Libretro: Add audio support

This commit is contained in:
Jonian Guveli 2025-02-01 23:19:45 +02:00
parent 54a78902bc
commit be071ffb78
3 changed files with 57 additions and 0 deletions

View file

@ -9,6 +9,7 @@
#include "ring_buffer.hpp"
class MiniAudioDevice {
public:
using Samples = Common::RingBuffer<ma_int16, 0x2000 * 2>;
static constexpr ma_uint32 sampleRate = 32768; // 3DS sample rate
static constexpr ma_uint32 channelCount = 2; // Audio output is stereo

View file

@ -10,6 +10,7 @@
MiniAudioDevice::MiniAudioDevice(const AudioDeviceConfig& audioSettings)
: initialized(false), running(false), samples(nullptr), audioSettings(audioSettings) {}
#ifndef __LIBRETRO__
void MiniAudioDevice::init(Samples& samples, bool safe) {
this->samples = &samples;
running = false;
@ -213,3 +214,4 @@ void MiniAudioDevice::close() {
ma_context_uninit(&context);
}
}
#endif

View file

@ -22,6 +22,7 @@ static bool usingGLES = false;
std::unique_ptr<Emulator> emulator;
RendererGL* renderer;
MiniAudioDevice* audioDevice;
std::filesystem::path Emulator::getConfigPath() {
return std::filesystem::path(savePath / "config.toml");
@ -31,6 +32,27 @@ std::filesystem::path Emulator::getAppDataRoot() {
return std::filesystem::path(savePath / "Emulator Files");
}
void MiniAudioDevice::init(Samples& samples, bool safe) {
this->samples = &samples;
initialized = true;
running = false;
audioDevice = this;
}
void MiniAudioDevice::start() {
running = true;
}
void MiniAudioDevice::stop() {
running = false;
}
void MiniAudioDevice::close() {
running = false;
initialized = false;
}
static void* getGLProcAddress(const char* name) {
return (void*)hwRender.get_proc_address(name);
}
@ -389,6 +411,38 @@ void retro_run() {
emulator->runFrame();
videoCallback(RETRO_HW_FRAME_BUFFER_VALID, emulator->width, emulator->height, 0);
if (audioDevice->running) {
static constexpr int frameCount = 547;
static constexpr int channelCount = 2;
static int16_t audioBuffer[frameCount * channelCount];
usize samplesWritten = 0;
samplesWritten += audioDevice->samples->pop(audioBuffer, frameCount * channelCount);
// Get the last sample for underrun handling
if (samplesWritten != 0) {
std::memcpy(
&audioDevice->lastStereoSample[0],
&audioBuffer[(samplesWritten - 1) * 2],
sizeof(audioDevice->lastStereoSample)
);
}
// If underruning, copy the last output sample
{
s16* pointer = &audioBuffer[samplesWritten * 2];
s16 l = audioDevice->lastStereoSample[0];
s16 r = audioDevice->lastStereoSample[1];
for (usize i = samplesWritten; i < frameCount; i++) {
*pointer++ = l;
*pointer++ = r;
}
}
audioBatchCallback(audioBuffer, sizeof(audioBuffer) / (2 * sizeof(int16_t)));
}
}
void retro_set_controller_port_device(uint port, uint device) {}