PicaVertex -> PICA::Vertex

This commit is contained in:
wheremyfoodat 2023-07-04 23:37:48 +03:00
parent b403e9a66e
commit a3d8f777b4
6 changed files with 43 additions and 41 deletions

View file

@ -61,7 +61,7 @@ void GPU::drawArrays(bool indexed) {
}
}
static std::array<PicaVertex, Renderer::vertexBufferSize> vertices;
static std::array<PICA::Vertex, Renderer::vertexBufferSize> vertices;
template <bool indexed, bool useShaderJIT>
void GPU::drawArrays() {
@ -249,7 +249,7 @@ void GPU::drawArrays() {
shaderUnit.vs.run();
}
PicaVertex& out = vertices[i];
PICA::Vertex& out = vertices[i];
// Map shader outputs to fixed function properties
const u32 totalShaderOutputs = regs[PICA::InternalRegs::ShaderOutputCount] & 7;
for (int i = 0; i < totalShaderOutputs; i++) {
@ -265,8 +265,8 @@ void GPU::drawArrays() {
renderer.drawVertices(primType, std::span(vertices).first(vertexCount));
}
PicaVertex GPU::getImmediateModeVertex() {
PicaVertex v;
PICA::Vertex GPU::getImmediateModeVertex() {
PICA::Vertex v;
const int totalAttrCount = (regs[PICA::InternalRegs::VertexShaderAttrNum] & 0xf) + 1;
// Copy immediate mode attributes to vertex shader unit

View file

@ -188,7 +188,7 @@ void GPU::writeInternalReg(u32 index, u32 value, u32 mask) {
immediateModeAttributes[immediateModeAttrIndex++] = attr;
if (immediateModeAttrIndex == totalAttrCount) {
PicaVertex v = getImmediateModeVertex();
PICA::Vertex v = getImmediateModeVertex();
immediateModeAttrIndex = 0;
immediateModeVertices[immediateModeVertIndex++] = v;

View file

@ -645,34 +645,34 @@ void Renderer::initGraphicsContext() {
displayProgram.use();
glUniform1i(OpenGL::uniformLocation(displayProgram, "u_texture"), 0); // Init sampler object
vbo.createFixedSize(sizeof(PicaVertex) * vertexBufferSize, GL_STREAM_DRAW);
vbo.createFixedSize(sizeof(Vertex) * vertexBufferSize, GL_STREAM_DRAW);
vbo.bind();
vao.create();
vao.bind();
// Position (x, y, z, w) attributes
vao.setAttributeFloat<float>(0, 4, sizeof(PicaVertex), offsetof(PicaVertex, s.positions));
vao.setAttributeFloat<float>(0, 4, sizeof(Vertex), offsetof(Vertex, s.positions));
vao.enableAttribute(0);
// Quaternion attribute
vao.setAttributeFloat<float>(1, 4, sizeof(PicaVertex), offsetof(PicaVertex, s.quaternion));
vao.setAttributeFloat<float>(1, 4, sizeof(Vertex), offsetof(Vertex, s.quaternion));
vao.enableAttribute(1);
// Colour attribute
vao.setAttributeFloat<float>(2, 4, sizeof(PicaVertex), offsetof(PicaVertex, s.colour));
vao.setAttributeFloat<float>(2, 4, sizeof(Vertex), offsetof(Vertex, s.colour));
vao.enableAttribute(2);
// UV 0 attribute
vao.setAttributeFloat<float>(3, 2, sizeof(PicaVertex), offsetof(PicaVertex, s.texcoord0));
vao.setAttributeFloat<float>(3, 2, sizeof(Vertex), offsetof(Vertex, s.texcoord0));
vao.enableAttribute(3);
// UV 1 attribute
vao.setAttributeFloat<float>(4, 2, sizeof(PicaVertex), offsetof(PicaVertex, s.texcoord1));
vao.setAttributeFloat<float>(4, 2, sizeof(Vertex), offsetof(Vertex, s.texcoord1));
vao.enableAttribute(4);
// UV 0 W-component attribute
vao.setAttributeFloat<float>(5, 1, sizeof(PicaVertex), offsetof(PicaVertex, s.texcoord0_w));
vao.setAttributeFloat<float>(5, 1, sizeof(Vertex), offsetof(Vertex, s.texcoord0_w));
vao.enableAttribute(5);
// View
vao.setAttributeFloat<float>(6, 3, sizeof(PicaVertex), offsetof(PicaVertex, s.view));
vao.setAttributeFloat<float>(6, 3, sizeof(Vertex), offsetof(Vertex, s.view));
vao.enableAttribute(6);
// UV 2 attribute
vao.setAttributeFloat<float>(7, 2, sizeof(PicaVertex), offsetof(PicaVertex, s.texcoord2));
vao.setAttributeFloat<float>(7, 2, sizeof(Vertex), offsetof(Vertex, s.texcoord2));
vao.enableAttribute(7);
dummyVBO.create();
@ -842,7 +842,7 @@ void Renderer::updateLightingLUT(){
gpu.lightingLUTDirty = false;
}
void Renderer::drawVertices(PICA::PrimType primType, std::span<const PicaVertex> vertices) {
void Renderer::drawVertices(PICA::PrimType primType, std::span<const Vertex> vertices) {
// The fourth type is meant to be "Geometry primitive". TODO: Find out what that is
static constexpr std::array<OpenGL::Primitives, 4> primTypes = {
OpenGL::Triangle, OpenGL::TriangleStrip, OpenGL::TriangleFan, OpenGL::Triangle