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https://github.com/wheremyfoodat/Panda3DS.git
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PicaVertex -> PICA::Vertex
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parent
b403e9a66e
commit
a3d8f777b4
6 changed files with 43 additions and 41 deletions
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@ -645,34 +645,34 @@ void Renderer::initGraphicsContext() {
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displayProgram.use();
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glUniform1i(OpenGL::uniformLocation(displayProgram, "u_texture"), 0); // Init sampler object
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vbo.createFixedSize(sizeof(PicaVertex) * vertexBufferSize, GL_STREAM_DRAW);
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vbo.createFixedSize(sizeof(Vertex) * vertexBufferSize, GL_STREAM_DRAW);
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vbo.bind();
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vao.create();
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vao.bind();
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// Position (x, y, z, w) attributes
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vao.setAttributeFloat<float>(0, 4, sizeof(PicaVertex), offsetof(PicaVertex, s.positions));
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vao.setAttributeFloat<float>(0, 4, sizeof(Vertex), offsetof(Vertex, s.positions));
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vao.enableAttribute(0);
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// Quaternion attribute
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vao.setAttributeFloat<float>(1, 4, sizeof(PicaVertex), offsetof(PicaVertex, s.quaternion));
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vao.setAttributeFloat<float>(1, 4, sizeof(Vertex), offsetof(Vertex, s.quaternion));
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vao.enableAttribute(1);
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// Colour attribute
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vao.setAttributeFloat<float>(2, 4, sizeof(PicaVertex), offsetof(PicaVertex, s.colour));
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vao.setAttributeFloat<float>(2, 4, sizeof(Vertex), offsetof(Vertex, s.colour));
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vao.enableAttribute(2);
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// UV 0 attribute
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vao.setAttributeFloat<float>(3, 2, sizeof(PicaVertex), offsetof(PicaVertex, s.texcoord0));
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vao.setAttributeFloat<float>(3, 2, sizeof(Vertex), offsetof(Vertex, s.texcoord0));
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vao.enableAttribute(3);
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// UV 1 attribute
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vao.setAttributeFloat<float>(4, 2, sizeof(PicaVertex), offsetof(PicaVertex, s.texcoord1));
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vao.setAttributeFloat<float>(4, 2, sizeof(Vertex), offsetof(Vertex, s.texcoord1));
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vao.enableAttribute(4);
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// UV 0 W-component attribute
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vao.setAttributeFloat<float>(5, 1, sizeof(PicaVertex), offsetof(PicaVertex, s.texcoord0_w));
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vao.setAttributeFloat<float>(5, 1, sizeof(Vertex), offsetof(Vertex, s.texcoord0_w));
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vao.enableAttribute(5);
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// View
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vao.setAttributeFloat<float>(6, 3, sizeof(PicaVertex), offsetof(PicaVertex, s.view));
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vao.setAttributeFloat<float>(6, 3, sizeof(Vertex), offsetof(Vertex, s.view));
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vao.enableAttribute(6);
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// UV 2 attribute
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vao.setAttributeFloat<float>(7, 2, sizeof(PicaVertex), offsetof(PicaVertex, s.texcoord2));
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vao.setAttributeFloat<float>(7, 2, sizeof(Vertex), offsetof(Vertex, s.texcoord2));
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vao.enableAttribute(7);
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dummyVBO.create();
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@ -842,7 +842,7 @@ void Renderer::updateLightingLUT(){
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gpu.lightingLUTDirty = false;
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}
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void Renderer::drawVertices(PICA::PrimType primType, std::span<const PicaVertex> vertices) {
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void Renderer::drawVertices(PICA::PrimType primType, std::span<const Vertex> vertices) {
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// The fourth type is meant to be "Geometry primitive". TODO: Find out what that is
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static constexpr std::array<OpenGL::Primitives, 4> primTypes = {
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OpenGL::Triangle, OpenGL::TriangleStrip, OpenGL::TriangleFan, OpenGL::Triangle
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