mirror of
https://github.com/wheremyfoodat/Panda3DS.git
synced 2025-04-08 07:05:40 +12:00
Merge branch 'master' into shader-decomp
This commit is contained in:
commit
cc2825e436
12 changed files with 111 additions and 11 deletions
4
.github/workflows/Hydra_Build.yml
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4
.github/workflows/Hydra_Build.yml
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@ -107,7 +107,7 @@ jobs:
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- name: Install misc packages
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- name: Install misc packages
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run: |
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run: |
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sudo apt-get update && sudo apt install libx11-dev libgl1-mesa-glx mesa-common-dev libfuse2 libwayland-dev
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sudo apt-get update && sudo apt install libx11-dev libgl1 libglx-mesa0 mesa-common-dev libfuse2 libwayland-dev
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- name: Install newer Clang
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- name: Install newer Clang
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run: |
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run: |
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@ -160,7 +160,7 @@ jobs:
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- name: Install misc packages
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- name: Install misc packages
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run: |
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run: |
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sudo apt-get update && sudo apt install libx11-dev libgl1-mesa-glx mesa-common-dev libfuse2 libwayland-dev
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sudo apt-get update && sudo apt install libx11-dev libgl1 libglx-mesa0 mesa-common-dev libfuse2 libwayland-dev
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- name: Setup Vulkan SDK
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- name: Setup Vulkan SDK
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uses: humbletim/setup-vulkan-sdk@v1.2.0
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uses: humbletim/setup-vulkan-sdk@v1.2.0
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2
.github/workflows/Linux_AppImage_Build.yml
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2
.github/workflows/Linux_AppImage_Build.yml
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@ -24,7 +24,7 @@ jobs:
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run: git submodule update --init --recursive
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run: git submodule update --init --recursive
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- name: Install misc packages
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- name: Install misc packages
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run: sudo apt-get update && sudo apt install libx11-dev libgl1-mesa-glx mesa-common-dev libfuse2
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run: sudo apt-get update && sudo apt install libx11-dev libgl1 libglx-mesa0 mesa-common-dev libfuse2
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- name: Install newer Clang
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- name: Install newer Clang
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run: |
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run: |
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2
.github/workflows/Linux_Build.yml
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2
.github/workflows/Linux_Build.yml
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@ -24,7 +24,7 @@ jobs:
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run: git submodule update --init --recursive
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run: git submodule update --init --recursive
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- name: Install misc packages
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- name: Install misc packages
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run: sudo apt-get update && sudo apt install libx11-dev libgl1-mesa-glx mesa-common-dev
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run: sudo apt-get update && sudo apt install libx11-dev libgl1 libglx-mesa0 mesa-common-dev
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- name: Install newer Clang
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- name: Install newer Clang
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run: |
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run: |
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3
.github/workflows/Qt_Build.yml
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3
.github/workflows/Qt_Build.yml
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@ -105,8 +105,7 @@ jobs:
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- name: Install misc packages
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- name: Install misc packages
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run: |
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run: |
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sudo apt-get update && sudo apt install libx11-dev libgl1-mesa-glx mesa-common-dev libfuse2 libwayland-dev libgl1-mesa-dev
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sudo apt-get update && sudo apt install libx11-dev libgl1 libglx-mesa0 mesa-common-dev libfuse2 libwayland-dev libgl1-mesa-dev
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sudo add-apt-repository -y ppa:savoury1/qt-6-2
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sudo apt update
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sudo apt update
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sudo apt install qt6-base-dev qt6-base-private-dev
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sudo apt install qt6-base-dev qt6-base-private-dev
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@ -383,7 +383,7 @@ if(ENABLE_OPENGL)
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set(RENDERER_GL_INCLUDE_FILES third_party/opengl/opengl.hpp
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set(RENDERER_GL_INCLUDE_FILES third_party/opengl/opengl.hpp
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include/renderer_gl/renderer_gl.hpp include/renderer_gl/textures.hpp
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include/renderer_gl/renderer_gl.hpp include/renderer_gl/textures.hpp
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include/renderer_gl/surfaces.hpp include/renderer_gl/surface_cache.hpp
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include/renderer_gl/surfaces.hpp include/renderer_gl/surface_cache.hpp
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include/renderer_gl/gl_state.hpp
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include/renderer_gl/gl_state.hpp include/renderer_gl/gl_driver.hpp
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)
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)
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set(RENDERER_GL_SOURCE_FILES src/core/renderer_gl/renderer_gl.cpp
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set(RENDERER_GL_SOURCE_FILES src/core/renderer_gl/renderer_gl.cpp
