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https://github.com/wheremyfoodat/Panda3DS.git
synced 2025-04-06 22:25:41 +12:00
DSP: Add option to enable/disable AAC
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parent
93c143d79d
commit
b251f84ab1
13 changed files with 44 additions and 23 deletions
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@ -18,7 +18,8 @@ namespace Audio::AAC {
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public:
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public:
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// Decode function. Takes in a reference to the AAC response & request, and a callback for paddr -> pointer conversions
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// Decode function. Takes in a reference to the AAC response & request, and a callback for paddr -> pointer conversions
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void decode(AAC::Message& response, const AAC::Message& request, PaddrCallback paddrCallback);
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// We also allow for optionally muting the AAC output (setting all of it to 0) instead of properly decoding it, for debug/research purposes
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void decode(AAC::Message& response, const AAC::Message& request, PaddrCallback paddrCallback, bool enableAudio = false);
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~Decoder();
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~Decoder();
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};
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};
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} // namespace Audio::AAC
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} // namespace Audio::AAC
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@ -14,6 +14,7 @@
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// The DSP core must have access to the DSP service to be able to trigger interrupts properly
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// The DSP core must have access to the DSP service to be able to trigger interrupts properly
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class DSPService;
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class DSPService;
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class Memory;
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class Memory;
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struct EmulatorConfig;
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namespace Audio {
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namespace Audio {
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// There are 160 stereo samples in 1 audio frame, so 320 samples total
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// There are 160 stereo samples in 1 audio frame, so 320 samples total
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@ -31,6 +32,7 @@ namespace Audio {
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Memory& mem;
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Memory& mem;
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Scheduler& scheduler;
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Scheduler& scheduler;
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DSPService& dspService;
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DSPService& dspService;
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EmulatorConfig& settings;
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Samples sampleBuffer;
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Samples sampleBuffer;
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bool audioEnabled = false;
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bool audioEnabled = false;
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@ -39,7 +41,8 @@ namespace Audio {
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public:
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public:
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enum class Type { Null, Teakra, HLE };
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enum class Type { Null, Teakra, HLE };
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DSPCore(Memory& mem, Scheduler& scheduler, DSPService& dspService) : mem(mem), scheduler(scheduler), dspService(dspService) {}
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DSPCore(Memory& mem, Scheduler& scheduler, DSPService& dspService, EmulatorConfig& settings)
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: mem(mem), scheduler(scheduler), dspService(dspService), settings(settings) {}
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virtual ~DSPCore() {}
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virtual ~DSPCore() {}
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virtual void reset() = 0;
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virtual void reset() = 0;
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@ -62,5 +65,5 @@ namespace Audio {
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virtual void setAudioEnabled(bool enable) { audioEnabled = enable; }
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virtual void setAudioEnabled(bool enable) { audioEnabled = enable; }
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};
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};
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std::unique_ptr<DSPCore> makeDSPCore(DSPCore::Type type, Memory& mem, Scheduler& scheduler, DSPService& dspService);
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std::unique_ptr<DSPCore> makeDSPCore(EmulatorConfig& config, Memory& mem, Scheduler& scheduler, DSPService& dspService);
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} // namespace Audio
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} // namespace Audio
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@ -206,7 +206,7 @@ namespace Audio {
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SampleBuffer decodeADPCM(const u8* data, usize sampleCount, Source& source);
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SampleBuffer decodeADPCM(const u8* data, usize sampleCount, Source& source);
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public:
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public:
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HLE_DSP(Memory& mem, Scheduler& scheduler, DSPService& dspService);
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HLE_DSP(Memory& mem, Scheduler& scheduler, DSPService& dspService, EmulatorConfig& config);
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~HLE_DSP() override {}
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~HLE_DSP() override {}
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void reset() override;
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void reset() override;
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@ -23,7 +23,7 @@ namespace Audio {
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bool loaded = false; // Have we loaded a component?
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bool loaded = false; // Have we loaded a component?
