Merge pull request #245 from wheremyfoodat/timerz

Initial timer stuff
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wheremyfoodat 2023-08-31 23:14:44 +03:00 committed by GitHub
commit 9ee2c76a4a
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5 changed files with 171 additions and 20 deletions

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@ -83,6 +83,9 @@ private:
bool canThreadRun(const Thread& t);
bool shouldWaitOnObject(KernelObject* object);
void releaseMutex(Mutex* moo);
void cancelTimer(Timer* timer);
void signalTimer(Handle timerHandle, Timer* timer);
void updateTimer(Handle timerHandle, Timer* timer);
// Wake up the thread with the highest priority out of all threads in the waitlist
// Returns the index of the woken up thread

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@ -173,6 +173,19 @@ struct Semaphore {
Semaphore(s32 initialCount, s32 maximumCount) : availableCount(initialCount), maximumCount(maximumCount), waitlist(0) {}
};
struct Timer {
u64 waitlist; // Refer to the getWaitlist function below for documentation
ResetType resetType = ResetType::OneShot;
u64 startTick; // CPU tick the timer started
u64 currentDelay; // Number of ns until the timer fires next time
u64 interval; // Number of ns until the timer fires for the second and future times
bool fired; // Has this timer been signalled?
bool running; // Is this timer running or stopped?
Timer(ResetType type) : resetType(type), startTick(0), currentDelay(0), interval(0), waitlist(0), fired(false), running(false) {}
};
struct MemoryBlock {
u32 addr = 0;
u32 size = 0;
@ -206,21 +219,23 @@ struct KernelObject {
}
// Retrieves a reference to the waitlist for a specified object
// We return a reference because this function is only called in the kernel threading internals
// We want the kernel to be able to easily manage waitlists, by reading/parsing them or setting/clearing bits.
// As we mention in the definition of the "Event" struct, the format for wailists is very simple and made to be efficient.
// Each bit corresponds to a thread index and denotes whether the corresponding thread is waiting on this object
// For example if bit 0 of the wait list is set, then the thread with index 0 is waiting on our object
u64& getWaitlist() {
// This code is actually kinda trash but eh good enough
switch (type) {
case KernelObjectType::Event: return getData<Event>()->waitlist;
case KernelObjectType::Mutex: return getData<Mutex>()->waitlist;
case KernelObjectType::Semaphore: return getData<Mutex>()->waitlist;
case KernelObjectType::Thread: return getData<Thread>()->threadsWaitingForTermination;
// This should be unreachable once we fully implement sync objects
default: [[unlikely]]
// We return a reference because this function is only called in the kernel threading internals
// We want the kernel to be able to easily manage waitlists, by reading/parsing them or setting/clearing bits.
// As we mention in the definition of the "Event" struct, the format for wailists is very simple and made to be efficient.
// Each bit corresponds to a thread index and denotes whether the corresponding thread is waiting on this object
// For example if bit 0 of the wait list is set, then the thread with index 0 is waiting on our object
u64& getWaitlist() {
// This code is actually kinda trash but eh good enough
switch (type) {
case KernelObjectType::Event: return getData<Event>()->waitlist;
case KernelObjectType::Mutex: return getData<Mutex>()->waitlist;
case KernelObjectType::Semaphore: return getData<Mutex>()->waitlist;
case KernelObjectType::Thread: return getData<Thread>()->threadsWaitingForTermination;
case KernelObjectType::Timer: return getData<Timer>()->waitlist;
// This should be unreachable once we fully implement sync objects
default: [[unlikely]]
Helpers::panic("Called GetWaitList on kernel object without a waitlist (Type: %s)", getTypeName());
}
}
}
}
};

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@ -124,6 +124,7 @@ void Kernel::deleteObjectData(KernelObject& object) {
case KernelObjectType::Session: delete object.getData<Session>(); return;
case KernelObjectType::Mutex: delete object.getData<Mutex>(); return;
case KernelObjectType::Semaphore: delete object.getData<Semaphore>(); return;
case KernelObjectType::Timer: delete object.getData<Timer>(); return;
case KernelObjectType::Thread: return;
case KernelObjectType::Dummy: return;
default: [[unlikely]] Helpers::warn("unknown object type"); return;

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@ -252,6 +252,14 @@ void Kernel::acquireSyncObject(KernelObject* object, const Thread& thread) {
case KernelObjectType::Thread:
break;
case KernelObjectType::Timer: {
Timer* timer = object->getData<Timer>();
if (timer->resetType == ResetType::OneShot) { // One-shot timers automatically get cleared after waking up a thread
timer->fired = false;
}
break;
}
default: Helpers::panic("Acquiring unimplemented sync object %s", object->getTypeName());
}
}
@ -652,6 +660,9 @@ bool Kernel::shouldWaitOnObject(KernelObject* object) {
case KernelObjectType::Thread: // Waiting on a thread waits until it's dead. If it's dead then no need to wait
return object->getData<Thread>()->status != ThreadStatus::Dead;
case KernelObjectType::Timer: // We should wait on a timer only if it has not been signalled
return !object->getData<Timer>()->fired;
case KernelObjectType::Semaphore: // Wait if the semaphore count <= 0
return object->getData<Semaphore>()->availableCount <= 0;

