diff --git a/include/renderer_gl/renderer_gl.hpp b/include/renderer_gl/renderer_gl.hpp index ec0906b1..dc3e69c2 100644 --- a/include/renderer_gl/renderer_gl.hpp +++ b/include/renderer_gl/renderer_gl.hpp @@ -44,8 +44,8 @@ class RendererGL final : public Renderer { float oldDepthOffset = 0.0; bool oldDepthmapEnable = false; - SurfaceCache depthBufferCache; - SurfaceCache colourBufferCache; + SurfaceCache depthBufferCache; + SurfaceCache colourBufferCache; SurfaceCache textureCache; // Dummy VAO/VBO for blitting the final output