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Initial fastmem support
* PCSX2 fastmem depression * Move away from PCSX2 fastmem * Add enum_flag_ops.hpp * Finally building on Windows * Almost got a PoC * Fix arm64 builds * This somehow works * This also works... * Properly fix fastmem * Add free region manager * Update boost * Add ScopeExit * Comment out asserts on Linux/Mac/Android * Comment out ASSERT_MSG asserts too * Fix derp * Attempt to fix Android * Disable fastmem on Android * Fix Android again maybe pt 2 * android pls * AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA * AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA * Update host_memory.cpp * Properly reset memory arena on reset * Proper ashmem code for Android * more * Add temporary Android buildjet script for faster prototype builds * Fix fastmem (again) * Clean up shared memory
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18 changed files with 2139 additions and 13 deletions
73
include/dynamic_library.hpp
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73
include/dynamic_library.hpp
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// SPDX-FileCopyrightText: 2019 Dolphin Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#include <string>
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namespace Common {
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/**
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* Provides a platform-independent interface for loading a dynamic library and retrieving symbols.
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* The interface maintains an internal reference count to allow one handle to be shared between
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* multiple users.
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*/
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class DynamicLibrary final {
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public:
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/// Default constructor, does not load a library.
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explicit DynamicLibrary();
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/// Automatically loads the specified library. Call IsOpen() to check validity before use.
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explicit DynamicLibrary(const char* filename);
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/// Initializes the dynamic library with an already opened handle.
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explicit DynamicLibrary(void* handle_);
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/// Moves the library.
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DynamicLibrary(DynamicLibrary&&) noexcept;
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DynamicLibrary& operator=(DynamicLibrary&&) noexcept;
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/// Delete copies, we can't copy a dynamic library.
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DynamicLibrary(const DynamicLibrary&) = delete;
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DynamicLibrary& operator=(const DynamicLibrary&) = delete;
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/// Closes the library.
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~DynamicLibrary();
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/// Returns the specified library name with the platform-specific suffix added.
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[[nodiscard]] static std::string getUnprefixedFilename(const char* filename);
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/// Returns the specified library name in platform-specific format.
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/// Major/minor versions will not be included if set to -1.
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/// If libname already contains the "lib" prefix, it will not be added again.
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/// Windows: LIBNAME-MAJOR-MINOR.dll
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/// Linux: libLIBNAME.so.MAJOR.MINOR
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/// Mac: libLIBNAME.MAJOR.MINOR.dylib
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[[nodiscard]] static std::string getVersionedFilename(const char* libname, int major = -1, int minor = -1);
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/// Returns true if a module is loaded, otherwise false.
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[[nodiscard]] bool isOpen() const { return handle != nullptr; }
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/// Loads (or replaces) the handle with the specified library file name.
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/// Returns true if the library was loaded and can be used.
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[[nodiscard]] bool open(const char* filename);
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/// Unloads the library, any function pointers from this library are no longer valid.
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void close();
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/// Returns the address of the specified symbol (function or variable) as an untyped pointer.
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/// If the specified symbol does not exist in this library, nullptr is returned.
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[[nodiscard]] void* getSymbolAddress(const char* name) const;
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/// Obtains the address of the specified symbol, automatically casting to the correct type.
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/// Returns true if the symbol was found and assigned, otherwise false.
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template <typename T>
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[[nodiscard]] bool getSymbol(const char* name, T* ptr) const {
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*ptr = reinterpret_cast<T>(getSymbolAddress(name));
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return *ptr != nullptr;
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}
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private:
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/// Platform-dependent data type representing a dynamic library handle.
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void* handle = nullptr;
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};
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} // namespace Common
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@ -40,9 +40,9 @@ enum class ROMType {
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class Emulator {
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EmulatorConfig config;
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Memory memory;
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CPU cpu;
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GPU gpu;
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Memory memory;
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Kernel kernel;
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std::unique_ptr<Audio::DSPCore> dsp;
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Scheduler scheduler;
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@ -55,7 +55,7 @@ class Emulator {
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static constexpr u32 width = 400;
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static constexpr u32 height = 240 * 2; // * 2 because 2 screens
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ROMType romType = ROMType::None;
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bool running = false; // Is the emulator running a game?
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bool running = false; // Is the emulator running a game?
