Merge remote-tracking branch 'upstream/master' into load_rom

This commit is contained in:
wheremyfoodat 2023-07-27 12:31:41 +03:00
commit b39e32fce0
4 changed files with 64 additions and 5 deletions

View file

@ -75,6 +75,8 @@ Emulator::Emulator()
}
}
running = false;
programRunning = false;
reset(ReloadOption::NoReload);
}
@ -113,7 +115,9 @@ void Emulator::step() {}
void Emulator::render() {}
void Emulator::run() {
while (running) {
programRunning = true;
while (programRunning) {
#ifdef PANDA3DS_ENABLE_HTTP_SERVER
httpServer.processActions();
#endif
@ -127,7 +131,7 @@ void Emulator::run() {
switch (event.type) {
case SDL_QUIT:
printf("Bye :(\n");
running = false;
programRunning = false;
return;
case SDL_KEYDOWN:
@ -169,6 +173,19 @@ void Emulator::run() {
case SDLK_RETURN: hid.pressKey(Keys::Start); break;
case SDLK_BACKSPACE: hid.pressKey(Keys::Select); break;
// Use the F4 button as a hot-key to pause or resume the emulator
// We can't use the audio play/pause buttons because it's annoying
case SDLK_F4: {
togglePause();
break;
}
// Use F5 as a reset button
case SDLK_F5: {
reset(ReloadOption::Reload);
break;
}
}
break;
@ -346,8 +363,13 @@ void Emulator::run() {
}
}
// Only resume if a ROM is properly loaded
void Emulator::resume() { running = (romType != ROMType::None); }
void Emulator::pause() { running = false; }
void Emulator::togglePause() { running ? pause() : resume(); }
void Emulator::runFrame() {
if (romType != ROMType::None) {
if (running) {
cpu.runFrame(); // Run 1 frame of instructions
gpu.display(); // Display graphics
@ -360,6 +382,10 @@ void Emulator::runFrame() {
if (cheats.haveCheats()) [[unlikely]] {
cheats.run();
}
} else if (romType != ROMType::None) {
// If the emulator is not running and a game is loaded, we still want to display the framebuffer otherwise we will get weird
// double-buffering issues
gpu.display();
}
}
@ -408,6 +434,7 @@ bool Emulator::loadROM(const std::filesystem::path& path) {
romType = ROMType::None;
}
resume(); // Start the emulator
return success;
}