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add: todo notice
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@ -328,6 +328,7 @@ void RendererMTL::displayTransfer(u32 inputAddr, u32 outputAddr, u32 inputSize,
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}
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}
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auto destFramebuffer = getColorRenderTarget(outputAddr, outputFormat, outputWidth, outputHeight);
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auto destFramebuffer = getColorRenderTarget(outputAddr, outputFormat, outputWidth, outputHeight);
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// TODO: clear if not blitting to the whole framebuffer
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Math::Rect<u32> destRect = destFramebuffer->getSubRect(outputAddr, outputWidth, outputHeight);
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Math::Rect<u32> destRect = destFramebuffer->getSubRect(outputAddr, outputWidth, outputHeight);
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if (inputWidth != outputWidth) {
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if (inputWidth != outputWidth) {
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