Merge branch 'master' into shader-decomp

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wheremyfoodat 2024-10-19 16:01:43 +03:00 committed by GitHub
commit cc2825e436
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12 changed files with 111 additions and 11 deletions

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@ -107,7 +107,7 @@ jobs:
- name: Install misc packages
run: |
sudo apt-get update && sudo apt install libx11-dev libgl1-mesa-glx mesa-common-dev libfuse2 libwayland-dev
sudo apt-get update && sudo apt install libx11-dev libgl1 libglx-mesa0 mesa-common-dev libfuse2 libwayland-dev
- name: Install newer Clang
run: |
@ -160,7 +160,7 @@ jobs:
- name: Install misc packages
run: |
sudo apt-get update && sudo apt install libx11-dev libgl1-mesa-glx mesa-common-dev libfuse2 libwayland-dev
sudo apt-get update && sudo apt install libx11-dev libgl1 libglx-mesa0 mesa-common-dev libfuse2 libwayland-dev
- name: Setup Vulkan SDK
uses: humbletim/setup-vulkan-sdk@v1.2.0

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@ -24,7 +24,7 @@ jobs:
run: git submodule update --init --recursive
- name: Install misc packages
run: sudo apt-get update && sudo apt install libx11-dev libgl1-mesa-glx mesa-common-dev libfuse2
run: sudo apt-get update && sudo apt install libx11-dev libgl1 libglx-mesa0 mesa-common-dev libfuse2
- name: Install newer Clang
run: |

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@ -24,7 +24,7 @@ jobs:
run: git submodule update --init --recursive
- name: Install misc packages
run: sudo apt-get update && sudo apt install libx11-dev libgl1-mesa-glx mesa-common-dev
run: sudo apt-get update && sudo apt install libx11-dev libgl1 libglx-mesa0 mesa-common-dev
- name: Install newer Clang
run: |

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@ -105,8 +105,7 @@ jobs:
- name: Install misc packages
run: |
sudo apt-get update && sudo apt install libx11-dev libgl1-mesa-glx mesa-common-dev libfuse2 libwayland-dev libgl1-mesa-dev
sudo add-apt-repository -y ppa:savoury1/qt-6-2
sudo apt-get update && sudo apt install libx11-dev libgl1 libglx-mesa0 mesa-common-dev libfuse2 libwayland-dev libgl1-mesa-dev
sudo apt update
sudo apt install qt6-base-dev qt6-base-private-dev

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@ -383,7 +383,7 @@ if(ENABLE_OPENGL)
set(RENDERER_GL_INCLUDE_FILES third_party/opengl/opengl.hpp
include/renderer_gl/renderer_gl.hpp include/renderer_gl/textures.hpp
include/renderer_gl/surfaces.hpp include/renderer_gl/surface_cache.hpp
include/renderer_gl/gl_state.hpp
include/renderer_gl/gl_state.hpp include/renderer_gl/gl_driver.hpp
)
set(RENDERER_GL_SOURCE_FILES src/core/renderer_gl/renderer_gl.cpp

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@ -17,6 +17,7 @@ namespace PICA {
// enable == off means a CompareFunction of Always
BitField<0, 3, CompareFunction> alphaTestFunction;
BitField<3, 1, u32> depthMapEnable;
BitField<4, 4, LogicOpMode> logicOpMode;
};
};
@ -214,6 +215,10 @@ namespace PICA {
(alphaTestConfig & 1) ? static_cast<PICA::CompareFunction>(alphaTestFunction) : PICA::CompareFunction::Always;
outConfig.depthMapEnable = regs[InternalRegs::DepthmapEnable] & 1;
// Shows if blending is enabled. If it is not enabled, then logic ops are enabled instead
const bool blendingEnabled = (regs[InternalRegs::ColourOperation] & (1 << 8)) != 0;
outConfig.logicOpMode = blendingEnabled ? LogicOpMode::Copy : LogicOpMode(Helpers::getBits<0, 4>(regs[InternalRegs::LogicOp]));
texConfig.texUnitConfig = regs[InternalRegs::TexUnitCfg];
texConfig.texEnvUpdateBuffer = regs[InternalRegs::TexEnvUpdateBuffer];

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@ -396,6 +396,25 @@ namespace PICA {
GreaterOrEqual = 7,
};
enum class LogicOpMode : u32 {
Clear = 0,
And = 1,
ReverseAnd = 2,
Copy = 3,
Set = 4,
InvertedCopy = 5,
Nop = 6,
Invert = 7,
Nand = 8,
Or = 9,
Nor = 10,
Xor = 11,
Equiv = 12,
InvertedAnd = 13,
ReverseOr = 14,
InvertedOr = 15,
};
enum class FogMode : u32 {
Disabled = 0,
Fog = 5,

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@ -26,10 +26,11 @@ namespace PICA::ShaderGen {
bool isSamplerEnabled(u32 environmentID, u32 lutID);
void compileFog(std::string& shader, const PICA::FragmentConfig& config);
void compileLogicOps(std::string& shader, const PICA::FragmentConfig& config);
public:
FragmentGenerator(API api, Language language) : api(api), language(language) {}
std::string generate(const PICA::FragmentConfig& config);
std::string generate(const PICA::FragmentConfig& config, void* driverInfo = nullptr);
std::string getDefaultVertexShader();
// For when PICA shader is acceleration is enabled. Turn the PICA shader source into a proper vertex shader
std::string getVertexShaderAccelerated(const std::string& picaSource, const PICA::VertConfig& vertConfig, bool usingUbershader);

