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Add game folder to app data
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51d3551114
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3 changed files with 11 additions and 8 deletions
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@ -49,6 +49,14 @@ void Emulator::runFrame() {
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}
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bool Emulator::loadROM(const std::filesystem::path& path) {
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// Get path for saving files (AppData on Windows, /home/user/.local/share/ApplcationName on Linux, etc)
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// Inside that path, we be use a game-specific folder as well. Eg if we were loading a ROM called PenguinDemo.3ds, the savedata would be in
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// %APPDATA%/Alber/PenguinDemo/SaveData on Windows, and so on. We do this because games save data in their own filesystem on the cart
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char* appData = SDL_GetPrefPath(nullptr, "Alber");
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const std::filesystem::path dataPath = std::filesystem::path(appData) / path.filename().stem();
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IOFile::setAppDataDir(dataPath);
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SDL_free(appData);
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kernel.initializeFS();
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auto extension = path.extension();
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