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Switch to std::function for resize callback
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3 changed files with 10 additions and 4 deletions
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@ -1,5 +1,6 @@
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#pragma once
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#include <QWidget>
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#include <functional>
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#include <memory>
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#include "gl/context.h"
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@ -10,7 +11,9 @@ class ScreenWidget : public QWidget {
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Q_OBJECT
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public:
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ScreenWidget(QWidget* parent = nullptr);
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using ResizeCallback = std::function<void(u32, u32)>;
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ScreenWidget(ResizeCallback resizeCallback, QWidget* parent = nullptr);
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void resizeEvent(QResizeEvent* event) override;
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// Called by the emulator thread for resizing the actual GL surface, since the emulator thread owns the GL context
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void resizeSurface(u32 width, u32 height);
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@ -28,6 +31,8 @@ class ScreenWidget : public QWidget {
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private:
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std::unique_ptr<GL::Context> glContext = nullptr;
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ResizeCallback resizeCallback;
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bool createGLContext();
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qreal devicePixelRatioFromScreen() const;
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