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@ -17,6 +17,7 @@ namespace PICA {
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// enable == off means a CompareFunction of Always
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// enable == off means a CompareFunction of Always
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BitField<0, 3, CompareFunction> alphaTestFunction;
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BitField<0, 3, CompareFunction> alphaTestFunction;
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BitField<3, 1, u32> depthMapEnable;
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BitField<3, 1, u32> depthMapEnable;
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BitField<4, 4, LogicOpMode> logicOpMode;
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};
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};
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};
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};
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@ -214,6 +215,10 @@ namespace PICA {
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(alphaTestConfig & 1) ? static_cast<PICA::CompareFunction>(alphaTestFunction) : PICA::CompareFunction::Always;
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(alphaTestConfig & 1) ? static_cast<PICA::CompareFunction>(alphaTestFunction) : PICA::CompareFunction::Always;
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outConfig.depthMapEnable = regs[InternalRegs::DepthmapEnable] & 1;
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outConfig.depthMapEnable = regs[InternalRegs::DepthmapEnable] & 1;
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// Shows if blending is enabled. If it is not enabled, then logic ops are enabled instead
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const bool blendingEnabled = (regs[InternalRegs::ColourOperation] & (1 << 8)) != 0;
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outConfig.logicOpMode = blendingEnabled ? LogicOpMode::Copy : LogicOpMode(Helpers::getBits<0, 4>(regs[InternalRegs::LogicOp]));
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texConfig.texUnitConfig = regs[InternalRegs::TexUnitCfg];
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texConfig.texUnitConfig = regs[InternalRegs::TexUnitCfg];
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texConfig.texEnvUpdateBuffer = regs[InternalRegs::TexEnvUpdateBuffer];
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texConfig.texEnvUpdateBuffer = regs[InternalRegs::TexEnvUpdateBuffer];
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@ -396,6 +396,25 @@ namespace PICA {
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GreaterOrEqual = 7,
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GreaterOrEqual = 7,
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};
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};
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enum class LogicOpMode : u32 {
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Clear = 0,
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And = 1,
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ReverseAnd = 2,
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Copy = 3,
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Set = 4,
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InvertedCopy = 5,
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Nop = 6,
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Invert = 7,
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Nand = 8,
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Or = 9,
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Nor = 10,
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Xor = 11,
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Equiv = 12,
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InvertedAnd = 13,
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ReverseOr = 14,
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InvertedOr = 15,
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};
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enum class FogMode : u32 {
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enum class FogMode : u32 {
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Disabled = 0,
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Disabled = 0,
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Fog = 5,
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Fog = 5,
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@ -26,10 +26,11 @@ namespace PICA::ShaderGen {
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bool isSamplerEnabled(u32 environmentID, u32 lutID);
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bool isSamplerEnabled(u32 environmentID, u32 lutID);
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void compileFog(std::string& shader, const PICA::FragmentConfig& config);
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void compileFog(std::string& shader, const PICA::FragmentConfig& config);
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void compileLogicOps(std::string& shader, const PICA::FragmentConfig& config);
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public:
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public:
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FragmentGenerator(API api, Language language) : api(api), language(language) {}
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FragmentGenerator(API api, Language language) : api(api), language(language) {}
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std::string generate(const PICA::FragmentConfig& config);
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std::string generate(const PICA::FragmentConfig& config, void* driverInfo = nullptr);
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std::string getDefaultVertexShader();
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std::string getDefaultVertexShader();
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// For when PICA shader is acceleration is enabled. Turn the PICA shader source into a proper vertex shader
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// For when PICA shader is acceleration is enabled. Turn the PICA shader source into a proper vertex shader
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std::string getVertexShaderAccelerated(const std::string& picaSource, const PICA::VertConfig& vertConfig, bool usingUbershader);
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std::string getVertexShaderAccelerated(const std::string& picaSource, const PICA::VertConfig& vertConfig, bool usingUbershader);
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12
include/renderer_gl/gl_driver.hpp
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12
include/renderer_gl/gl_driver.hpp
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@ -0,0 +1,12 @@
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#pragma once
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// Information about our OpenGL/OpenGL ES driver that we should keep track of
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// Stuff like whether specific extensions are supported, and potentially things like OpenGL context information
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namespace OpenGL {
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struct Driver {
