -48,12 +48,12 @@ class Kernel {
Handle currentProcess;
Handle mainThread;
int currentThreadIndex;
Handle srvHandle; // Handle for the special service manager port "srv:"
Handle errorPortHandle; // Handle for the err:f port used for displaying errors
Handle srvHandle; // Handle for the special service manager port "srv:"
Handle errorPortHandle; // Handle for the err:f port used for displaying errors
u32 arbiterCount;
u32 threadCount; // How many threads in our thread pool have been used as of now (Up to 32)
u32 aliveThreadCount; // How many of these threads are actually alive?
u32 threadCount; // How many threads in our thread pool have been used as of now (Up to 32)
u32 aliveThreadCount; // How many of these threads are actually alive?
ServiceManager serviceManager;
// Top 8 bits are the major version, bottom 8 are the minor version
@ -66,10 +66,10 @@ class Kernel {
Handle makeProcess(u32 id);
Handle makePort(const char* name);
Handle makeSession(Handle port);
Handle makeThread(u32 entrypoint, u32 initialSP, u32 priority, ProcessorID id, u32 arg,ThreadStatus status = ThreadStatus::Dormant);
Handle makeThread(u32 entrypoint, u32 initialSP, u32 priority, ProcessorID id, u32 arg, ThreadStatus status = ThreadStatus::Dormant);
Handle makeMemoryBlock(u32 addr, u32 size, u32 myPermission, u32 otherPermission);
public:
public:
// Needs to be public to be accessible to the APT/HID services
Handle makeEvent(ResetType resetType, Event::CallbackType callback = Event::CallbackType::None);
// Needs to be public to be accessible to the APT/DSP services
@ -199,7 +199,7 @@ public:
void closeDirectory(u32 messagePointer, Handle directory);
void readDirectory(u32 messagePointer, Handle directory);
public:
public:
Kernel(CPU& cpu, Memory& mem, GPU& gpu, const EmulatorConfig& config, LuaManager& lua);
void initializeFS() { return serviceManager.initializeFS(); }
void setVersion(u8 major, u8 minor);
@ -225,9 +225,7 @@ public:
return handleCounter++;
}
std::vector<KernelObject>& getObjects() {
return objects;
}
std::vector<KernelObject>& getObjects() { return objects; }
// Get pointer to the object with the specified handle
KernelObject* getObject(Handle handle) {
@ -255,4 +253,14 @@ public:
void clearInstructionCache();
void clearInstructionCacheRange(u32 start, u32 size);
u32 getSharedFontVaddr();
// For debuggers: Returns information about the main process' (alive) threads in a vector for the frontend to display
std::vector<Thread> getMainProcessThreads();
// For debuggers: Sets the entrypoint and initial SP for the main thread (thread 0) so that the debugger can display them
void setMainThreadEntrypointAndSP(u32 entrypoint, u32 initialSP) {
auto& t = threads[0];
t.entrypoint = entrypoint;
t.initialSP = initialSP;
}
};

View file

@ -21,6 +21,7 @@
#include "panda_qt/screen.hpp"
#include "panda_qt/shader_editor.hpp"
#include "panda_qt/text_editor.hpp"
#include "panda_qt/thread_debugger.hpp"
#include "services/hid.hpp"
struct CheatMessage {
@ -109,6 +110,7 @@ class MainWindow : public QMainWindow {
TextEditorWindow* luaEditor;
PatchWindow* patchWindow;
ShaderEditorWindow* shaderEditor;
ThreadDebugger* threadDebugger;
// We use SDL's game controller API since it's the sanest API that supports as many controllers as possible
SDL_GameController* gameController = nullptr;
@ -157,4 +159,7 @@ class MainWindow : public QMainWindow {
void handleScreenResize(u32 width, u32 height);
void handleTouchscreenPress(QMouseEvent* event);
signals:
void emulatorPaused();
};

View file

@ -0,0 +1,28 @@
#pragma once
#include <QString>
#include <QTableWidget>
#include <QTimer>
#include <QVBoxLayout>
#include <QtWidgets>
#include <atomic>
#include <chrono>
#include <thread>
#include "emulator.hpp"
class ThreadDebugger : public QWidget {
Q_OBJECT
Emulator* emu;
QVBoxLayout* mainLayout;
QTableWidget* threadTable;
public:
ThreadDebugger(Emulator* emu, QWidget* parent = nullptr);
void update();
private:
void setListItem(int row, int column, const QString& str);
void setListItem(int row, int column, const std::string& str);
};