Shader decompiler: Add support for compilation errors

This commit is contained in:
wheremyfoodat 2024-08-25 19:34:56 +03:00
parent 37a43e245f
commit ca2d7e40ea
2 changed files with 14 additions and 1 deletions

View file

@ -99,6 +99,7 @@ namespace PICA::ShaderGen {
API api;
Language language;
bool compilationError = false;
void compileInstruction(u32& pc, bool& finished);
// Compile range "range" and returns the end PC or if we're "finished" with the program (called an END instruction)