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public:
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public:
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NullDSP(Memory& mem, Scheduler& scheduler, DSPService& dspService) : DSPCore(mem, scheduler, dspService) {}
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NullDSP(Memory& mem, Scheduler& scheduler, DSPService& dspService, EmulatorConfig& config) : DSPCore(mem, scheduler, dspService, config) {}
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~NullDSP() override {}
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~NullDSP() override {}
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void reset() override;
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void reset() override;
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@ -77,7 +77,7 @@ namespace Audio {
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}
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}
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public:
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public:
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TeakraDSP(Memory& mem, Scheduler& scheduler, DSPService& dspService);
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TeakraDSP(Memory& mem, Scheduler& scheduler, DSPService& dspService, EmulatorConfig& config);
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~TeakraDSP() override {}
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~TeakraDSP() override {}
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void reset() override;
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void reset() override;
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@ -41,6 +41,7 @@ struct EmulatorConfig {
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bool audioEnabled = false;
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bool audioEnabled = false;
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bool vsyncEnabled = true;
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bool vsyncEnabled = true;
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bool aacEnabled = true; // Enable AAC audio?
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bool enableRenderdoc = false;
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bool enableRenderdoc = false;
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bool printAppVersion = true;
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bool printAppVersion = true;
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@ -96,7 +96,9 @@ void EmulatorConfig::load() {
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auto dspCoreName = toml::find_or<std::string>(audio, "DSPEmulation", "HLE");
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auto dspCoreName = toml::find_or<std::string>(audio, "DSPEmulation", "HLE");
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dspType = Audio::DSPCore::typeFromString(dspCoreName);
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dspType = Audio::DSPCore::typeFromString(dspCoreName);
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audioEnabled = toml::find_or<toml::boolean>(audio, "EnableAudio", false);
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audioEnabled = toml::find_or<toml::boolean>(audio, "EnableAudio", false);
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aacEnabled = toml::find_or<toml::boolean>(audio, "EnableAACAudio", true);
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}
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}
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}
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}
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@ -167,6 +169,7 @@ void EmulatorConfig::save() {
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data["Audio"]["DSPEmulation"] = std::string(Audio::DSPCore::typeToString(dspType));
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data["Audio"]["DSPEmulation"] = std::string(Audio::DSPCore::typeToString(dspType));
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data["Audio"]["EnableAudio"] = audioEnabled;
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data["Audio"]["EnableAudio"] = audioEnabled;
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data["Audio"]["EnableAACAudio"] = aacEnabled;
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data["Battery"]["ChargerPlugged"] = chargerPlugged;
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data["Battery"]["ChargerPlugged"] = chargerPlugged;
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data["Battery"]["BatteryPercentage"] = batteryPercentage;
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data["Battery"]["BatteryPercentage"] = batteryPercentage;
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@ -5,7 +5,7 @@
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#include <vector>
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#include <vector>
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using namespace Audio;
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using namespace Audio;
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void AAC::Decoder::decode(AAC::Message& response, const AAC::Message& request, AAC::Decoder::PaddrCallback paddrCallback) {
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void AAC::Decoder::decode(AAC::Message& response, const AAC::Message& request, AAC::Decoder::PaddrCallback paddrCallback, bool enableAudio) {
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// Copy the command and mode fields of the request to the response
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// Copy the command and mode fields of the request to the response
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response.command = request.command;
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response.command = request.command;
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response.mode = request.mode;
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response.mode = request.mode;
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@ -95,9 +95,18 @@ void AAC::Decoder::decode(AAC::Message& response, const AAC::Message& request, A
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}
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}
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}
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}
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for (int sample = 0; sample < info->frameSize; sample++) {
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if (enableAudio) {
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for (int stream = 0; stream < channels; stream++) {
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for (int sample = 0; sample < info->frameSize; sample++) {
