Qt: Initial CPU debugger widget implementation

Co-Authored-By: liuk707 <62625900+liuk7071@users.noreply.github.com>
This commit is contained in:
wheremyfoodat 2025-07-07 02:11:57 +03:00
parent 8e20bd6220
commit 9dc52577ea
8 changed files with 311 additions and 6 deletions

View file

@ -23,7 +23,7 @@ namespace Common {
// pc: program counter of the instruction to disassemble
// bytes: Byte representation of instruction
// buffer: text buffer to output the disassembly too
usize disassemble(std::string& buffer, u32 pc, std::span<u8> bytes, u64 offset = 0) {
usize disassemble(std::string& buffer, u32 pc, std::span<const u8> bytes, u64 offset = 0) {
if (!initialized) {
buffer = "Capstone was not properly initialized";
return 0;

View file

@ -122,14 +122,16 @@ class Emulator {
// Reloads some settings that require special handling, such as audio enable
void reloadSettings();
CPU& getCPU() { return cpu; }
Memory& getMemory() { return memory; }
Kernel& getKernel() { return kernel; }
Scheduler& getScheduler() { return scheduler; }
EmulatorConfig& getConfig() { return config; }
Cheats& getCheats() { return cheats; }
ServiceManager& getServiceManager() { return kernel.getServiceManager(); }
LuaManager& getLua() { return lua; }
Scheduler& getScheduler() { return scheduler; }
Memory& getMemory() { return memory; }
AudioDeviceInterface& getAudioDevice() { return audioDevice; }
Kernel& getKernel() { return kernel; }
RendererType getRendererType() const { return config.rendererType; }
Renderer* getRenderer() { return gpu.getRenderer(); }

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@ -0,0 +1,38 @@
#pragma once
#include <QListWidget>
#include <QPlainTextEdit>
#include <QScrollBar>
#include <QWidget>
#include "emulator.hpp"
#include "panda_qt/disabled_widget_overlay.hpp"
class CPUDebugger : public QWidget {
Q_OBJECT
Emulator* emu;
QListWidget* disasmListWidget;
QScrollBar* verticalScrollBar;
QPlainTextEdit* registerTextEdit;
DisabledWidgetOverlay* disabledOverlay;
bool enabled = false;
public:
CPUDebugger(Emulator* emulator, QWidget* parent = nullptr);
void enable();
void disable();
private:
// Update the state of the disassembler. Qt events should always call update, not updateDisasm/updateRegister
// As update properly handles thread safety
void update();
void updateDisasm();
void updateRegisters();
bool eventFilter(QObject* obj, QEvent* event) override;
void showEvent(QShowEvent* event) override;
void resizeEvent(QResizeEvent* event) override;
void keyPressEvent(QKeyEvent* event);
};

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@ -0,0 +1,28 @@
#pragma once
#include <QtWidgets>
class DisabledWidgetOverlay : public QWidget {
Q_OBJECT
public:
DisabledWidgetOverlay(QWidget *parent = nullptr, QString overlayText = tr("This widget is disabled")) : text(overlayText), QWidget(parent) {
setVisible(false);
}
private:
QString text;
void paintEvent(QPaintEvent *) override {
QPainter painter = QPainter(this);
painter.fillRect(rect(), QColor(60, 60, 60, 128));
painter.setPen(Qt::gray);
QFont font = painter.font();
font.setBold(true);
font.setPointSize(18);
painter.setFont(font);
painter.drawText(rect(), Qt::AlignCenter, text);
}
};

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@ -17,6 +17,7 @@
#include "panda_qt/about_window.hpp"
#include "panda_qt/cheats_window.hpp"
#include "panda_qt/config_window.hpp"
#include "panda_qt/cpu_debugger.hpp"
#include "panda_qt/patch_window.hpp"
#include "panda_qt/screen.hpp"
#include "panda_qt/shader_editor.hpp"
@ -110,6 +111,7 @@ class MainWindow : public QMainWindow {
TextEditorWindow* luaEditor;
PatchWindow* patchWindow;
ShaderEditorWindow* shaderEditor;
CPUDebugger* cpuDebugger;
ThreadDebugger* threadDebugger;
// We use SDL's game controller API since it's the sanest API that supports as many controllers as possible