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bool supportsExtFbFetch = false;
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bool supportsArmFbFetch = false;
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bool supportFbFetch() const { return supportsExtFbFetch || supportsArmFbFetch; }
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};
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} // namespace OpenGL
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@ -17,6 +17,7 @@
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#include "PICA/regs.hpp"
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#include "PICA/regs.hpp"
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#include "PICA/shader_gen.hpp"
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#include "PICA/shader_gen.hpp"
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#include "gl/stream_buffer.h"
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#include "gl/stream_buffer.h"
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#include "gl_driver.hpp"
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#include "gl_state.hpp"
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#include "gl_state.hpp"
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#include "helpers.hpp"
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#include "helpers.hpp"
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#include "logger.hpp"
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#include "logger.hpp"
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@ -143,6 +144,7 @@ class RendererGL final : public Renderer {
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OpenGL::Program& getSpecializedShader();
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OpenGL::Program& getSpecializedShader();
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PICA::ShaderGen::FragmentGenerator fragShaderGen;
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PICA::ShaderGen::FragmentGenerator fragShaderGen;
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OpenGL::Driver driverInfo;
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MAKE_LOG_FUNCTION(log, rendererLogger)
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MAKE_LOG_FUNCTION(log, rendererLogger)
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void setupBlending();
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void setupBlending();
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@ -5,6 +5,10 @@
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#include "PICA/pica_frag_config.hpp"
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#include "PICA/pica_frag_config.hpp"
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#include "PICA/regs.hpp"
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#include "PICA/regs.hpp"
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#include "PICA/shader_gen.hpp"
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#include "PICA/shader_gen.hpp"
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// We can include the driver headers here since they shouldn't have any actual API-specific code
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#include "renderer_gl/gl_driver.hpp"
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using namespace PICA;
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using namespace PICA;
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using namespace PICA::ShaderGen;
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using namespace PICA::ShaderGen;
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@ -38,6 +42,8 @@ static constexpr const char* uniformDefinition = R"(
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std::string FragmentGenerator::getDefaultVertexShader() {
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std::string FragmentGenerator::getDefaultVertexShader() {
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std::string ret = "";
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std::string ret = "";
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// Reserve some space (128KB) in the output string to avoid too many allocations later
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ret.reserve(128 * 1024);
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switch (api) {
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switch (api) {
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case API::GL: ret += "#version 410 core"; break;
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case API::GL: ret += "#version 410 core"; break;
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@ -98,7 +104,7 @@ std::string FragmentGenerator::getDefaultVertexShader() {
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return ret;
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return ret;
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}
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}
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std::string FragmentGenerator::generate(const FragmentConfig& config) {
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std::string FragmentGenerator::generate(const FragmentConfig& config, void* driverInfo) {
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std::string ret = "";
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std::string ret = "";
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switch (api) {
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switch (api) {
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@ -107,6 +113,27 @@ std::string FragmentGenerator::generate(const FragmentConfig& config) {
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default: break;
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default: break;
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}
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}
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// For GLES we need to enable & use the framebuffer fetch extension in order to emulate logic ops
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bool emitLogicOps = api == API::GLES && config.outConfig.logicOpMode != PICA::LogicOpMode::Copy && driverInfo != nullptr;
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if (emitLogicOps) {
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auto driver = static_cast<OpenGL::Driver*>(driverInfo);
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// If the driver does not support framebuffer fetch at all, don't emit logic op code
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if (!driver->supportFbFetch()) {
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emitLogicOps = false;
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}
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// Figure out which fb fetch extension we have and enable it
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else {
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if (driver->supportsExtFbFetch) {
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ret += "\n#extension GL_EXT_shader_framebuffer_fetch : enable\n#define fb_color fragColor\n";
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} else if (driver->supportsArmFbFetch) {
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ret += "\n#extension GL_ARM_shader_framebuffer_fetch : enable\n#define fb_color gl_LastFragColorARM[0]\n";
