Add SDL_Window to initGraphicsContext prototype

This value is needed for vulkan to properly allocate a surface, and would benefit OpenGL to move more of its initialization code into here rather than in `emulator.cpp`.
This commit is contained in:
Wunkolo 2023-07-18 22:00:28 -07:00
parent 870b6a21bf
commit b048d4dd6e
9 changed files with 16 additions and 13 deletions

View file

@ -45,7 +45,7 @@ void RendererGL::reset() {
}
}
void RendererGL::initGraphicsContext() {
void RendererGL::initGraphicsContext(SDL_Window* window) {
gl.reset();
auto gl_resources = cmrc::RendererGL::get_filesystem();