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Add fmt submodule and port shader decompiler instructions to it
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4 changed files with 15 additions and 8 deletions
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@ -1,5 +1,7 @@
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#include "PICA/shader_decompiler.hpp"
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#include <fmt/format.h>
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#include "config.hpp"
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using namespace PICA;
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@ -254,14 +256,14 @@ void ShaderDecompiler::compileInstruction(u32& pc, bool& finished) {
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switch (opcode) {
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case ShaderOpcodes::MOV: setDest(operandDescriptor, dest, src1); break;
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case ShaderOpcodes::ADD: setDest(operandDescriptor, dest, src1 + " + " + src2); break;
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case ShaderOpcodes::MUL: setDest(operandDescriptor, dest, src1 + " * " + src2); break;
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case ShaderOpcodes::MAX: setDest(operandDescriptor, dest, "max(" + src1 + ", " + src2 + ")"); break;
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case ShaderOpcodes::MIN: setDest(operandDescriptor, dest, "min(" + src1 + ", " + src2 + ")"); break;
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case ShaderOpcodes::ADD: setDest(operandDescriptor, dest, fmt::format("{} + {}", src1, src2)); break;
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case ShaderOpcodes::MUL: setDest(operandDescriptor, dest, fmt::format("{} * {}", src1, src2)); break;
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case ShaderOpcodes::MAX: setDest(operandDescriptor, dest, fmt::format("max({}, {})", src1, src2)); break;
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case ShaderOpcodes::MIN: setDest(operandDescriptor, dest, fmt::format("min({}, {})", src1, src2)); break;
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case ShaderOpcodes::DP3: setDest(operandDescriptor, dest, "vec4(dot(" + src1 + ".xyz, " + src2 + ".xyz))"); break;
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case ShaderOpcodes::DP4: setDest(operandDescriptor, dest, "vec4(dot(" + src1 + ", " + src2 + "))"); break;
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case ShaderOpcodes::RSQ: setDest(operandDescriptor, dest, "vec4(inversesqrt(" + src1 + ".x))"); break;
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case ShaderOpcodes::DP3: setDest(operandDescriptor, dest, fmt::format("vec4(dot({}.xyz, {}.xyz))", src1, src2)); break;
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case ShaderOpcodes::DP4: setDest(operandDescriptor, dest, fmt::format("vec4(dot({}, {}))", src1, src2)); break;
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case ShaderOpcodes::RSQ: setDest(operandDescriptor, dest, fmt::format("vec4(inversesqrt({}.x))", src1)); break;
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default: Helpers::panic("GLSL recompiler: Unknown common opcode: %X", opcode); break;
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}
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