From b817c72a9c3e59ebd1ce2889fc26efda56bee75f Mon Sep 17 00:00:00 2001 From: wheremyfoodat Date: Tue, 16 May 2023 00:15:57 +0300 Subject: [PATCH] [OpenGL] 410 blaze it (MacOS does not have 420) --- src/core/renderer_gl/renderer_gl.cpp | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/src/core/renderer_gl/renderer_gl.cpp b/src/core/renderer_gl/renderer_gl.cpp index 3808605a..f4ea3f6b 100644 --- a/src/core/renderer_gl/renderer_gl.cpp +++ b/src/core/renderer_gl/renderer_gl.cpp @@ -27,7 +27,7 @@ const char* vertexShader = R"( )"; const char* fragmentShader = R"( - #version 420 core + #version 410 core in vec4 colour; in vec2 tex0_UVs; @@ -100,7 +100,7 @@ const char* fragmentShader = R"( )"; const char* displayVertexShader = R"( - #version 420 core + #version 410 core out vec2 UV; void main() { @@ -126,7 +126,7 @@ const char* displayVertexShader = R"( )"; const char* displayFragmentShader = R"( - #version 420 core + #version 410 core in vec2 UV; out vec4 FragColor;