[GPU] Output mangenta when an unimplemented TEV source is used

This commit is contained in:
fleroviux 2023-06-16 23:39:05 +02:00
parent 2e85f30c10
commit bcf6401d4d

View file

@ -61,6 +61,8 @@ const char* fragmentShader = R"(
vec4 buffer;
vec4 next_buffer;
bool tev_unimplemented_source = false;
vec4 tev_evaluate_source(int tev_id, int src_id) {
vec4 source = vec4(1.0);
@ -75,7 +77,7 @@ const char* fragmentShader = R"(
case 13u: source.rgb = buffer.rgb; break; // Previous buffer
case 14u: source.rgb = u_textureEnvColor[tev_id].rgb; break; // Constant (GPUREG_TEXENVi_COLOR)
case 15u: source.rgb = previous.rgb; break; // Previous (output from TEV #n-1)
default: return vec4(0.0, 1.0, 1.0, 1.0); break; // TODO: implement remaining sources
default: tev_unimplemented_source = true; break; // TODO: implement remaining sources
}
switch (alpha_source) {
@ -84,7 +86,7 @@ const char* fragmentShader = R"(
case 13u: source.a = buffer.a; break; // Previous buffer
case 14u: source.a = u_textureEnvColor[tev_id].a; break; // Constant (GPUREG_TEXENVi_COLOR)
case 15u: source.a = previous.a; break; // Previous (output from TEV #n-1)
default: return vec4(0.0, 1.0, 1.0, 1.0); break; // TODO: implement remaining sources
default: tev_unimplemented_source = true; break; // TODO: implement remaining sources
}
uint rgb_operand = (u_textureEnvOperand[tev_id] >> (src_id * 4)) & 15u;
@ -195,7 +197,9 @@ const char* fragmentShader = R"(
fragColour = tev_combine(5);
if((u_textureEnvUpdateBuffer & 0xFF00u) != 0u) {fragColour = vec4(1.0, 0.5, 1.0, 1.0); return; }
if (tev_unimplemented_source) {
fragColour = vec4(1.0, 0.0, 1.0, 1.0);
}
} else {
fragColour = colour;
}