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@ -0,0 +1,12 @@
#pragma once
// Information about our OpenGL/OpenGL ES driver that we should keep track of
// Stuff like whether specific extensions are supported, and potentially things like OpenGL context information
namespace OpenGL {
struct Driver {
bool supportsExtFbFetch = false;
bool supportsArmFbFetch = false;
bool supportFbFetch() const { return supportsExtFbFetch || supportsArmFbFetch; }
};
} // namespace OpenGL

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@ -17,6 +17,7 @@
#include "PICA/regs.hpp"
#include "PICA/shader_gen.hpp"
#include "gl/stream_buffer.h"
#include "gl_driver.hpp"
#include "gl_state.hpp"
#include "helpers.hpp"
#include "logger.hpp"
@ -143,6 +144,7 @@ class RendererGL final : public Renderer {
OpenGL::Program& getSpecializedShader();
PICA::ShaderGen::FragmentGenerator fragShaderGen;
OpenGL::Driver driverInfo;
MAKE_LOG_FUNCTION(log, rendererLogger)
void setupBlending();

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@ -5,6 +5,10 @@
#include "PICA/pica_frag_config.hpp"
#include "PICA/regs.hpp"
#include "PICA/shader_gen.hpp"
// We can include the driver headers here since they shouldn't have any actual API-specific code
#include "renderer_gl/gl_driver.hpp"
using namespace PICA;
using namespace PICA::ShaderGen;
@ -38,6 +42,8 @@ static constexpr const char* uniformDefinition = R"(
std::string FragmentGenerator::getDefaultVertexShader() {
std::string ret = "";
// Reserve some space (128KB) in the output string to avoid too many allocations later
ret.reserve(128 * 1024);
switch (api) {
case API::GL: ret += "#version 410 core"; break;
@ -98,7 +104,7 @@ std::string FragmentGenerator::getDefaultVertexShader() {
return ret;
}
std::string FragmentGenerator::generate(const FragmentConfig& config) {
std::string FragmentGenerator::generate(const FragmentConfig& config, void* driverInfo) {
std::string ret = "";
switch (api) {
@ -107,6 +113,27 @@ std::string FragmentGenerator::generate(const FragmentConfig& config) {
default: break;
}
// For GLES we need to enable & use the framebuffer fetch extension in order to emulate logic ops
bool emitLogicOps = api == API::GLES && config.outConfig.logicOpMode != PICA::LogicOpMode::Copy && driverInfo != nullptr;
if (emitLogicOps) {
auto driver = static_cast<OpenGL::Driver*>(driverInfo);
// If the driver does not support framebuffer fetch at all, don't emit logic op code
if (!driver->supportFbFetch()) {
emitLogicOps = false;
}
// Figure out which fb fetch extension we have and enable it
else {
if (driver->supportsExtFbFetch) {
ret += "\n#extension GL_EXT_shader_framebuffer_fetch : enable\n#define fb_color fragColor\n";
} else if (driver->supportsArmFbFetch) {
ret += "\n#extension GL_ARM_shader_framebuffer_fetch : enable\n#define fb_color gl_LastFragColorARM[0]\n";
}
}
}
bool unimplementedFlag = false;
if (api == API::GLES) {
ret += R"(
@ -196,10 +223,13 @@ std::string FragmentGenerator::generate(const FragmentConfig& config) {
}
compileFog(ret, config);
applyAlphaTest(ret, config);
ret += "fragColor = combinerOutput;\n}"; // End of main function
if (!emitLogicOps) {
ret += "fragColor = combinerOutput;\n}"; // End of main function
} else {
compileLogicOps(ret, config);
}
return ret;
}
@ -781,4 +811,28 @@ void main() {
})";
return ret;
}
void FragmentGenerator::compileLogicOps(std::string& shader, const PICA::FragmentConfig& config) {
if (api != API::GLES) [[unlikely]] {
Helpers::warn("Shadergen: Unsupported API for compileLogicOps");
shader += "fragColor = combinerOutput;\n}"; // End of main function
return;
}
shader += "fragColor = ";
switch (config.outConfig.logicOpMode) {
case PICA::LogicOpMode::Copy: shader += "combinerOutput"; break;
case PICA::LogicOpMode::Nop: shader += "fb_color"; break;
case PICA::LogicOpMode::Clear: shader += "vec4(0.0)"; break;
case PICA::LogicOpMode::Set: shader += "vec4(1.0)"; break;
case PICA::LogicOpMode::InvertedCopy: shader += "vec4(uvec4(combinerOutput * 255.0) ^ uvec4(0xFFu)) * (1.0 / 255.0)"; break;
default:
shader += "combinerOutput";
Helpers::warn("Shadergen: Unimplemented logic op mode");
break;
}
shader += ";\n}"; // End of main function
}

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@ -191,6 +191,10 @@ void RendererGL::initGraphicsContextInternal() {
reset();
// Populate our driver info structure
driverInfo.supportsExtFbFetch = GLAD_GL_EXT_shader_framebuffer_fetch != 0;
driverInfo.supportsArmFbFetch = GLAD_GL_ARM_shader_framebuffer_fetch != 0;
// Initialize the default vertex shader used with shadergen
std::string defaultShadergenVSSource = fragShaderGen.getDefaultVertexShader();
defaultShadergenVs.create({defaultShadergenVSSource.c_str(), defaultShadergenVSSource.size()}, OpenGL::Vertex);
@ -834,6 +838,10 @@ OpenGL::Program& RendererGL::getSpecializedShader() {
constexpr uint fsUBOBlockBinding = 2;
PICA::FragmentConfig fsConfig(regs);
// If we're not on GLES, ignore the logic op configuration and don't generate redundant shaders for it, since we use hw logic ops
#ifndef USING_GLES
fsConfig.outConfig.logicOpMode = PICA::LogicOpMode(0);
#endif
OpenGL::Shader& fragShader = shaderCache.fragmentShaderCache[fsConfig];
if (!fragShader.exists()) {