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https://github.com/wheremyfoodat/Panda3DS.git
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Upgrade Lua service intercepts (#775)
Co-authored-by: Théo B. <16072534+LiquidFenrir@users.noreply.github.com>
This commit is contained in:
parent
ce4750e375
commit
c0948f4235
6 changed files with 96 additions and 35 deletions
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@ -416,7 +416,7 @@ set(HEADER_FILES include/emulator.hpp include/helpers.hpp include/termcolor.hpp
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include/fs/archive_twl_sound.hpp include/fs/archive_card_spi.hpp include/services/ns.hpp include/audio/audio_device.hpp
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include/audio/audio_device_interface.hpp include/audio/libretro_audio_device.hpp include/services/ir/ir_types.hpp
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include/services/ir/ir_device.hpp include/services/ir/circlepad_pro.hpp include/services/service_intercept.hpp
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include/screen_layout.hpp
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include/screen_layout.hpp include/services/service_map.hpp
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)
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if(IOS)
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@ -48,7 +48,8 @@ class LuaManager {
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}
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}
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bool signalInterceptedService(const std::string& service, u32 function, u32 messagePointer);
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bool signalInterceptedService(const std::string& service, u32 function, u32 messagePointer, int callbackRef);
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void removeInterceptedService(const std::string& service, u32 function, int callbackRef);
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};
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#else // Lua not enabled, Lua manager does nothing
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@ -62,6 +63,7 @@ class LuaManager {
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void loadString(const std::string& code) {}
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void reset() {}
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void signalEvent(LuaEvent e) {}
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bool signalInterceptedService(const std::string& service, u32 function, u32 messagePointer) { return false; }
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bool signalInterceptedService(const std::string& service, u32 function, u32 messagePointer, int callbackRef) { return false; }
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void removeInterceptedService(const std::string& service, u32 function, int callbackRef) {}
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};
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#endif
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@ -3,7 +3,7 @@
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#include <optional>
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#include <span>
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#include <string>
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#include <unordered_set>
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#include <unordered_map>
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#include "kernel_types.hpp"
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#include "logger.hpp"
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@ -94,8 +94,10 @@ class ServiceManager {
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// For example, if we want to intercept dsp::DSP ReadPipe (Header: 0x000E00C0), the "serviceName" field would be "dsp::DSP"
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// and the "function" field would be 0x000E00C0
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LuaManager& lua;
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std::unordered_set<InterceptedService> interceptedServices = {};
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// Calling std::unordered_set<T>::size() compiles to a fairly non-trivial function call on Clang, so we store this
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// Map from service intercept entries to their corresponding Lua callbacks
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std::unordered_map<InterceptedService, int> interceptedServices = {};
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// Calling std::unordered_map<T>::size() compiles to a non-trivial function call on Clang, so we store this
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// separately and check it on service calls, for performance reasons
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bool haveServiceIntercepts = false;
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@ -134,12 +136,23 @@ class ServiceManager {
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Y2RService& getY2R() { return y2r; }
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IRUserService& getIRUser() { return ir_user; }
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void addServiceIntercept(const std::string& service, u32 function) {
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interceptedServices.insert(InterceptedService(service, function));
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void addServiceIntercept(const std::string& service, u32 function, int callbackRef) {
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auto success = interceptedServices.try_emplace(InterceptedService(service, function), callbackRef);
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if (!success.second) {
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// An intercept for this service function already exists
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// Remove the old callback and set the new one
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lua.removeInterceptedService(service, function, success.first->second);
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success.first->second = callbackRef;
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}
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haveServiceIntercepts = true;
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}
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void clearServiceIntercepts() {
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for (const auto& [interceptedService, callbackRef] : interceptedServices) {
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lua.removeInterceptedService(interceptedService.serviceName, interceptedService.function, callbackRef);
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}
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interceptedServices.clear();
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haveServiceIntercepts = false;
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}
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29
include/services/service_map.hpp
Normal file
29
include/services/service_map.hpp
Normal file
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@ -0,0 +1,29 @@
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#pragma once
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#include <string>
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#include <type_traits>
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#include <utility>
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#include "handles.hpp"
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// Helpers for constructing std::maps to look up OS services.