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}
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}
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}
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bool unimplementedFlag = false;
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bool unimplementedFlag = false;
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if (api == API::GLES) {
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if (api == API::GLES) {
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ret += R"(
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ret += R"(
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@ -196,10 +223,13 @@ std::string FragmentGenerator::generate(const FragmentConfig& config) {
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}
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}
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compileFog(ret, config);
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compileFog(ret, config);
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applyAlphaTest(ret, config);
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applyAlphaTest(ret, config);
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if (!emitLogicOps) {
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ret += "fragColor = combinerOutput;\n}"; // End of main function
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ret += "fragColor = combinerOutput;\n}"; // End of main function
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} else {
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compileLogicOps(ret, config);
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}
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return ret;
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return ret;
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}
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}
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@ -781,4 +811,28 @@ void main() {
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})";
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})";
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return ret;
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return ret;
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}
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}
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void FragmentGenerator::compileLogicOps(std::string& shader, const PICA::FragmentConfig& config) {
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if (api != API::GLES) [[unlikely]] {
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Helpers::warn("Shadergen: Unsupported API for compileLogicOps");
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shader += "fragColor = combinerOutput;\n}"; // End of main function
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return;
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}
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shader += "fragColor = ";
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switch (config.outConfig.logicOpMode) {
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case PICA::LogicOpMode::Copy: shader += "combinerOutput"; break;
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case PICA::LogicOpMode::Nop: shader += "fb_color"; break;
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case PICA::LogicOpMode::Clear: shader += "vec4(0.0)"; break;
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case PICA::LogicOpMode::Set: shader += "vec4(1.0)"; break;
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case PICA::LogicOpMode::InvertedCopy: shader += "vec4(uvec4(combinerOutput * 255.0) ^ uvec4(0xFFu)) * (1.0 / 255.0)"; break;
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default:
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shader += "combinerOutput";
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Helpers::warn("Shadergen: Unimplemented logic op mode");
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|
break;
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}
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|
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|
shader += ";\n}"; // End of main function
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}
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}
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|
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@ -191,6 +191,10 @@ void RendererGL::initGraphicsContextInternal() {
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|
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reset();
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reset();
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|
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// Populate our driver info structure
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driverInfo.supportsExtFbFetch = GLAD_GL_EXT_shader_framebuffer_fetch != 0;
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driverInfo.supportsArmFbFetch = GLAD_GL_ARM_shader_framebuffer_fetch != 0;
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||||||
|
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// Initialize the default vertex shader used with shadergen
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// Initialize the default vertex shader used with shadergen
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std::string defaultShadergenVSSource = fragShaderGen.getDefaultVertexShader();
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std::string defaultShadergenVSSource = fragShaderGen.getDefaultVertexShader();
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||||||
defaultShadergenVs.create({defaultShadergenVSSource.c_str(), defaultShadergenVSSource.size()}, OpenGL::Vertex);
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defaultShadergenVs.create({defaultShadergenVSSource.c_str(), defaultShadergenVSSource.size()}, OpenGL::Vertex);
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@ -834,6 +838,10 @@ OpenGL::Program& RendererGL::getSpecializedShader() {
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constexpr uint fsUBOBlockBinding = 2;
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constexpr uint fsUBOBlockBinding = 2;
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|
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PICA::FragmentConfig fsConfig(regs);
|
PICA::FragmentConfig fsConfig(regs);
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// If we're not on GLES, ignore the logic op configuration and don't generate redundant shaders for it, since we use hw logic ops
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|
#ifndef USING_GLES
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|
fsConfig.outConfig.logicOpMode = PICA::LogicOpMode(0);
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|
#endif
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|
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OpenGL::Shader& fragShader = shaderCache.fragmentShaderCache[fsConfig];
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OpenGL::Shader& fragShader = shaderCache.fragmentShaderCache[fsConfig];
|
||||||
if (!fragShader.exists()) {
|
if (!fragShader.exists()) {
|
||||||
|
|
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