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Add UBO/BlendEquation/BlendFunc to GL state manager
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219a560cbe
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a4ec770587
3 changed files with 67 additions and 7 deletions
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@ -40,9 +40,13 @@ struct GLStateManager {
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GLuint boundVAO;
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GLuint boundVBO;
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GLuint currentProgram;
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GLuint boundUBO;
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GLenum depthFunc;
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GLenum logicOp;
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GLenum blendEquationRGB, blendEquationAlpha;
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GLenum blendFuncSourceRGB, blendFuncSourceAlpha;
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GLenum blendFuncDestRGB, blendFuncDestAlpha;
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void reset();
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void resetBlend();
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@ -51,7 +55,7 @@ struct GLStateManager {
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void resetColourMask();
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void resetDepth();
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void resetVAO();
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void resetVBO();
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void resetBuffers();
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void resetProgram();
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void resetScissor();
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void resetStencil();
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@ -183,6 +187,13 @@ struct GLStateManager {
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}
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}
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void bindUBO(GLuint handle) {
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if (boundUBO != handle) {
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boundUBO = handle;
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glBindBuffer(GL_UNIFORM_BUFFER, boundUBO);
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}
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}
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void bindVAO(const OpenGL::VertexArray& vao) { bindVAO(vao.handle()); }
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void bindVBO(const OpenGL::VertexBuffer& vbo) { bindVBO(vbo.handle()); }
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void useProgram(const OpenGL::Program& program) { useProgram(program.handle()); }
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@ -224,6 +235,41 @@ struct GLStateManager {
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}
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void setDepthFunc(OpenGL::DepthFunc func) { setDepthFunc(static_cast<GLenum>(func)); }
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// Counterpart to glBlendEquationSeparate
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void setBlendEquation(GLenum modeRGB, GLenum modeAlpha) {
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if (blendEquationRGB != modeRGB || blendEquationAlpha != modeAlpha) {
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blendEquationRGB = modeRGB;
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blendEquationAlpha = modeAlpha;
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glBlendEquationSeparate(modeRGB, modeAlpha);
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}
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}
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// Counterpart to glBlendFuncSeparate
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void setBlendFunc(GLenum sourceRGB, GLenum destRGB, GLenum sourceAlpha, GLenum destAlpha) {
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if (blendFuncSourceRGB != sourceRGB || blendFuncDestRGB != destRGB || blendFuncSourceAlpha != sourceAlpha ||
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blendFuncDestAlpha != destAlpha) {
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blendFuncSourceRGB = sourceRGB;
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blendFuncDestRGB = destRGB;
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blendFuncSourceAlpha = sourceAlpha;
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blendFuncDestAlpha = destAlpha;
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glBlendFuncSeparate(sourceRGB, destRGB,sourceAlpha, destAlpha);
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}
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}
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// Counterpart to regular glBlendEquation
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void setBlendEquation(GLenum mode) { setBlendEquation(mode, mode); }
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void setBlendEquation(OpenGL::BlendEquation modeRGB, OpenGL::BlendEquation modeAlpha) {
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setBlendEquation(static_cast<GLenum>(modeRGB), static_cast<GLenum>(modeAlpha));
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}
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void setBlendEquation(OpenGL::BlendEquation mode) {
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setBlendEquation(static_cast<GLenum>(mode));
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}
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};
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static_assert(std::is_trivially_constructible<GLStateManager>(), "OpenGL State Manager class is not trivially constructible!");
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