[OpenGL] 410 blaze it (MacOS does not have 420)

This commit is contained in:
wheremyfoodat 2023-05-16 00:15:57 +03:00
parent 0b0d6dcf4b
commit b817c72a9c

View file

@ -27,7 +27,7 @@ const char* vertexShader = R"(
)"; )";
const char* fragmentShader = R"( const char* fragmentShader = R"(
#version 420 core #version 410 core
in vec4 colour; in vec4 colour;
in vec2 tex0_UVs; in vec2 tex0_UVs;
@ -100,7 +100,7 @@ const char* fragmentShader = R"(
)"; )";
const char* displayVertexShader = R"( const char* displayVertexShader = R"(
#version 420 core #version 410 core
out vec2 UV; out vec2 UV;
void main() { void main() {
@ -126,7 +126,7 @@ const char* displayVertexShader = R"(
)"; )";
const char* displayFragmentShader = R"( const char* displayFragmentShader = R"(
#version 420 core #version 410 core
in vec2 UV; in vec2 UV;
out vec4 FragColor; out vec4 FragColor;