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Support GLES on desktop
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parent
80ccede765
commit
cb8b13e129
15 changed files with 125 additions and 59 deletions
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@ -40,7 +40,7 @@ class RendererGL final : public Renderer {
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OpenGL::VertexArray hwShaderVAO;
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OpenGL::VertexBuffer vbo;
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// Data
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// Data
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struct {
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// TEV configuration uniform locations
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GLint textureEnvSourceLoc = -1;
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@ -157,6 +157,7 @@ class RendererGL final : public Renderer {
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void initGraphicsContextInternal();
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void accelerateVertexUpload(ShaderUnit& shaderUnit, PICA::DrawAcceleration* accel);
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void compileDisplayShader();
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public:
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RendererGL(GPU& gpu, const std::array<u32, regNum>& internalRegs, const std::array<u32, extRegNum>& externalRegs)
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@ -169,14 +170,15 @@ class RendererGL final : public Renderer {
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void clearBuffer(u32 startAddress, u32 endAddress, u32 value, u32 control) override; // Clear a GPU buffer in VRAM
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void displayTransfer(u32 inputAddr, u32 outputAddr, u32 inputSize, u32 outputSize, u32 flags) override; // Perform display transfer
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void textureCopy(u32 inputAddr, u32 outputAddr, u32 totalBytes, u32 inputSize, u32 outputSize, u32 flags) override;
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void drawVertices(PICA::PrimType primType, std::span<const PICA::Vertex> vertices) override; // Draw the given vertices
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void drawVertices(PICA::PrimType primType, std::span<const PICA::Vertex> vertices) override; // Draw the given vertices
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void deinitGraphicsContext() override;
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virtual bool supportsShaderReload() override { return true; }
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virtual std::string getUbershader() override;
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virtual void setUbershader(const std::string& shader) override;
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virtual bool prepareForDraw(ShaderUnit& shaderUnit, PICA::DrawAcceleration* accel) override;
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virtual void setupGLES() override;
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std::optional<ColourBuffer> getColourBuffer(u32 addr, PICA::ColorFmt format, u32 width, u32 height, bool createIfnotFound = true);
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// Note: The caller is responsible for deleting the currently bound FBO before calling this
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