[PICA] Add slt, sgei

This commit is contained in:
wheremyfoodat 2023-04-26 21:46:10 +03:00
parent ecfbd81102
commit ab5f6cf31c
2 changed files with 47 additions and 0 deletions

View file

@ -16,6 +16,7 @@ namespace ShaderOpcodes {
DP3 = 0x01,
DP4 = 0x02,
MUL = 0x08,
SLT = 0x0A,
FLR = 0x0B,
MAX = 0x0C,
MIN = 0x0D,
@ -23,6 +24,7 @@ namespace ShaderOpcodes {
RSQ = 0x0F,
MOVA = 0x12,
MOV = 0x13,
SGEI = 0x1A,
SLTI = 0x1B,
NOP = 0x21,
END = 0x22,
@ -112,6 +114,8 @@ class PICAShader {
void mul(u32 instruction);
void rcp(u32 instruction);
void rsq(u32 instruction);
void sgei(u32 instruction);
void slt(u32 instruction);
void slti(u32 instruction);
// src1, src2 and src3 have different negation & component swizzle bits in the operand descriptor

View file

@ -36,6 +36,8 @@ void PICAShader::run() {
case ShaderOpcodes::NOP: break; // Do nothing
case ShaderOpcodes::RCP: rcp(instruction); break;
case ShaderOpcodes::RSQ: rsq(instruction); break;
case ShaderOpcodes::SGEI: sgei(instruction); break;
case ShaderOpcodes::SLT: slt(instruction); break;
case ShaderOpcodes::SLTI: slti(instruction); break;
case 0x30: case 0x31: case 0x32: case 0x33: case 0x34: case 0x35: case 0x36: case 0x37:
@ -407,6 +409,47 @@ void PICAShader::madi(u32 instruction) {
}
}
void PICAShader::slt(u32 instruction) {
const u32 operandDescriptor = operandDescriptors[instruction & 0x7f];
u32 src1 = (instruction >> 12) & 0x7f;
const u32 src2 = (instruction >> 7) & 0x1f; // src2 coming first because PICA moment
const u32 idx = (instruction >> 19) & 3;
const u32 dest = (instruction >> 21) & 0x1f;
src1 = getIndexedSource(src1, idx);
vec4f srcVec1 = getSourceSwizzled<1>(src1, operandDescriptor);
vec4f srcVec2 = getSourceSwizzled<2>(src2, operandDescriptor);
auto& destVector = getDest(dest);
u32 componentMask = operandDescriptor & 0xf;
for (int i = 0; i < 4; i++) {
if (componentMask & (1 << i)) {
destVector[3 - i] = srcVec1[3 - i] < srcVec2[3 - i] ? f24::fromFloat32(1.0) : f24::zero();
}
}
}
void PICAShader::sgei(u32 instruction) {
const u32 operandDescriptor = operandDescriptors[instruction & 0x1f];
const u32 src1 = (instruction >> 14) & 0x1f;
u32 src2 = (instruction >> 7) & 0x7f;
const u32 idx = (instruction >> 19) & 3;
const u32 dest = (instruction >> 21) & 0x1f;
src2 = getIndexedSource(src2, idx);
auto srcVec1 = getSourceSwizzled<1>(src1, operandDescriptor);
auto srcVec2 = getSourceSwizzled<2>(src2, operandDescriptor);
auto& destVector = getDest(dest);
u32 componentMask = operandDescriptor & 0xf;
for (int i = 0; i < 4; i++) {
if (componentMask & (1 << i)) {
destVector[3 - i] = srcVec1[3 - i] >= srcVec2[3 - i] ? f24::fromFloat32(1.0) : f24::zero();
}
}
}
void PICAShader::slti(u32 instruction) {
const u32 operandDescriptor = operandDescriptors[instruction & 0x1f];
const u32 src1 = (instruction >> 14) & 0x1f;