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Shader decompiler: Add support for compilation errors
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2 changed files with 14 additions and 1 deletions
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@ -99,6 +99,7 @@ namespace PICA::ShaderGen {
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API api;
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Language language;
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bool compilationError = false;
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void compileInstruction(u32& pc, bool& finished);
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// Compile range "range" and returns the end PC or if we're "finished" with the program (called an END instruction)
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