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// We want to be able to map both service names -> services (Used for OS emulation)
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// And service handles -> services (For Lua service call intercepts)
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using ServiceMapEntry = std::pair<std::string, HorizonHandle>;
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// Comparator for constructing a name->handle service map
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struct ServiceMapByNameComparator {
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// The comparators must be transparent, as our search key is different from our set key
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// Our set key is a ServiceMapEntry, while the comparator each time is either the name or the service handle
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using is_transparent = std::true_type;
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bool operator()(const ServiceMapEntry& lhs, std::string_view rhs) const { return lhs.first < rhs; }
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bool operator()(std::string_view lhs, const ServiceMapEntry& rhs) const { return lhs < rhs.first; }
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bool operator()(const ServiceMapEntry& lhs, const ServiceMapEntry& rhs) const { return lhs.first < rhs.first; }
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};
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// Comparator for constructing a handle->name service map
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struct ServiceMapByHandleComparator {
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using is_transparent = std::true_type;
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bool operator()(const ServiceMapEntry& lhs, HorizonHandle rhs) const { return lhs.second < rhs; }
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bool operator()(HorizonHandle lhs, const ServiceMapEntry& rhs) const { return lhs < rhs.second; }
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bool operator()(const ServiceMapEntry& lhs, const ServiceMapEntry& rhs) const { return lhs.second < rhs.second; }
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};
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@ -1,9 +1,10 @@
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#include "services/service_manager.hpp"
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#include <map>
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#include <set>
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#include "ipc.hpp"
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#include "kernel.hpp"
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#include "services/service_map.hpp"
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ServiceManager::ServiceManager(
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std::span<u32, 16> regs, Memory& mem, GPU& gpu, u32& currentPID, Kernel& kernel, const EmulatorConfig& config, LuaManager& lua
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@ -98,7 +99,7 @@ void ServiceManager::registerClient(u32 messagePointer) {
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}
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// clang-format off
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static std::map<std::string, HorizonHandle> serviceMap = {
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static const ServiceMapEntry serviceMapArray[] = {
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{ "ac:u", KernelHandles::AC },
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{ "ac:i", KernelHandles::AC },
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{ "act:a", KernelHandles::ACT },
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@ -148,6 +149,9 @@ static std::map<std::string, HorizonHandle> serviceMap = {
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};
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// clang-format on
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static std::set<ServiceMapEntry, ServiceMapByNameComparator> serviceMapByName{std::begin(serviceMapArray), std::end(serviceMapArray)};
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static std::set<ServiceMapEntry, ServiceMapByHandleComparator> serviceMapByHandle{std::begin(serviceMapArray), std::end(serviceMapArray)};
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// https://www.3dbrew.org/wiki/SRV:GetServiceHandle
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void ServiceManager::getServiceHandle(u32 messagePointer) {
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u32 nameLength = mem.read32(messagePointer + 12);
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@ -158,7 +162,7 @@ void ServiceManager::getServiceHandle(u32 messagePointer) {
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log("srv::getServiceHandle (Service: %s, nameLength: %d, flags: %d)\n", service.c_str(), nameLength, flags);
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// Look up service handle in map, panic if it does not exist
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if (auto search = serviceMap.find(service); search != serviceMap.end())
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if (auto search = serviceMapByName.find(service); search != serviceMapByName.end())
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handle = search->second;
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else
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Helpers::panic("srv: GetServiceHandle with unknown service %s", service.c_str());
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@ -271,16 +275,13 @@ bool ServiceManager::checkForIntercept(u32 messagePointer, Handle handle) {
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// Check if there's a Lua handler for this function and call it
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const u32 function = mem.read32(messagePointer);
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for (auto [serviceName, serviceHandle] : serviceMap) {
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if (serviceHandle == handle) {
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auto intercept = InterceptedService(std::string(serviceName), function);
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if (interceptedServices.contains(intercept)) {
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// If the Lua handler returns true, it means the service is handled entirely
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// From Lua, and we shouldn't do anything else here.
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return lua.signalInterceptedService(intercept.serviceName, function, messagePointer);
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}
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if (auto service_it = serviceMapByHandle.find(handle); service_it != serviceMapByHandle.end()) {
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auto intercept = InterceptedService(service_it->first, function);
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break;
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if (auto intercept_it = interceptedServices.find(intercept); intercept_it != interceptedServices.end()) {
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// If the Lua handler returns true, it means the service is handled entirely
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// From Lua, and we shouldn't do anything else here.