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@ -1,6 +1,127 @@
#include "kernel.hpp"
#include "cpu.hpp"
void Kernel::svcCreateTimer() { Helpers::panic("Kernel::CreateTimer"); }
void Kernel::svcSetTimer() { Helpers::panic("Kernel::SetTimer"); }
void Kernel::svcClearTimer() { Helpers::panic("Kernel::ClearTimer"); }
void Kernel::svcCancelTimer() { Helpers::panic("Kernel::CancelTimer"); }
Handle Kernel::makeTimer(ResetType type) {
Handle ret = makeObject(KernelObjectType::Timer);
objects[ret].data = new Timer(type);
if (type == ResetType::Pulse) {
Helpers::panic("Created pulse timer");
}
// timerHandles.push_back(ret);
return ret;
}
void Kernel::updateTimer(Handle handle, Timer* timer) {
if (timer->running) {
const u64 currentTicks = cpu.getTicks();
u64 elapsedTicks = currentTicks - timer->startTick;
constexpr double ticksPerSec = double(CPU::ticksPerSec);
constexpr double nsPerTick = ticksPerSec / 1000000000.0;
const s64 elapsedNs = s64(double(elapsedTicks) * nsPerTick);
// Timer has fired
if (elapsedNs >= timer->currentDelay) {
timer->startTick = currentTicks;
timer->currentDelay = timer->interval;
signalTimer(handle, timer);
}
}
}
void Kernel::cancelTimer(Timer* timer) {
timer->running = false;
// TODO: When we have a scheduler this should properly cancel timer events in the scheduler
}
void Kernel::signalTimer(Handle timerHandle, Timer* timer) {
timer->fired = true;
requireReschedule();
// Check if there's any thread waiting on this event
if (timer->waitlist != 0) {
wakeupAllThreads(timer->waitlist, timerHandle);
timer->waitlist = 0; // No threads waiting;
switch (timer->resetType) {
case ResetType::OneShot: timer->fired = false; break;
case ResetType::Sticky: break;
case ResetType::Pulse: Helpers::panic("Signalled pulsing timer"); break;
}
}
}
void Kernel::svcCreateTimer() {
const u32 resetType = regs[1];
if (resetType > 2) {
Helpers::panic("Invalid reset type for event %d", resetType);
}
// Have a warning here until our timers don't suck
Helpers::warn("Called Kernel::CreateTimer. Timers are currently not updated nor triggered properly!");
logSVC("CreateTimer (resetType = %s)\n", resetTypeToString(resetType));
regs[0] = Result::Success;
regs[1] = makeTimer(static_cast<ResetType>(resetType));
}
void Kernel::svcSetTimer() {
Handle handle = regs[0];
// TODO: Is this actually s64 or u64? 3DBrew says s64, but u64 makes more sense
const s64 initial = s64(u64(regs[1]) | (u64(regs[2]) << 32));
const s64 interval = s64(u64(regs[3]) | (u64(regs[4]) << 32));
logSVC("SetTimer (handle = %X, initial delay = %llX, interval delay = %llX)\n", handle, initial, interval);
KernelObject* object = getObject(handle, KernelObjectType::Timer);
if (object == nullptr) {
Helpers::panic("Tried to set non-existent timer %X\n", handle);
regs[0] = Result::Kernel::InvalidHandle;
}
Timer* timer = object->getData<Timer>();
cancelTimer(timer);
timer->currentDelay = initial;
timer->interval = interval;
timer->running = true;
timer->startTick = cpu.getTicks();
// If the initial delay is 0 then instantly signal the timer
if (initial == 0) {
signalTimer(handle, timer);
} else {
// This should schedule an event in the scheduler when we have one
}
regs[0] = Result::Success;
}
void Kernel::svcClearTimer() {
Handle handle = regs[0];
logSVC("ClearTimer (handle = %X)\n", handle);
KernelObject* object = getObject(handle, KernelObjectType::Timer);
if (object == nullptr) {
Helpers::panic("Tried to clear non-existent timer %X\n", handle);
regs[0] = Result::Kernel::InvalidHandle;
} else {
object->getData<Timer>()->fired = false;
regs[0] = Result::Success;
}
}
void Kernel::svcCancelTimer() {
Handle handle = regs[0];
logSVC("CancelTimer (handle = %X)\n", handle);
KernelObject* object = getObject(handle, KernelObjectType::Timer);
if (object == nullptr) {
Helpers::panic("Tried to cancel non-existent timer %X\n", handle);
regs[0] = Result::Kernel::InvalidHandle;
} else {
cancelTimer(object->getData<Timer>());
regs[0] = Result::Success;
}
}