Refactored Vertex Pipeline to always use Pica Formatted Vertex

This commit is contained in:
Sky 2023-07-01 11:22:39 -07:00
parent 7f48334ffa
commit ca89909c00
6 changed files with 72 additions and 82 deletions

View file

@ -8,6 +8,7 @@
#include "PICA/shader_unit.hpp"
#include "PICA/dynapica/shader_rec.hpp"
#include "renderer_gl/renderer_gl.hpp"
#include "PICA/pica_vertex.hpp"
class GPU {
static constexpr u32 regNum = 0x300;
@ -27,7 +28,7 @@ class GPU {
std::array<vec4f, 16> currentAttributes; // Vertex attributes before being passed to the shader
std::array<vec4f, 16> immediateModeAttributes; // Vertex attributes uploaded via immediate mode submission
std::array<Vertex, 3> immediateModeVertices;
std::array<PicaVertex, 3> immediateModeVertices;
uint immediateModeVertIndex;
uint immediateModeAttrIndex; // Index of the immediate mode attribute we're uploading
@ -67,7 +68,7 @@ class GPU {
u32* cmdBuffCurr = nullptr;
Renderer renderer;
Vertex getImmediateModeVertex();
PicaVertex getImmediateModeVertex();
public:
GPU(Memory& mem);
void initGraphicsContext() { renderer.initGraphicsContext(); }