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[Shader JIT] Add more function definitions
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2 changed files with 21 additions and 1 deletions
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@ -52,9 +52,30 @@ class ShaderEmitter : public Xbyak::CodeGenerator {
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// Instruction recompilation functions
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void recADD(const PICAShader& shader, u32 instruction);
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void recCALL(const PICAShader& shader, u32 instruction);
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void recCALLC(const PICAShader& shader, u32 instruction);
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void recCALLU(const PICAShader& shader, u32 instruction);
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void recCMP(const PICAShader& shader, u32 instruction);
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void recDP3(const PICAShader& shader, u32 instruction);
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void recDP4(const PICAShader& shader, u32 instruction);
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void recEND(const PICAShader& shader, u32 instruction);
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void recFLR(const PICAShader& shader, u32 instruction);
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void recIFC(const PICAShader& shader, u32 instruction);
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void recIFU(const PICAShader& shader, u32 instruction);
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void recJMPC(const PICAShader& shader, u32 instruction);
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void recJMPU(const PICAShader& shader, u32 instruction);
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void recLOOP(const PICAShader& shader, u32 instruction);
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void recMAX(const PICAShader& shader, u32 instruction);
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void recMIN(const PICAShader& shader, u32 instruction);
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void recMOVA(const PICAShader& shader, u32 instruction);
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void recMOV(const PICAShader& shader, u32 instruction);
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void recMUL(const PICAShader& shader, u32 instruction);
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void recRCP(const PICAShader& shader, u32 instruction);
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void recRSQ(const PICAShader& shader, u32 instruction);
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void recSGE(const PICAShader& shader, u32 instruction);
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void recSGEI(const PICAShader& shader, u32 instruction);
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void recSLT(const PICAShader& shader, u32 instruction);
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void recSLTI(const PICAShader& shader, u32 instruction);
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public:
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using InstructionCallback = const void(*)(PICAShader& shaderUnit); // Callback type used for instructions
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