A few kissable changes

This commit is contained in:
offtkp 2024-07-21 18:25:51 +03:00
parent 82df95cf88
commit b8712b37c3
4 changed files with 11 additions and 8 deletions

View file

@ -143,10 +143,10 @@ void GPU::writeInternalReg(u32 index, u32 value, u32 mask) {
case FogLUTData5:
case FogLUTData6:
case FogLUTData7: {
const uint32_t index = regs[FogLUTIndex] & 127;
const uint32_t index = regs[FogLUTIndex] & 0x7F;
fogLUT[index] = value;
fogLUTDirty = true;
regs[FogLUTIndex] = (index + 1) & 127;
regs[FogLUTIndex] = (index + 1) & 0x7F;
break;
}

View file

@ -1026,7 +1026,7 @@ void RendererGL::initUbershader(OpenGL::Program& program) {
ubershaderData.depthmapEnableLoc = OpenGL::uniformLocation(program, "u_depthmapEnable");
ubershaderData.picaRegLoc = OpenGL::uniformLocation(program, "u_picaRegs");
// Init sampler objects. Texture 0 goes in texture unit 0, texture 1 in TU 1, texture 2 in TU 2, light maps go in TU 3, and the fog map goes in TU 4
// Init sampler objects. Texture 0 goes in texture unit 0, texture 1 in TU 1, texture 2 in TU 2 and the LUTs go in TU 3
glUniform1i(OpenGL::uniformLocation(program, "u_tex0"), 0);
glUniform1i(OpenGL::uniformLocation(program, "u_tex1"), 1);
glUniform1i(OpenGL::uniformLocation(program, "u_tex2"), 2);