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enable stencil testing
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parent
dff6f5bf3f
commit
9ec116da18
3 changed files with 60 additions and 14 deletions
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@ -7,8 +7,10 @@ using namespace PICA;
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namespace Metal {
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struct DepthStencilHash {
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bool depthWrite;
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bool depthStencilWrite;
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u8 depthFunc;
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u32 stencilConfig;
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u16 stencilOpConfig;
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};
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class DepthStencilCache {
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@ -24,16 +26,45 @@ public:
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}
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MTL::DepthStencilState* get(DepthStencilHash hash) {
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u8 intHash = hash.depthWrite | (hash.depthFunc << 1);
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u64 intHash = ((u64)hash.depthStencilWrite << 56) | ((u64)hash.depthFunc << 48) | ((u64)hash.stencilConfig << 16) | (u64)hash.stencilOpConfig;
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auto& depthStencilState = depthStencilCache[intHash];
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if (!depthStencilState) {
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MTL::DepthStencilDescriptor* desc = MTL::DepthStencilDescriptor::alloc()->init();
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desc->setDepthWriteEnabled(hash.depthWrite);
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desc->setDepthWriteEnabled(hash.depthStencilWrite);
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desc->setDepthCompareFunction(toMTLCompareFunc(hash.depthFunc));
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const bool stencilEnable = Helpers::getBit<0>(hash.stencilConfig);
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MTL::StencilDescriptor* stencilDesc = nullptr;
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if (stencilEnable) {
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const u8 stencilFunc = Helpers::getBits<4, 3>(hash.stencilConfig);
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const s8 reference = s8(Helpers::getBits<16, 8>(hash.stencilConfig)); // Signed reference value
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const u8 stencilRefMask = Helpers::getBits<24, 8>(hash.stencilConfig);
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const u32 stencilBufferMask = hash.depthStencilWrite ? Helpers::getBits<8, 8>(hash.stencilConfig) : 0;
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const u8 stencilFailOp = Helpers::getBits<0, 3>(hash.stencilOpConfig);
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const u8 depthFailOp = Helpers::getBits<4, 3>(hash.stencilOpConfig);
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const u8 passOp = Helpers::getBits<8, 3>(hash.stencilOpConfig);
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stencilDesc = MTL::StencilDescriptor::alloc()->init();
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stencilDesc->setStencilFailureOperation(toMTLStencilOperation(stencilFailOp));
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stencilDesc->setDepthFailureOperation(toMTLStencilOperation(depthFailOp));
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stencilDesc->setDepthStencilPassOperation(toMTLStencilOperation(passOp));
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stencilDesc->setStencilCompareFunction(toMTLCompareFunc(stencilFunc));
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stencilDesc->setReadMask(stencilRefMask);
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stencilDesc->setWriteMask(stencilBufferMask);
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// TODO: Set reference value
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desc->setFrontFaceStencil(stencilDesc);
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desc->setBackFaceStencil(stencilDesc);
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}
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depthStencilState = device->newDepthStencilState(desc);
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desc->release();
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if (stencilDesc) {
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stencilDesc->release();
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}
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}
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return depthStencilState;
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@ -47,7 +78,7 @@ public:
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}
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private:
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std::unordered_map<u8, MTL::DepthStencilState*> depthStencilCache;
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std::unordered_map<u64, MTL::DepthStencilState*> depthStencilCache;
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MTL::Device* device;
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};
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@ -81,4 +81,20 @@ inline MTL::BlendFactor toMTLBlendFactor(u8 factor) {
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return MTL::BlendFactorOne;
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}
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inline MTL::StencilOperation toMTLStencilOperation(u8 op) {
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switch (op) {
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case 0: return MTL::StencilOperationKeep;
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case 1: return MTL::StencilOperationZero;
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case 2: return MTL::StencilOperationReplace;
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case 3: return MTL::StencilOperationIncrementClamp;
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case 4: return MTL::StencilOperationDecrementClamp;
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case 5: return MTL::StencilOperationInvert;
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case 6: return MTL::StencilOperationIncrementWrap;
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case 7: return MTL::StencilOperationDecrementWrap;
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default: panic("Unknown stencil operation %u", op);
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}
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return MTL::StencilOperationKeep;
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}
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} // namespace PICA
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@ -324,34 +324,33 @@ void RendererMTL::drawVertices(PICA::PrimType primType, std::span<const PICA::Ve
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// Depth stencil
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const u32 depthControl = regs[PICA::InternalRegs::DepthAndColorMask];
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const bool depthWrite = regs[PICA::InternalRegs::DepthBufferWrite];
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const bool depthTestEnable = depthControl & 0x1;
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const bool depthStencilWrite = regs[PICA::InternalRegs::DepthBufferWrite];
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const bool depthEnable = depthControl & 0x1;
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const bool depthWriteEnable = Helpers::getBit<12>(depthControl);
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const u8 depthFunc = Helpers::getBits<4, 3>(depthControl);
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const u8 colorMask = Helpers::getBits<8, 4>(depthControl);
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// TODO: color mask
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// gl.setColourMask(colorMask & 0x1, colorMask & 0x2, colorMask & 0x4, colorMask & 0x8);
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const u32 stencilConfig = regs[PICA::InternalRegs::StencilTest];
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const bool stencilEnable = Helpers::getBit<0>(stencilConfig);
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Metal::DepthStencilHash depthStencilHash{false, 1};
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depthStencilHash.stencilConfig = regs[PICA::InternalRegs::StencilTest];
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depthStencilHash.stencilOpConfig = regs[PICA::InternalRegs::StencilOp];
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const bool stencilEnable = Helpers::getBit<0>(depthStencilHash.stencilConfig);
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std::optional<Metal::DepthStencilRenderTarget> depthStencilRenderTarget = std::nullopt;
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Metal::DepthStencilHash depthStencilHash{false, 1};
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if (depthTestEnable) {
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depthStencilHash.depthWrite = depthWriteEnable && depthWrite;
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if (depthEnable) {
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depthStencilHash.depthStencilWrite = depthWriteEnable && depthStencilWrite;
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depthStencilHash.depthFunc = depthFunc;
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depthStencilRenderTarget = getDepthRenderTarget();
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} else {
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if (depthWriteEnable) {
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depthStencilHash.depthWrite = true;
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depthStencilHash.depthStencilWrite = true;
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depthStencilRenderTarget = getDepthRenderTarget();
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} else if (stencilEnable) {
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depthStencilRenderTarget = getDepthRenderTarget();
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}
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}
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// TODO: stencil tests
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// TODO: don't begin a new render pass every time
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MTL::RenderPassDescriptor* renderPassDescriptor = MTL::RenderPassDescriptor::alloc()->init();
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MTL::RenderPassColorAttachmentDescriptor* colorAttachment = renderPassDescriptor->colorAttachments()->object(0);
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