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Initial commit (I really need to remove Boost)
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92
third_party/imgui/examples/example_null/Makefile
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third_party/imgui/examples/example_null/Makefile
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#
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# Cross Platform Makefile
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# Compatible with MSYS2/MINGW, Ubuntu 14.04.1 and Mac OS X
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#
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# Important: This is a "null backend" application, with no visible output or interaction!
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# This is used for testing purpose and continuous integration, and has little use for end-user.
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#
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# Options
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WITH_EXTRA_WARNINGS ?= 0
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WITH_FREETYPE ?= 0
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EXE = example_null
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IMGUI_DIR = ../..
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SOURCES = main.cpp
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SOURCES += $(IMGUI_DIR)/imgui.cpp $(IMGUI_DIR)/imgui_demo.cpp $(IMGUI_DIR)/imgui_draw.cpp $(IMGUI_DIR)/imgui_tables.cpp $(IMGUI_DIR)/imgui_widgets.cpp
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OBJS = $(addsuffix .o, $(basename $(notdir $(SOURCES))))
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UNAME_S := $(shell uname -s)
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CXXFLAGS += -I$(IMGUI_DIR)
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CXXFLAGS += -g -Wall -Wformat
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LIBS =
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# We use the WITH_EXTRA_WARNINGS flag on our CI setup to eagerly catch zealous warnings
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ifeq ($(WITH_EXTRA_WARNINGS), 1)
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CXXFLAGS += -Wno-zero-as-null-pointer-constant -Wno-double-promotion -Wno-variadic-macros
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endif
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# We use the WITH_FREETYPE flag on our CI setup to test compiling misc/freetype/imgui_freetype.cpp
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# (only supported on Linux, and note that the imgui_freetype code currently won't be executed)
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ifeq ($(WITH_FREETYPE), 1)
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SOURCES += $(IMGUI_DIR)/misc/freetype/imgui_freetype.cpp
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CXXFLAGS += $(shell pkg-config --cflags freetype2)
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LIBS += $(shell pkg-config --libs freetype2)
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endif
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##---------------------------------------------------------------------
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## BUILD FLAGS PER PLATFORM
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##---------------------------------------------------------------------
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ifeq ($(UNAME_S), Linux) #LINUX
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ECHO_MESSAGE = "Linux"
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ifneq ($(WITH_EXTRA_WARNINGS), 0)
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CXXFLAGS += -Wextra -Wpedantic
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ifeq ($(shell $(CXX) -v 2>&1 | grep -c "clang version"), 1)
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CXXFLAGS += -Wshadow -Wsign-conversion
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endif
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endif
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CFLAGS = $(CXXFLAGS)
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endif
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ifeq ($(UNAME_S), Darwin) #APPLE
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ECHO_MESSAGE = "Mac OS X"
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ifneq ($(WITH_EXTRA_WARNINGS), 0)
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CXXFLAGS += -Weverything -Wno-reserved-id-macro -Wno-c++98-compat-pedantic -Wno-padded -Wno-c++11-long-long
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endif
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CFLAGS = $(CXXFLAGS)
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endif
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ifeq ($(OS), Windows_NT)
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ECHO_MESSAGE = "MinGW"
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ifneq ($(WITH_EXTRA_WARNINGS), 0)
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CXXFLAGS += -Wextra -Wpedantic
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endif
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LIBS += -limm32
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CFLAGS = $(CXXFLAGS)
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endif
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##---------------------------------------------------------------------
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## BUILD RULES
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##---------------------------------------------------------------------
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%.o:%.cpp
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$(CXX) $(CXXFLAGS) -c -o $@ $<
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%.o:$(IMGUI_DIR)/%.cpp
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$(CXX) $(CXXFLAGS) -c -o $@ $<
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%.o:$(IMGUI_DIR)/backends/%.cpp
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$(CXX) $(CXXFLAGS) -c -o $@ $<
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%.o:$(IMGUI_DIR)/misc/freetype/%.cpp
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$(CXX) $(CXXFLAGS) -c -o $@ $<
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all: $(EXE)
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@echo Build complete for $(ECHO_MESSAGE)
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$(EXE): $(OBJS)
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$(CXX) -o $@ $^ $(CXXFLAGS) $(LIBS)
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clean:
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rm -f $(EXE) $(OBJS)
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third_party/imgui/examples/example_null/build_win32.bat
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third_party/imgui/examples/example_null/build_win32.bat
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@REM Build for Visual Studio compiler. Run your copy of vcvars32.bat or vcvarsall.bat to setup command-line compiler.
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mkdir Debug
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cl /nologo /Zi /MD /I ..\.. %* *.cpp ..\..\*.cpp /FeDebug/example_null.exe /FoDebug/ /link gdi32.lib shell32.lib imm32.lib
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third_party/imgui/examples/example_null/main.cpp
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third_party/imgui/examples/example_null/main.cpp
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// dear imgui: "null" example application
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// (compile and link imgui, create context, run headless with NO INPUTS, NO GRAPHICS OUTPUT)
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// This is useful to test building, but you cannot interact with anything here!
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#include "imgui.h"
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#include <stdio.h>
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int main(int, char**)
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{
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IMGUI_CHECKVERSION();
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ImGui::CreateContext();
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ImGuiIO& io = ImGui::GetIO();
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// Build atlas
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unsigned char* tex_pixels = NULL;
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int tex_w, tex_h;
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io.Fonts->GetTexDataAsRGBA32(&tex_pixels, &tex_w, &tex_h);
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for (int n = 0; n < 20; n++)
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{
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printf("NewFrame() %d\n", n);
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io.DisplaySize = ImVec2(1920, 1080);
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io.DeltaTime = 1.0f / 60.0f;
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ImGui::NewFrame();
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static float f = 0.0f;
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ImGui::Text("Hello, world!");
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ImGui::SliderFloat("float", &f, 0.0f, 1.0f);
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ImGui::Text("Application average %.3f ms/frame (%.1f FPS)", 1000.0f / io.Framerate, io.Framerate);
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ImGui::ShowDemoWindow(NULL);
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ImGui::Render();
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}
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printf("DestroyContext()\n");
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ImGui::DestroyContext();
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return 0;
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}
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