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https://github.com/wheremyfoodat/Panda3DS.git
synced 2025-04-12 09:09:47 +12:00
Fix a couple things
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parent
2849cc3798
commit
9a852475c5
2 changed files with 9 additions and 8 deletions
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@ -606,29 +606,29 @@ void MainWindow::pollControllers() {
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namespace AsyncCompiler {
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namespace AsyncCompiler {
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void* createContext(void* mainContext) {
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void* createContext(void* mainContext) {
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GL::Context* glContext = static_cast<GL::Context*>(mainContext);
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GL::Context* glContext = (GL::Context*)mainContext;
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// Unlike the SDL function, this doesn't make it current so we don't
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// Unlike the SDL function, this doesn't make it current so we don't
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// need to call MakeCurrent on the mainContext
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// need to call MakeCurrent on the mainContext
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WindowInfo wi = glContext->GetWindowInfo();
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WindowInfo wi = glContext->GetWindowInfo();
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wi.type = WindowInfo::Type::Surfaceless;
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wi.type = WindowInfo::Type::Surfaceless;
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std::unique_ptr<GL::Context>* newContext = new std::unique_ptr<GL::Context>(glContext->CreateSharedContext(wi));
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std::unique_ptr<GL::Context> iLoveBeingForcedToUseRAII = glContext->CreateSharedContext(wi);
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if (newContext->get() == nullptr) {
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if (!iLoveBeingForcedToUseRAII) {
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Helpers::panic("Failed to create shared GL context");
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Helpers::panic("Failed to create shared GL context");
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}
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}
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return newContext;
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return iLoveBeingForcedToUseRAII.release();
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}
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}
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void makeCurrent(void* mainContext, void* context) {
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void makeCurrent(void* unused, void* context) {
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std::unique_ptr<GL::Context>* glContext = static_cast<std::unique_ptr<GL::Context>*>(context);
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GL::Context* glContext = (GL::Context*)context;
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(*glContext)->MakeCurrent();
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glContext->MakeCurrent();
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}
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}
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void destroyContext(void* context) {
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void destroyContext(void* context) {
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std::unique_ptr<GL::Context>* glContext = static_cast<std::unique_ptr<GL::Context>*>(context);
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GL::Context* glContext = (GL::Context*)context;
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delete glContext;
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delete glContext;
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}
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}
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} // namespace AsyncCompiler
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} // namespace AsyncCompiler
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@ -20,6 +20,7 @@ std::unique_ptr<Context> ContextEGLX11::CreateSharedContext(const WindowInfo& wi
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{
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{
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std::unique_ptr<ContextEGLX11> context = std::make_unique<ContextEGLX11>(wi);
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std::unique_ptr<ContextEGLX11> context = std::make_unique<ContextEGLX11>(wi);
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context->m_display = m_display;
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context->m_display = m_display;
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context->m_supports_surfaceless = m_supports_surfaceless;
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if (!context->CreateContextAndSurface(m_version, m_context, false))
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if (!context->CreateContextAndSurface(m_version, m_context, false))
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return nullptr;
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return nullptr;
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