mirror of
https://github.com/wheremyfoodat/Panda3DS.git
synced 2025-04-21 04:49:14 +12:00
Shader recompiler: Add UBO
This commit is contained in:
parent
fe4bbea2ef
commit
c8eb1c1128
6 changed files with 105 additions and 22 deletions
|
@ -23,13 +23,11 @@ namespace PICA {
|
|||
u32 texUnitConfig;
|
||||
u32 texEnvUpdateBuffer;
|
||||
|
||||
// TODO: This should probably be a uniform
|
||||
u32 texEnvBufferColor;
|
||||
|
||||
// There's 6 TEV stages, and each one is configured via 5 word-sized registers
|
||||
std::array<u32, 5 * 6> tevConfigs;
|
||||
};
|
||||
|
||||
// Config used for identifying unique fragment pipeline configurations
|
||||
struct FragmentConfig {
|
||||
OutputConfig outConfig;
|
||||
TextureConfig texConfig;
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue