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[PICA] There's 96 float uniforms, not 8
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@ -76,7 +76,7 @@ public:
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u32 boolUniform;
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u32 boolUniform;
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std::array<u32, 4> intUniforms;
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std::array<u32, 4> intUniforms;
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std::array<vec4f, 8> floatUniforms;
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std::array<vec4f, 96> floatUniforms;
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std::array<vec4f, 16> fixedAttributes; // Fixed vertex attributes
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std::array<vec4f, 16> fixedAttributes; // Fixed vertex attributes
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std::array<vec4f, 16> attributes; // Attributes past to the shader
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std::array<vec4f, 16> attributes; // Attributes past to the shader
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