enable stencil testing

This commit is contained in:
Samuliak 2024-07-03 12:07:56 +02:00
parent dff6f5bf3f
commit 9ec116da18
3 changed files with 60 additions and 14 deletions

View file

@ -7,8 +7,10 @@ using namespace PICA;
namespace Metal {
struct DepthStencilHash {
bool depthWrite;
bool depthStencilWrite;
u8 depthFunc;
u32 stencilConfig;
u16 stencilOpConfig;
};
class DepthStencilCache {
@ -24,16 +26,45 @@ public:
}
MTL::DepthStencilState* get(DepthStencilHash hash) {
u8 intHash = hash.depthWrite | (hash.depthFunc << 1);
u64 intHash = ((u64)hash.depthStencilWrite << 56) | ((u64)hash.depthFunc << 48) | ((u64)hash.stencilConfig << 16) | (u64)hash.stencilOpConfig;
auto& depthStencilState = depthStencilCache[intHash];
if (!depthStencilState) {
MTL::DepthStencilDescriptor* desc = MTL::DepthStencilDescriptor::alloc()->init();
desc->setDepthWriteEnabled(hash.depthWrite);
desc->setDepthWriteEnabled(hash.depthStencilWrite);
desc->setDepthCompareFunction(toMTLCompareFunc(hash.depthFunc));
const bool stencilEnable = Helpers::getBit<0>(hash.stencilConfig);
MTL::StencilDescriptor* stencilDesc = nullptr;
if (stencilEnable) {
const u8 stencilFunc = Helpers::getBits<4, 3>(hash.stencilConfig);
const s8 reference = s8(Helpers::getBits<16, 8>(hash.stencilConfig)); // Signed reference value
const u8 stencilRefMask = Helpers::getBits<24, 8>(hash.stencilConfig);
const u32 stencilBufferMask = hash.depthStencilWrite ? Helpers::getBits<8, 8>(hash.stencilConfig) : 0;
const u8 stencilFailOp = Helpers::getBits<0, 3>(hash.stencilOpConfig);
const u8 depthFailOp = Helpers::getBits<4, 3>(hash.stencilOpConfig);
const u8 passOp = Helpers::getBits<8, 3>(hash.stencilOpConfig);
stencilDesc = MTL::StencilDescriptor::alloc()->init();
stencilDesc->setStencilFailureOperation(toMTLStencilOperation(stencilFailOp));
stencilDesc->setDepthFailureOperation(toMTLStencilOperation(depthFailOp));
stencilDesc->setDepthStencilPassOperation(toMTLStencilOperation(passOp));
stencilDesc->setStencilCompareFunction(toMTLCompareFunc(stencilFunc));
stencilDesc->setReadMask(stencilRefMask);
stencilDesc->setWriteMask(stencilBufferMask);
// TODO: Set reference value
desc->setFrontFaceStencil(stencilDesc);
desc->setBackFaceStencil(stencilDesc);
}
depthStencilState = device->newDepthStencilState(desc);
desc->release();
if (stencilDesc) {
stencilDesc->release();
}
}
return depthStencilState;
@ -47,7 +78,7 @@ public:
}
private:
std::unordered_map<u8, MTL::DepthStencilState*> depthStencilCache;
std::unordered_map<u64, MTL::DepthStencilState*> depthStencilCache;
MTL::Device* device;
};

View file

@ -81,4 +81,20 @@ inline MTL::BlendFactor toMTLBlendFactor(u8 factor) {
return MTL::BlendFactorOne;
}
inline MTL::StencilOperation toMTLStencilOperation(u8 op) {
switch (op) {
case 0: return MTL::StencilOperationKeep;
case 1: return MTL::StencilOperationZero;
case 2: return MTL::StencilOperationReplace;
case 3: return MTL::StencilOperationIncrementClamp;
case 4: return MTL::StencilOperationDecrementClamp;
case 5: return MTL::StencilOperationInvert;
case 6: return MTL::StencilOperationIncrementWrap;
case 7: return MTL::StencilOperationDecrementWrap;
default: panic("Unknown stencil operation %u", op);
}
return MTL::StencilOperationKeep;
}
} // namespace PICA

View file

@ -324,34 +324,33 @@ void RendererMTL::drawVertices(PICA::PrimType primType, std::span<const PICA::Ve
// Depth stencil
const u32 depthControl = regs[PICA::InternalRegs::DepthAndColorMask];
const bool depthWrite = regs[PICA::InternalRegs::DepthBufferWrite];
const bool depthTestEnable = depthControl & 0x1;
const bool depthStencilWrite = regs[PICA::InternalRegs::DepthBufferWrite];
const bool depthEnable = depthControl & 0x1;
const bool depthWriteEnable = Helpers::getBit<12>(depthControl);
const u8 depthFunc = Helpers::getBits<4, 3>(depthControl);
const u8 colorMask = Helpers::getBits<8, 4>(depthControl);
// TODO: color mask
// gl.setColourMask(colorMask & 0x1, colorMask & 0x2, colorMask & 0x4, colorMask & 0x8);
const u32 stencilConfig = regs[PICA::InternalRegs::StencilTest];
const bool stencilEnable = Helpers::getBit<0>(stencilConfig);
Metal::DepthStencilHash depthStencilHash{false, 1};
depthStencilHash.stencilConfig = regs[PICA::InternalRegs::StencilTest];
depthStencilHash.stencilOpConfig = regs[PICA::InternalRegs::StencilOp];
const bool stencilEnable = Helpers::getBit<0>(depthStencilHash.stencilConfig);
std::optional<Metal::DepthStencilRenderTarget> depthStencilRenderTarget = std::nullopt;
Metal::DepthStencilHash depthStencilHash{false, 1};
if (depthTestEnable) {
depthStencilHash.depthWrite = depthWriteEnable && depthWrite;
if (depthEnable) {
depthStencilHash.depthStencilWrite = depthWriteEnable && depthStencilWrite;
depthStencilHash.depthFunc = depthFunc;
depthStencilRenderTarget = getDepthRenderTarget();
} else {
if (depthWriteEnable) {
depthStencilHash.depthWrite = true;
depthStencilHash.depthStencilWrite = true;
depthStencilRenderTarget = getDepthRenderTarget();
} else if (stencilEnable) {
depthStencilRenderTarget = getDepthRenderTarget();
}
}
// TODO: stencil tests
// TODO: don't begin a new render pass every time
MTL::RenderPassDescriptor* renderPassDescriptor = MTL::RenderPassDescriptor::alloc()->init();
MTL::RenderPassColorAttachmentDescriptor* colorAttachment = renderPassDescriptor->colorAttachments()->object(0);