mirror of
https://github.com/wheremyfoodat/Panda3DS.git
synced 2025-07-06 23:32:59 +12:00
Add thread debugger
This commit is contained in:
parent
228068901b
commit
9932e58bf0
10 changed files with 172 additions and 14 deletions
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@ -1,4 +1,5 @@
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#include <cstring>
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#include "arm_defs.hpp"
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#include "kernel.hpp"
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@ -35,13 +36,14 @@ void Kernel::setupIdleThread() {
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if (!vaddr.has_value() || vaddr.value() != codeAddress) {
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Helpers::panic("Failed to setup idle thread");
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}
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// Copy idle thread code to the allocated FCRAM
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std::memcpy(&mem.getFCRAM()[fcramIndex], idleThreadCode, sizeof(idleThreadCode));
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t.entrypoint = codeAddress;
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t.initialSP = 0;
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t.tlsBase = 0;
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t.gprs[13] = 0; // Set SP & LR to 0 just in case. The idle thread should never access memory, but let's be safe
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t.gprs[13] = 0; // Set SP & LR to 0 just in case. The idle thread should never access memory, but let's be safe
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t.gprs[14] = 0;
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t.gprs[15] = codeAddress;
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t.cpsr = CPSR::UserMode;
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@ -1,3 +1,4 @@
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#include <algorithm>
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#include <bit>
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#include <cassert>
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#include <cstring>
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@ -697,3 +698,18 @@ bool Kernel::shouldWaitOnObject(KernelObject* object) {
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return true;
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}
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}
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std::vector<Thread> Kernel::getMainProcessThreads() {
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// Sort the thread indices so that they appear nicer in the debugger
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auto indices = threadIndices;
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std::sort(indices.begin(), indices.end());
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std::vector<Thread> ret;
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ret.reserve(indices.size());
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for (const auto& index : indices) {
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ret.push_back(threads[index]);
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}
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return ret;
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}
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@ -272,6 +272,11 @@ bool Emulator::loadROM(const std::filesystem::path& path) {
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romType = ROMType::None;
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}
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if (success) {
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// Update the main thread entrypoint and SP so that the thread debugger can display them.
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kernel.setMainThreadEntrypointAndSP(cpu.getReg(15), cpu.getReg(13));
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}
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resume(); // Start the emulator
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return success;
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}
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@ -66,6 +66,7 @@ MainWindow::MainWindow(QApplication* app, QWidget* parent) : QMainWindow(parent)
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auto cheatsEditorAction = toolsMenu->addAction(tr("Open Cheats Editor"));
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auto patchWindowAction = toolsMenu->addAction(tr("Open Patch Window"));
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auto shaderEditorAction = toolsMenu->addAction(tr("Open Shader Editor"));
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auto threadDebuggerAction = toolsMenu->addAction(tr("Open Thread Debugger"));
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auto dumpDspFirmware = toolsMenu->addAction(tr("Dump loaded DSP firmware"));
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connect(dumpRomFSAction, &QAction::triggered, this, &MainWindow::dumpRomFS);
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@ -73,8 +74,11 @@ MainWindow::MainWindow(QApplication* app, QWidget* parent) : QMainWindow(parent)
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connect(shaderEditorAction, &QAction::triggered, this, [this]() { shaderEditor->show(); });
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connect(cheatsEditorAction, &QAction::triggered, this, [this]() { cheatsEditor->show(); });
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connect(patchWindowAction, &QAction::triggered, this, [this]() { patchWindow->show(); });
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connect(threadDebuggerAction, &QAction::triggered, this, [this]() { threadDebugger->show(); });
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connect(dumpDspFirmware, &QAction::triggered, this, &MainWindow::dumpDspFirmware);
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connect(this, &MainWindow::emulatorPaused, this, [this]() { threadDebugger->update(); }, Qt::BlockingQueuedConnection);
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auto aboutAction = aboutMenu->addAction(tr("About Panda3DS"));
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aboutAction->setMenuRole(QAction::AboutRole);
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connect(aboutAction, &QAction::triggered, this, &MainWindow::showAboutMenu);
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@ -89,6 +93,7 @@ MainWindow::MainWindow(QApplication* app, QWidget* parent) : QMainWindow(parent)
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patchWindow = new PatchWindow(this);
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luaEditor = new TextEditorWindow(this, "script.lua", "");
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shaderEditor = new ShaderEditorWindow(this, "shader.glsl", "");
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threadDebugger = new ThreadDebugger(emu, this);
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shaderEditor->setEnable(emu->getRenderer()->supportsShaderReload());
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if (shaderEditor->supported) {
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@ -381,9 +386,19 @@ void MainWindow::dispatchMessage(const EmulatorMessage& message) {
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delete message.cheat.c;
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} break;
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case MessageType::Pause: emu->pause(); break;