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private:
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#ifdef PANDA3DS_ENABLE_HTTP_SERVER
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60
include/enum_flag_ops.hpp
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60
include/enum_flag_ops.hpp
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// SPDX-FileCopyrightText: Copyright 2019 yuzu Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#include <type_traits>
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#define DECLARE_ENUM_FLAG_OPERATORS(type) \
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[[nodiscard]] constexpr type operator|(type a, type b) noexcept { \
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using T = std::underlying_type_t<type>; \
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return static_cast<type>(static_cast<T>(a) | static_cast<T>(b)); \
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} \
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[[nodiscard]] constexpr type operator&(type a, type b) noexcept { \
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using T = std::underlying_type_t<type>; \
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return static_cast<type>(static_cast<T>(a) & static_cast<T>(b)); \
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} \
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[[nodiscard]] constexpr type operator^(type a, type b) noexcept { \
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using T = std::underlying_type_t<type>; \
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return static_cast<type>(static_cast<T>(a) ^ static_cast<T>(b)); \
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} \
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[[nodiscard]] constexpr type operator<<(type a, type b) noexcept { \
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using T = std::underlying_type_t<type>; \
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return static_cast<type>(static_cast<T>(a) << static_cast<T>(b)); \
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} \
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[[nodiscard]] constexpr type operator>>(type a, type b) noexcept { \
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using T = std::underlying_type_t<type>; \
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return static_cast<type>(static_cast<T>(a) >> static_cast<T>(b)); \
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} \
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constexpr type& operator|=(type& a, type b) noexcept { \
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a = a | b; \
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return a; \
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} \
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constexpr type& operator&=(type& a, type b) noexcept { \
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a = a & b; \
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return a; \
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} \
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constexpr type& operator^=(type& a, type b) noexcept { \
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a = a ^ b; \
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return a; \
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} \
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constexpr type& operator<<=(type& a, type b) noexcept { \
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a = a << b; \
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return a; \
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} \
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constexpr type& operator>>=(type& a, type b) noexcept { \
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a = a >> b; \
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return a; \
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} \
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[[nodiscard]] constexpr type operator~(type key) noexcept { \
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using T = std::underlying_type_t<type>; \
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return static_cast<type>(~static_cast<T>(key)); \
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} \
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[[nodiscard]] constexpr bool True(type key) noexcept { \
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using T = std::underlying_type_t<type>; \
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return static_cast<T>(key) != 0; \
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} \
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[[nodiscard]] constexpr bool False(type key) noexcept { \
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using T = std::underlying_type_t<type>; \
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return static_cast<T>(key) == 0; \
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}
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@ -3,6 +3,7 @@
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#include <bitset>
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#include <filesystem>
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#include <fstream>
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#include <memory>
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#include <optional>
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#include <vector>
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#include "crypto/aes_engine.hpp"
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#include "handles.hpp"
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#include "helpers.hpp"
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#include "loader/ncsd.hpp"
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#include "host_memory/host_memory.h"
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#include "loader/3dsx.hpp"
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#include "loader/ncsd.hpp"
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#include "services/region_codes.hpp"
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namespace PhysicalAddrs {
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u8* dspRam; // Provided to us by Audio
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u8* vram; // Provided to the memory class by the GPU class
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u64& cpuTicks; // Reference to the CPU tick counter
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const u64* cpuTicks = nullptr; // Pointer to the CPU tick counter, provided to us by the CPU class
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using SharedMemoryBlock = KernelMemoryTypes::SharedMemoryBlock;
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// Our dynarmic core uses page tables for reads and writes with 4096 byte pages
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static constexpr u32 DSP_DATA_MEMORY_OFFSET = u32(256_KB);
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private:
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// We also use MMU-accelerated fastmem for fast memory emulation
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// This means that we've got a 4GB memory arena which is organized the same way as the emulated 3DS' memory map
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// And we can access this directly instead of calling the memory read/write functions, which would be slower
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// Regions that are not mapped or can't be accelerated this way will segfault, and the caller (eg dynarmic), will
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// handle this segfault and call the Slower memory read/write functions
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bool useFastmem = false;
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static constexpr size_t FASTMEM_FCRAM_OFFSET = 0; // Offset of FCRAM in the fastmem arena
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static constexpr size_t FASTMEM_DSP_RAM_OFFSET = FASTMEM_FCRAM_OFFSET + FCRAM_SIZE; // Offset of DSP RAM
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static constexpr size_t FASTMEM_BACKING_SIZE = FCRAM_SIZE + DSP_RAM_SIZE;
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// Total size of the virtual address space we will occupy (4GB)
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static constexpr size_t FASTMEM_VIRTUAL_SIZE = 4_GB;
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Common::HostMemory* arena;
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void addFastmemView(u32 guestVaddr, size_t arenaOffset, size_t size, bool w, bool x = false) {
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if (useFastmem) {
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Common::MemoryPermission perms = Common::MemoryPermission::Read;
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if (w) {
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perms |= Common::MemoryPermission::Write;
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}
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if (x) {
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//perms |= Common::MemoryPermission::Execute;
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}
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arena->Map(guestVaddr, arenaOffset, size, perms, false);
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}
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}
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std::bitset<FCRAM_PAGE_COUNT> usedFCRAMPages;
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std::optional<u32> findPaddr(u32 size);
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u64 timeSince3DSEpoch();
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u32 usedUserMemory = u32(0_MB); // How much of the APPLICATION FCRAM range is used (allocated to the appcore)
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u32 usedSystemMemory = u32(0_MB); // Similar for the SYSTEM range (reserved for the syscore)
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Memory(u64& cpuTicks, const EmulatorConfig& config);
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Memory(const EmulatorConfig& config);
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void reset();
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void* getReadPointer(u32 address);
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void* getWritePointer(u32 address);
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void setVRAM(u8* pointer) { vram = pointer; }
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void setDSPMem(u8* pointer) { dspRam = pointer; }
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void setCPUTicks(const u64& ticks) { cpuTicks = &ticks; }
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bool allocateMainThreadStack(u32 size);
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Regions getConsoleRegion();
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void copySharedFont(u8* ptr, u32 vaddr);
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bool isFastmemEnabled() { return useFastmem; }
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u8* getFastmemArenaBase() { return arena->VirtualBasePointer(); }
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};
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