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audioStreams[stream].push_back(frame[(sample * channels) + stream]);
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for (int stream = 0; stream < channels; stream++) {
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audioStreams[stream].push_back(frame[(sample * channels) + stream]);
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}
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}
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} else {
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// If audio is not enabled, push 0s
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for (int sample = 0; sample < info->frameSize; sample++) {
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for (int stream = 0; stream < channels; stream++) {
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audioStreams[stream].push_back(0);
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}
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}
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}
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}
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}
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} else {
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} else {
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@ -8,17 +8,17 @@
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#include "audio/null_core.hpp"
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#include "audio/null_core.hpp"
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#include "audio/teakra_core.hpp"
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#include "audio/teakra_core.hpp"
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std::unique_ptr<Audio::DSPCore> Audio::makeDSPCore(DSPCore::Type type, Memory& mem, Scheduler& scheduler, DSPService& dspService) {
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std::unique_ptr<Audio::DSPCore> Audio::makeDSPCore(EmulatorConfig& config, Memory& mem, Scheduler& scheduler, DSPService& dspService) {
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std::unique_ptr<DSPCore> core;
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std::unique_ptr<DSPCore> core;
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switch (type) {
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switch (config.dspType) {
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case DSPCore::Type::Null: core = std::make_unique<NullDSP>(mem, scheduler, dspService); break;
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case DSPCore::Type::Null: core = std::make_unique<NullDSP>(mem, scheduler, dspService, config); break;
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case DSPCore::Type::Teakra: core = std::make_unique<TeakraDSP>(mem, scheduler, dspService); break;
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case DSPCore::Type::Teakra: core = std::make_unique<TeakraDSP>(mem, scheduler, dspService, config); break;
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case DSPCore::Type::HLE: core = std::make_unique<HLE_DSP>(mem, scheduler, dspService); break;
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case DSPCore::Type::HLE: core = std::make_unique<HLE_DSP>(mem, scheduler, dspService, config); break;
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default:
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default:
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Helpers::warn("Invalid DSP core selected!");
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Helpers::warn("Invalid DSP core selected!");
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core = std::make_unique<NullDSP>(mem, scheduler, dspService);
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core = std::make_unique<NullDSP>(mem, scheduler, dspService, config);
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break;
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break;
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}
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}
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@ -8,6 +8,7 @@
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#include "audio/aac_decoder.hpp"
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#include "audio/aac_decoder.hpp"
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#include "audio/dsp_simd.hpp"
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#include "audio/dsp_simd.hpp"
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#include "config.hpp"
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#include "services/dsp.hpp"
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#include "services/dsp.hpp"
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namespace Audio {
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namespace Audio {
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@ -20,7 +21,8 @@ namespace Audio {
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};
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};
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}
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}
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HLE_DSP::HLE_DSP(Memory& mem, Scheduler& scheduler, DSPService& dspService) : DSPCore(mem, scheduler, dspService) {
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HLE_DSP::HLE_DSP(Memory& mem, Scheduler& scheduler, DSPService& dspService, EmulatorConfig& config)
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: DSPCore(mem, scheduler, dspService, config) {
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// Set up source indices
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// Set up source indices
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for (int i = 0; i < sources.size(); i++) {
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for (int i = 0; i < sources.size(); i++) {
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sources[i].index = i;
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sources[i].index = i;
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@ -713,9 +715,8 @@ namespace Audio {
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response.command = request.command;
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response.command = request.command;
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response.mode = request.mode;
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response.mode = request.mode;
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// TODO: Make this a toggle in config.toml. Currently we have it on by default.
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// We allow disabling AAC audio. Mostly useful for debugging & figuring out if an audio track is AAC or not.