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case MessageType::Resume: emu->resume(); break;
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case MessageType::TogglePause: emu->togglePause(); break;
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case MessageType::Pause:
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emu->pause();
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emit emulatorPaused();
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break;
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case MessageType::TogglePause:
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emu->togglePause();
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if (!emu->running) {
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emit emulatorPaused();
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};
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break;
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case MessageType::Reset: emu->reset(Emulator::ReloadOption::Reload); break;
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case MessageType::PressKey: emu->getServiceManager().getHID().pressKey(message.key.key); break;
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case MessageType::ReleaseKey: emu->getServiceManager().getHID().releaseKey(message.key.key); break;
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76
src/panda_qt/thread_debugger.cpp
Normal file
76
src/panda_qt/thread_debugger.cpp
Normal file
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@ -0,0 +1,76 @@
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#include "panda_qt/thread_debugger.hpp"
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#include <fmt/format.h>
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static QString threadStatusToQString(ThreadStatus status) {
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switch (status) {
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case ThreadStatus::Running: return QObject::tr("Running");
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case ThreadStatus::Ready: return QObject::tr("Ready");
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case ThreadStatus::WaitArbiter: return QObject::tr("Waiting on arbiter");
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case ThreadStatus::WaitSleep: return QObject::tr("Sleeping");
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case ThreadStatus::WaitSync1: return QObject::tr("WaitSync (1)");
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case ThreadStatus::WaitSyncAny: return QObject::tr("WaitSync (Any)");
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case ThreadStatus::WaitSyncAll: return QObject::tr("WaitSync (All)");
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case ThreadStatus::WaitIPC: return QObject::tr("Waiting for IPC");
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case ThreadStatus::Dormant: return QObject::tr("Dormant");
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case ThreadStatus::Dead: return QObject::tr("Dead");
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default: return QObject::tr("Unknown thread status");
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}
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}
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ThreadDebugger::ThreadDebugger(Emulator* emu, QWidget* parent) : emu(emu), QWidget(parent, Qt::Window) {
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setWindowTitle(tr("Thread Debugger"));
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resize(700, 600);
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mainLayout = new QVBoxLayout(this);
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threadTable = new QTableWidget(this);
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threadTable->setSizePolicy(QSizePolicy::Preferred, QSizePolicy::Preferred);
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mainLayout->addWidget(threadTable);
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}
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void ThreadDebugger::update() {
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threadTable->clear();
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threadTable->setSelectionMode(QAbstractItemView::NoSelection);
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threadTable->setVerticalScrollMode(QAbstractItemView::ScrollPerPixel);
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threadTable->setHorizontalScrollMode(QAbstractItemView::ScrollPerPixel);
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threadTable->setSizePolicy(QSizePolicy::Expanding, QSizePolicy::Expanding);
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threadTable->setColumnCount(5);
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threadTable->verticalHeader()->setVisible(false);
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threadTable->horizontalHeader()->setSectionResizeMode(QHeaderView::Stretch);
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threadTable->setHorizontalHeaderLabels(QStringList({"ID", "Status", "PC", "Entrypoint", "Stack Top"}));
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const auto threads = emu->getKernel().getMainProcessThreads();
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const usize count = threads.size();
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threadTable->setRowCount(count);
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for (int i = 0; i < count; i++) {
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const auto& thread = threads[i];
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setListItem(i, 0, fmt::format("{}", thread.index));
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setListItem(i, 1, threadStatusToQString(thread.status));
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setListItem(i, 2, fmt::format("{:08X}", thread.gprs[15]));
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setListItem(i, 3, fmt::format("{:08X}", thread.entrypoint));
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setListItem(i, 4, fmt::format("{:08X}", thread.initialSP));
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}
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}
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void ThreadDebugger::setListItem(int row, int column, const std::string& str) { setListItem(row, column, QString::fromStdString(str)); }
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void ThreadDebugger::setListItem(int row, int column, const QString& str) {
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QTableWidgetItem* item = new QTableWidgetItem();
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QWidget* widget = new QWidget(this);
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QVBoxLayout* layout = new QVBoxLayout(widget);
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QLabel* label = new QLabel(widget);
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layout->setAlignment(Qt::AlignVCenter);
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layout->setContentsMargins(5, 0, 5, 0);
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label->setText(str);
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layout->addWidget(label);
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widget->setLayout(layout);
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threadTable->setItem(row, column, item);
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threadTable->setCellWidget(row, column, widget);
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}
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