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Merge pull request #282 from wheremyfoodat/lua
Lua bindings now work(tm)
This commit is contained in:
commit
c8ee798567
3 changed files with 90 additions and 9 deletions
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@ -2,6 +2,13 @@
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#include "helpers.hpp"
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#include "memory.hpp"
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// The kinds of events that can cause a Lua call.
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// Frame: Call program on frame end
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// TODO: Add more
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enum class LuaEvent {
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Frame,
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};
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#ifdef PANDA3DS_ENABLE_LUA
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extern "C" {
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#include <lauxlib.h>
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@ -14,6 +21,9 @@ extern "C" {
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class LuaManager {
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lua_State* L = nullptr;
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bool initialized = false;
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bool haveScript = false;
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void signalEventInternal(LuaEvent e);
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public:
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// For Lua we must have some global pointers to our emulator objects to use them in script code via thunks. See the thunks in lua.cpp as an
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@ -27,6 +37,11 @@ class LuaManager {
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void initializeThunks();
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void loadFile(const char* path);
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void reset();
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void signalEvent(LuaEvent e) {
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if (haveScript) [[unlikely]] {
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signalEventInternal(e);
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}
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}
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};
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#elif // Lua not enabled, Lua manager does nothing
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@ -38,5 +53,6 @@ class LuaManager {
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void initialize() {}
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void loadFile(const char* path) {}
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void reset() {}
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void signalEvent(LuaEvent e) {}
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};
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#endif
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@ -82,7 +82,6 @@ Emulator::Emulator()
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}
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}
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lua.initialize();
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reset(ReloadOption::NoReload);
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}
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@ -414,6 +413,7 @@ void Emulator::runFrame() {
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if (running) {
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cpu.runFrame(); // Run 1 frame of instructions
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gpu.display(); // Display graphics
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lua.signalEvent(LuaEvent::Frame);
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// Send VBlank interrupts
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ServiceManager& srv = kernel.getServiceManager();
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81
src/lua.cpp
81
src/lua.cpp
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@ -14,27 +14,54 @@ void LuaManager::initialize() {
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initializeThunks();
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initialized = true;
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haveScript = false;
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}
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void LuaManager::close() {
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if (initialized) {
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lua_close(L);
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initialized = false;
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haveScript = false;
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L = nullptr;
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}
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}
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void LuaManager::loadFile(const char* path) {
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// Initialize Lua if it has not been initialized
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if (!initialized) {
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initialize();
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}
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// If init failed, don't execute
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if (!initialized) {
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printf("Lua initialization failed, file won't run\n");
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haveScript = false;
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return;
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}
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int status = luaL_loadfile(L, path); // load Lua script
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int ret = lua_pcall(L, 0, 0, 0); // tell Lua to run the script
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if (ret != 0) {
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haveScript = false;
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fprintf(stderr, "%s\n", lua_tostring(L, -1)); // tell us what mistake we made
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} else {
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haveScript = true;
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}
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}
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void LuaManager::signalEventInternal(LuaEvent e) {
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lua_getglobal(L, "eventHandler"); // We want to call the event handler
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lua_pushnumber(L, static_cast<int>(e)); // Push event type
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// Call the function with 1 argument and 0 outputs, without an error handler
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lua_pcall(L, 1, 0, 0);
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}
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void LuaManager::reset() {
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// Reset scripts
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haveScript = false;
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}
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// Initialize C++ thunks for Lua code to call here
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@ -62,15 +89,53 @@ MAKE_MEMORY_FUNCTIONS(32)
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MAKE_MEMORY_FUNCTIONS(64)
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#undef MAKE_MEMORY_FUNCTIONS
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// clang-format off
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static constexpr luaL_Reg functions[] = {
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{ "__read8", read8Thunk },
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{ "__read16", read16Thunk },
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{ "__read32", read32Thunk },
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{ "__read64", read64Thunk },
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{ "__write8", write8Thunk} ,
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{ "__write16", write16Thunk },
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{ "__write32", write32Thunk },
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{ "__write64", write64Thunk },
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{ nullptr, nullptr },
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};
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// clang-format on
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void LuaManager::initializeThunks() {
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lua_register(L, "read8", read8Thunk);
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lua_register(L, "read16", read16Thunk);
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lua_register(L, "read32", read32Thunk);
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lua_register(L, "read64", read64Thunk);
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lua_register(L, "write8", write8Thunk);
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lua_register(L, "write16", write16Thunk);
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lua_register(L, "write32", write32Thunk);
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lua_register(L, "write64", write64Thunk);
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static const char* runtimeInit = R"(
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Pand = {
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read8 = function(addr) return GLOBALS.__read8(addr) end,
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read16 = function(addr) return GLOBALS.__read16(addr) end,
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read32 = function(addr) return GLOBALS.__read32(addr) end,
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read64 = function(addr) return GLOBALS.__read64(addr) end,
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write8 = function(addr, value) GLOBALS.__write8(addr, value) end,
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write16 = function(addr, value) GLOBALS.__write16(addr, value) end,
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write32 = function(addr, value) GLOBALS.__write32(addr, value) end,
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write64 = function(addr, value) GLOBALS.__write64(addr, value) end,
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Frame = __Frame,
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}
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)";
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auto addIntConstant = [&]<typename T>(T x, const char* name) {
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lua_pushinteger(L, (int)x);
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lua_setglobal(L, name);
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};
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luaL_register(L, "GLOBALS", functions);
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addIntConstant(LuaEvent::Frame, "__Frame");
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// Call our Lua runtime initialization before any Lua script runs
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luaL_loadstring(L, runtimeInit);
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int ret = lua_pcall(L, 0, 0, 0); // tell Lua to run the script
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if (ret != 0) {
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initialized = false;
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fprintf(stderr, "%s\n", lua_tostring(L, -1)); // Init should never fail!
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} else {
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initialized = true;
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}
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}
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#endif
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