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constexpr bool enableAAC = true;
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if (settings.aacEnabled) {
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if (enableAAC) {
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aacDecoder->decode(response, request, [this](u32 paddr) { return getPointerPhys<u8>(paddr); });
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aacDecoder->decode(response, request, [this](u32 paddr) { return getPointerPhys<u8>(paddr); });
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}
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}
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break;
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break;
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@ -36,8 +36,8 @@ struct Dsp1 {
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Segment segments[10];
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Segment segments[10];
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};
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};
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TeakraDSP::TeakraDSP(Memory& mem, Scheduler& scheduler, DSPService& dspService)
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TeakraDSP::TeakraDSP(Memory& mem, Scheduler& scheduler, DSPService& dspService, EmulatorConfig& config)
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: DSPCore(mem, scheduler, dspService), pipeBaseAddr(0), running(false) {
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: DSPCore(mem, scheduler, dspService, config), pipeBaseAddr(0), running(false) {
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// Set up callbacks for Teakra
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// Set up callbacks for Teakra
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Teakra::AHBMCallback ahbm;
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Teakra::AHBMCallback ahbm;
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@ -28,7 +28,7 @@ Emulator::Emulator()
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{
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{
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DSPService& dspService = kernel.getServiceManager().getDSP();
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DSPService& dspService = kernel.getServiceManager().getDSP();
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dsp = Audio::makeDSPCore(config.dspType, memory, scheduler, dspService);
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dsp = Audio::makeDSPCore(config, memory, scheduler, dspService);
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dspService.setDSPCore(dsp.get());
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dspService.setDSPCore(dsp.get());
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audioDevice.init(dsp->getSamples());
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audioDevice.init(dsp->getSamples());
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@ -172,6 +172,7 @@ static void configInit() {
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{"panda3ds_use_vsync", "Enable VSync; enabled|disabled"},
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{"panda3ds_use_vsync", "Enable VSync; enabled|disabled"},
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{"panda3ds_dsp_emulation", "DSP emulation; HLE|LLE|Null"},
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{"panda3ds_dsp_emulation", "DSP emulation; HLE|LLE|Null"},
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{"panda3ds_use_audio", "Enable audio; disabled|enabled"},
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{"panda3ds_use_audio", "Enable audio; disabled|enabled"},
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{"panda3ds_enable_aac", "Enable AAC audio; enabled|disabled"},
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{"panda3ds_use_virtual_sd", "Enable virtual SD card; enabled|disabled"},
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{"panda3ds_use_virtual_sd", "Enable virtual SD card; enabled|disabled"},
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{"panda3ds_write_protect_virtual_sd", "Write protect virtual SD card; disabled|enabled"},
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{"panda3ds_write_protect_virtual_sd", "Write protect virtual SD card; disabled|enabled"},
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{"panda3ds_battery_level", "Battery percentage; 5|10|20|30|50|70|90|100"},
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{"panda3ds_battery_level", "Battery percentage; 5|10|20|30|50|70|90|100"},
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@ -194,6 +195,8 @@ static void configUpdate() {
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config.batteryPercentage = fetchVariableRange("panda3ds_battery_level", 5, 100);
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config.batteryPercentage = fetchVariableRange("panda3ds_battery_level", 5, 100);
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config.dspType = Audio::DSPCore::typeFromString(fetchVariable("panda3ds_dsp_emulation", "null"));
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config.dspType = Audio::DSPCore::typeFromString(fetchVariable("panda3ds_dsp_emulation", "null"));
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config.audioEnabled = fetchVariableBool("panda3ds_use_audio", false);
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config.audioEnabled = fetchVariableBool("panda3ds_use_audio", false);
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config.aacEnabled = fetchVariableBool("panda3ds_enable_aac", true);
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config.sdCardInserted = fetchVariableBool("panda3ds_use_virtual_sd", true);
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config.sdCardInserted = fetchVariableBool("panda3ds_use_virtual_sd", true);
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config.sdWriteProtected = fetchVariableBool("panda3ds_write_protect_virtual_sd", false);
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config.sdWriteProtected = fetchVariableBool("panda3ds_write_protect_virtual_sd", false);
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config.accurateShaderMul = fetchVariableBool("panda3ds_accurate_shader_mul", false);
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config.accurateShaderMul = fetchVariableBool("panda3ds_accurate_shader_mul", false);
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