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return lua.signalInterceptedService(intercept.serviceName, function, messagePointer, intercept_it->second);
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}
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}
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46
src/lua.cpp
46
src/lua.cpp
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@ -101,14 +101,14 @@ void LuaManager::signalEventInternal(LuaEvent e) {
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lua_pcall(L, 1, 0, 0);
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}
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// Calls the "interceptService" function, if it exists, when a service call is intercepted
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// Calls the callback passed to the addServiceIntercept function when a service call is intercepted
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// It passes the service name, the function header, and a pointer to the call's TLS buffer as parameters
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// interceptService is expected to return a bool, which indicates whether the C++ code should proceed to handle the service call
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// The callback is expected to return a bool, indicating whether the C++ code should proceed to handle the service call
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// or if the Lua code handles it entirely.
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// If the bool is true, the Lua code handles the service call entirely and the C++ code doesn't do anything extra
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// Otherwise, then the C++ code calls its service call handling code as usual.
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bool LuaManager::signalInterceptedService(const std::string& service, u32 function, u32 messagePointer) {
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lua_getglobal(L, "interceptService");
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// If the bool is true, the Lua code handles the service call entirely and the C++ side doesn't do anything extra
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// Otherwise, the C++ side calls its service call handling code as usual.
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bool LuaManager::signalInterceptedService(const std::string& service, u32 function, u32 messagePointer, int callbackRef) {
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lua_rawgeti(L, LUA_REGISTRYINDEX, callbackRef);
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lua_pushstring(L, service.c_str()); // Push service name
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lua_pushinteger(L, function); // Push function header
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lua_pushinteger(L, messagePointer); // Push pointer to TLS buffer
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@ -129,6 +129,12 @@ bool LuaManager::signalInterceptedService(const std::string& service, u32 functi
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return ret;
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}
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// Removes a reference from the callback value in the registry
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// Prevents memory leaks, otherwise the function object would stay forever
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void LuaManager::removeInterceptedService(const std::string& service, u32 function, int callbackRef) {
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luaL_unref(L, LUA_REGISTRYINDEX, callbackRef);
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}
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void LuaManager::reset() {
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// Reset scripts
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haveScript = false;
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@ -238,15 +244,20 @@ static int loadROMThunk(lua_State* L) {
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static int addServiceInterceptThunk(lua_State* L) {
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// Service name argument is invalid, report that loading failed and exit
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if (lua_type(L, 1) != LUA_TSTRING) {
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lua_pushboolean(L, 0);
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lua_error(L);
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return 2;
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return luaL_error(L, "Argument 1 (service name) is not a string");
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}
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if (lua_type(L, 2) != LUA_TNUMBER) {
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lua_pushboolean(L, 0);
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lua_error(L);
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return 2;
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return luaL_error(L, "Argument 2 (function id) is not a number");
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}
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// Callback is not a function object directly, fail and exit
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// Objects with a __call metamethod are not allowed (tables, userdata)
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// Good: addServiceIntercept(serviceName, func, myLuaFunction)
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// Good: addServiceIntercept(serviceName, func, function (service, func, buffer) ... end)
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// Bad: addServiceIntercept(serviceName, func, obj:method)
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if (lua_type(L, 3) != LUA_TFUNCTION) {
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return luaL_error(L, "Argument 3 (callback) is not a function");
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}
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// Get the name of the service we want to intercept, as well as the header of the function to intercept
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@ -254,8 +265,13 @@ static int addServiceInterceptThunk(lua_State* L) {
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const char* const str = lua_tolstring(L, 1, &nameLength);
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const u32 function = (u32)lua_tointeger(L, 2);
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const auto serviceName = std::string(str, nameLength);
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LuaManager::g_emulator->getServiceManager().addServiceIntercept(serviceName, function);
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return 2;
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// Stores a reference to the callback function object in the registry for later use
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// Must be freed with lua_unref later, in order to avoid memory leaks
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lua_pushvalue(L, 3);
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const int callbackRef = luaL_ref(L, LUA_REGISTRYINDEX);
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LuaManager::g_emulator->getServiceManager().addServiceIntercept(serviceName, function, callbackRef);
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return 0;
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}
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static int clearServiceInterceptsThunk(lua_State* L) {
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@ -391,7 +407,7 @@ void LuaManager::initializeThunks() {
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disassembleARM = function(pc, instruction) return GLOBALS.__disassembleARM(pc, instruction) end,
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disassembleTeak = function(opcode, exp) return GLOBALS.__disassembleTeak(opcode, exp or 0) end,
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addServiceIntercept = function(service, func) return GLOBALS.__addServiceIntercept(service, func) end,
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addServiceIntercept = function(service, func, cb) return GLOBALS.__addServiceIntercept(service, func, cb) end,
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clearServiceIntercepts = function() return GLOBALS.__clearServiceIntercepts() end,
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Frame = __Frame,
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